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Posts posted by Niavmai
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It's actually incredibly simple, to do at least the most basic things.
forgeEssentials\permissions\groups.cfg would be where you change that prefix. You can also set the default group (not Default, but the default on joining the server), to be set to Members instead of Default, if you want. It really isn't that hard if you would just actually go look. I'm looking for the minimap permissions, and will likely find it for you in under 10 minutes, without any help.
E: I literally found it in under 30 seconds with google. http://cnation.net/cn/viewtopic.php?f=11&t=5718
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wow but he didn't need to put malware on it he could of just said take it off
That would involve being a logical adult. He hasn't mastered that yet.
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why?
He was part of the anti-technic movement.
"Raaah, they aren't playing this creative game exactly how I want them to play it. I'm going to throw a huge hissyfit, while all the other manbabies support my self-fueled self-destructive e-rampage. Maybe it'll help with my crippling self loathing and manic ego."
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Because it's a broken piece of overpowered nonsense. It was removed by the EE team, so wherever you got your information, you're wrong.
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EE3 is being completely rewritten to be less 'cheaty' there is no condensers or collectors or transmutation tablets as of now. I know that forestry and thaumcraft arent allowed in tekkit(which sucks), which is why i play FTB cause it has forestry(totally not a lost cause).
He calls Forestry a lost cause, because the developer was willing to put malicious code into his mod. Literally malware, that would cause your game to crash. In reality, he should be completely shunted from the community, but alas, MinecraftCommunity™.
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Open a single player world. Hit Escape. Click Open to LAN. Tell your brother to connect to the information it displays on your screen. IP:Port.
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This was a good post.
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There's also a way to do this in vanilla.
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I can confirm this, we had to move to Germany.
"Welp, that's it guys. We had a good run, made some good stamppot, but damn, I guess those windmills were a bad idea. Pack it in, we're moving to Australia. Tell Teraku we're moving to Germany or something, now's our chance to lose him."
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No one should be trying to tell you how to manipulate your parents. I'm assuming you're under 18, and still legally (and likely mentally) dependant on them, so they have every right to parent you in the way they want, assuming it doesn't cause obvious harm to your well being. Asking for strangers to help you come up with arguments is disrespectful at best. Maybe just be an adult, sit down and have a conversation with them, and use your own words. And if you can't think of any good reasons why they should let you have it back, then maybe they're right to begin with.
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My server is public and we've always had CC enabled. It's not such a big deal. It's a really fun mod to have. In fact, that's the mod that got me into Tekkit in the first place.
Then you're incredibly lucky that no one's crashed your shit yet.
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http://www.technicpack.net/tekkit/ Main Page. Server Page. 3.1.2 is listed under previous versions.
As someone who came back after the semester ended and updated my server to 3.1.3 because it's plastered everywhere as the most up to date build, with no inclination of being a dev build on the main site: Kindly take your unjustified attitude with you and get out yourself.
In order to log into a 3.1.3 server, you need to actually take the time to go into the options in the launcher, and set it specifically to either Manual builds, or Dev builds, both of which clearly stating that 3.1.3 is a development build. If you cannot figure it out from there, then I'm a little surprised you can figure out how to post. Or breathe for that matter.
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Right.
1) I am talking about updating to 3.1.3. This implies I am using 3.1.2 on my server and am well aware of bugs. This does not take away the question of whether or not updating to 3.1.3 is worth it (I still don't know). If I am using 3.1.2 and can live with its limitations, and am hearing all about the 3.1.3 bugfest, why would I update? ..... I guess some people find it hard not to become offended when I call this new development release a pile of dung. Perhaps it should have been confined to a closed group of testers as these bugs should have been relatively easy to find.
2) A development version is supposed to 'develop' into something. If you go from 3.1.2 to 3.1.3, it assumes there is some kind of end goal where the recommended version will be equal to this development version plus fixes at some point. I don't see this happening as they have stated it will be the 'last version using this version of MC' hence why I posted this. Does this question my intelligence? No. Does it question yours? Perhaps. Who cares? I am not into dick measuring and neither should you be as you're not very good at it.
3) Yeah, I removed this picture as it was due to my texture pack, I solved it after posting. So what?
You don't like bugs. Don't update to an unfinished version. Ta-da. Get out.
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I know it's a development version. Don't get me wrong, I love tekkit and I love forge and mucho love to everyone true full blown hippie style BUT I'm talking about 3.1.3 here - it's just really buggy and I am wondering if it is worth updating. I take this as a 'no'.
Also lolling at your reference to development build when they said this would be the last build of tekkit using this version of MC. So uh, what exactly is the development part doing there?
Development. As in 'in development'. As in, unfinished. Get bent.
E for clarity: If you aren't intelligent enough to know the difference, maybe you should stick with the recommended version.
E2: Also since you had the gall to remove the picture of such a HORRIBLY offensive bug (a missing chunk! Man, whatever were they thinking?), I think I should let people know.
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Golly, a dev version has bugs? I sure am sorry massa, I'll be sure to tell those incompetent devs what you think of their DEVELOPMENT VERSION, and how terrible it is.
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Have you made a firewall exception for it? Do you have admin privileges?
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I would highly recommend just starting a new world. Any chunks that were already loaded on your old world won't have any tekkit ores, oil, rubber trees, or any of the other tekkit world stuff.
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1.2.5 is the version of Minecraft that Tekkit is currently running on. The update for 1.4 is in the works, and unavailable.
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Assuming you have windows:
C:/Users/Machine00000/AppData/Roaming/.techniclauncher
You may have to unhide folders to see Appdata. You can do this by going to Tools > Folder Options > View tab, and checking Show hidden files.
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That's the version of the launcher. To check what version of Tekkit you're running, select it in the dropdown menu, and click options in the bottom right of the launcher.
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Not yet. Cal mentioned he was looking at doing something for this (on IRC, so take it with a grain of salt), but just be patient. Voltz is still considered a beta at this point, and is being developed constantly.
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Anyone who is using it for commercial purposes. I own a Photoshop CS5 license!
y u gota do dis bro
Can Tekkit Lite use LAN
in Tekkit Lite Discussion
Posted
Yes. Start a single player game, press escape, and click Open to LAN. Give your family the information, IP:Port, and have them join as if it were a normal server.