Jump to content

Bradster

Members
  • Posts

    30
  • Joined

  • Last visited

Everything posted by Bradster

  1. We now have a new server setup. Come check us out! http://excentricgaming.co.uk
  2. Yeah that's pretty odd. I don't actually trust my servers CPU and RAM monitor. The RAM is always off. I use CB++ /lag for that. It's ashame there's no way to check the CPU usage from in game.
  3. I'm not 100% sure on this but CB++ gives the server a certain amount of RAM depending on players in the world. So if your server has a maximum of 2gb (which mine does), and there is only 2 players online it will allocate enough RAM for those 2 players only. How many players do you have online at the moment? I highly suggest you look at the newly created bukkit.yml config and edit the settings, see below. Pay attention to the mob spawn limits and growth settings. Also change the view distance in your server.cfg file to something less than 10, I have mine on 6. Which is about 300 odd chunks less per person loaded which can make a massive difference to a servers performance. settings: allow-end: false warn-on-overload: false kick-on-speedhack: true spawn-radius: 16 permissions-file: permissions.yml update-folder: update ping-packet-limit: 100 use-exact-login-location: false plugin-profiling: false connection-throttle: 4000 query-plugins: true restart-script-location: start.bat timeout-time: 180 restart-on-crash: false filter-unsafe-ips: true whitelist-message: You are not white-listed on this server! deprecated-verbose: default world-settings: default: growth-chunks-per-tick: 2000 mob-spawn-range: 5 monsters-per-chunk: 40 land-creatures-per-chunk: 5 water-creatures-per-chunk: 5 item-merge-radius: 3.5 random-light-updates: false aggregate-chunkticks: 4 chunky-freeze-temperature: true wheat-growth-modifier: 100 cactus-growth-modifier: 100 melon-growth-modifier: 100 pumpkin-growth-modifier: 100 sugar-growth-modifier: 100 tree-growth-modifier: 100 mushroom-growth-modifier: 100 world: growth-chunks-per-tick: 30 world_nether: growth-chunks-per-tick: 0 random-light-updates: true water-creatures-per-chunk: 0 spawn-limits: monsters: 70 animals: 15 water-animals: 5 ticks-per: animal-spawns: 400 monster-spawns: 1 auto-updater: enabled: true on-broken: - warn-console - warn-ops on-update: - warn-console - warn-ops preferred-channel: rb host: dl.bukkit.org suggest-channels: true database: username: bukkit isolation: SERIALIZABLE driver: org.sqlite.JDBC password: walrus url: jdbc:sqlite:{DIR}{NAME}.db storm-settings: strong-electrical-storm: chance: 5 lightning-delay: 10 lightning-random-delay: 20 electrical-storm: chance: 15 lightning-delay: 40 lightning-random-delay: 150 strong-thunderstorm: chance: 30 lightning-delay: 60 lightning-random-delay: 250 thunderstorm: chance: 50 lightning-delay: 100 lightning-random-delay: 500 weak-thunderstorm: chance: 75 lightning-delay: 300 lightning-random-delay: 1000 rainstorm: chance: 100 lightning-delay: 500 lightning-random-delay: 2000
  4. When you type in /lag. How many entities and chunks are loaded? A player has on average 150 odd chunks loaded each and there should be around 100 entities per player too. At least that's the average on my server.
  5. We've had problems when people on the server have installed bad redstone systems with lots of timers, also when users build a lot of pipes using BC and when there isn't enough room in the chests they fall out on the floor. If enough entities are on the floor in a loaded chunk it can cause significant lag. Install CB++ and use it's entity combining option in the config and it may reduce lag. We also removed world anchors so not as many chunks were loaded when users wern't online.
  6. The address is play.excentricgaming.co.uk. This can be seen in the first post if you read it. Regardless... See you on the server soon!
  7. Those commands are valid, the invalid ones were used to test the functionality of ComputerCraft to see if errors were being reported matched each time and it wasn't just giving me random errors for the same syntax erros. Basically, I do know what I'm doing. I've been programming for years. Read my reply to the other guy who stated my commands were wrong. In repsonse to your previous paragraph however. HTTP is enabled, we was using Pastebin beforehand to auto-update our startup programs. I did think they were error codes so looked them up but couldn't find any relation between LUA and the numbers. It should say something like bios:(expected = after for loop):6. 6 being the line number of the error. Instead it just shows me an error stop code with no reference to the line or syntax error. I'll have a look into this. Thanks for the support. I'm going to try re-installing CC and see if that helps. If it doesn't well then I'll look forward to reading other replies.
  8. Hi, for some reason none of our computer programs are working on the server. All we get is weird numbers when trying to run something with no error. See the picture. I haven't changed anything in the configs, all we did was a server restart the previous night and this started happening. Any ideas?
  9. Someone made something like this on our server in the early hours of this morning. The whole server went down to 1TPS or less. After some debugging we found the area that was causing it and had to regen the area using WorldEdit. Here's the video: I'm currently looking for ways to block this. If anyone has any ideas let me know.
  10. Servers back up. Seems someone installed a well known Tekkit server crashing machine. Looking at how it works and gonna see if I can block it.
  11. Hi all, I found this a couple of weeks ago. Adds LWC protection to all of your Tekkit items. No one can f**k with engines and machines and such now. http://forums.technicpack.net/threads/guide-adding-tekkit-items-to-lwc-guide.17596/ Enjoy.
  12. One of our plugins uses it yes. I won't disable it because it can potentially infect the server with all sorts of nonsense.
  13. Go here Cucust, http://www.spamhaus.org/lookup/. And try and contact them. play.excentricgaming.co.uk
  14. Simple answer to this whole thread. If don't like. Find a server that has it disabled. And vice versa. From what I've read its 50/50 on the whole thing. I personally have EE disabled on my server but I don't think it should be removed. Its a choice. If you take choices away from people you're taking away half the tekkit community with you.
  15. Thanks for the review Patty! I like to hear feedback so I can improve your gameplay! 1. There is a limit on the world map, this isn't to reduce lag but it is to keep people at a reasonable distance from each other. 4000x by 4000y is a lot of ground and if we do get bigger I will defiantly up the limit. 2. This is something I am still tinkering with, I removed the standard Bukkit and installed CB++ to help with some performance issues. The server has been running fine however with near enough 20/30 people at all times so I will increase the growth rate by a but a more and see how it holds up! 3. Same as number 2, I'll up the limit and see how it goes! I hardly get to play Tekkit at the moment because I've spent all my time setting up and tinkering with the server so haven't had a change to test spawn rates out. See you on the server soon dude .
  16. CB++ seems to be working fine! 18-20TPS all day long with a full server! I had to change the name to Tekkit.jar because the server runs from the Tekkit.jar apparently.
  17. You may also want to disable the holding of a Mercurial Eye! It does pretty the same thing as a Philosophers Stone. I'm not too sure how to fix the nuke problem! There might be away to globally remove it from the server somehow. I'll have a look round.
  18. You could stop people from holding the philosophers stone? noitem.nohold.<item id>. Use this permission node for all items you want to disallow. This will allow them to make in the project table but won't let them hold it meaning that can't use or place it either.
  19. Use noitem plugin. It allows you to stop groups from crafting items by giving them a permissions such as noitem.nocraft.<item id>.
  20. Server is now up and running as usual! There are still some bugs but if you would point out any you find with /helpop I would be greatly appreciative! Hope to see more members soon!
  21. Okay after some research I see that Spigot is having some problems at the moment so I'll give that one a miss. Can you point me in the direction of a CB++ port for forge mod loader? The only one I found was for 1.2.5, I'm looking for a 1.3.1 version if possible. EDIT: Just realised how stupid I sound. Forgot Tekkit uses MC 1.2.5. I'll give the version I found a go and let you know how it goes!
  22. Hello cucust, please go to our forums for updates! http://excentricgaming.co.uk. We are currently experiencing problems with our server host. The map hasn't changed! All your inventories and builds are safe! Please come back online later today.
  23. Sorry, Dynmap isn't enabled yet for our server so it can't be that! Also, the SQL server is on our Tekkit server. We're not using an external one. Thanks for the input though!
  24. Hi guys, I have been running a 24 server on my personal computer perfectly fine for about a week until they rang me up and complained I was using up all my upload data too quickly (lol). I've now resorted to buying a dedicated server. The server tick rate is 10 and players have been complaining that it's laggy when opening chests and what not. The server is 30 slot but we only have around 10-14 online at any one time. The RAM usage is also at around 40% when 14 users are online (900mb~/2048mb). Here is a list of our installed plugins, all using mySQL for data where possible. Here is the log from the /lag command. 2012-09-02 22:55:19 [iNFO] Current Players = 12/30 2012-09-02 22:55:19 [iNFO] Current TPS = 9.09429 2012-09-02 22:55:19 [iNFO] Maximum memory: 2,023 MB 2012-09-02 22:55:19 [iNFO] Allocated memory: 1,071 MB 2012-09-02 22:55:19 [iNFO] Free memory: 428 MB 2012-09-02 22:55:19 [iNFO] World "01-A-Brave-New-World": 3405chunks,1953entities 2012-09-02 22:55:19 [iNFO] The End "01-A-Brave-New-World_the_end": 625chunks,19entities 2012-09-02 22:55:19 [iNFO] Nether "01-A-Brave-New-World_nether": 12chunks,4entities If anyone could help me I would be greatly appreciative. I have a few more plugin questions but I'll post them on another thread. ps. Our server host is Fructis if you need to look them up.
  25. Sorry guys, server IP changed once more! Hopefully this is the last time now!
×
×
  • Create New...