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Everything posted by Kmartinator
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Server running issues between friends is definitely the worst. You hate to see a rift in a friendship over a silly (yet awesome) game. A similar thing happened to me on a server I was running. The solution I ended up having to use was to start a new server and give nobody OP powers of any sort, including myself. Of course, I still had the control by typing commands directly into the server, but that has only been used for fixing server crashes and the like. The plus with starting it up fresh is everyone starts out together (I'm assuming some of your friends started up later than you did?) so everyone can kinda progress together, which was pretty helpful for me. I have not idea how to limit spawnable items en masse without typing loads of item IDs, which I suppose was your original question heh. I think there might be a plugin to set different levels of OPness, but I can't say for sure.
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Maybe you could use a Google Doc spreadsheet to plan out areas? Make each cell represent a block or a few blocks or however you feel like dividing it up, and have it there for everyone to view and edit as you plan stuff out. You probably thought of that idea or a similar one already, but I thought I'd suggest it just in case. You could even use the zoomed in grid mode deal on MS Paint, with each color pixel being a block. If you went that option, it'd be easier to zoom in on details or zoom out to see the whole city. Can't think of any software that would be tooled to laying out a floor plan or putting it in 3D that is any less complicated than just building it directly in-game.
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Check the stickies, pal. This issue has been solved there :)
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Tekkit with Dratnos, Nearbygamer, Dylloop, and Natewiebe
Kmartinator replied to Dratnos's topic in Let's Play Pavillion
Re: [Let's Play] Tekkit with Dratnos, Nearbygamer, Dylloop, and Natewiebe Instead of three guys not being funny, now there are four. ;D Definitely been enjoying it too. I like that all of you guys are recording each episode, so we can see the same video from all different perspectives, going from making the awesome marble brick tower of awesomeness to digging for treasure. -
You might also try updating to Tekkit 2.1. I haven't run into the error on my multiplayer, and there could be a hundred differences between my setup and yours, but there might be a chance that this was fixed in an update. Just a thought.
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Great job with the primer videos. Learned a lot out of your third episode. Also been enjoying your let's play tekkit videos. Keep 'em coming!
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Yea, you can copy files from your old save and rename one in order to get the bag contents back. I can't remember the names of any of the files, but when you look in the save data for your backup before the upgrade, there are 3 files, 2 have to do with bags and one is the knowledge one for the table (which unfortunately seems to be irreparably broken). In the updated version, that corresponding folder has 5 files now. I believe I took the old file that came first alphabetically and renamed it to the same name as the new bag file out of the updated save (wow that sounded really vague). I'll get the file names once I get home if my explanation is clear as mud.
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Each of the landmarks also needs to be powered by a redstone signal (lever, redstone torch, etc.). They do seem to be buggy on occasion, but once you have them lined up, right-clicking should give red lines, like Niavmai mentioned. When you place the quarry, I believe you have to place it next to a landmark (on the outside of the box). If it works successfully, the yellow and black frame will appear in the area that was previously red, and your landmarks will pop off the ground (don't forget to go pick them back up!)
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Seems that you, sir/madam, should check out the helpful stickies. There, you will find the right information for any occasion!
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Dirt screen crash while playing on a server
Kmartinator replied to Kmartinator's question in Tekkit Classic
Well, the preliminary tests look very good so far. My friend was able to stay logged on for over an hour straight before logging off of his own accord, and my own gameplay seems a lot smoother and less crashy. I'll put another update in a few days if everything keeps being smooth, or tomorrow if it still breaks Thanks for the help, and for doing what you do havocx :D -
Dirt screen crash while playing on a server
Kmartinator replied to Kmartinator's question in Tekkit Classic
Okay, I'll try using the more recent world converter then on the backups and see what happens. As far as blocks causing trouble, I can't begin to fathom which ones they would be. Right now, two people are getting a constant dirt screen crash, while two people that are in the exact same areas are getting little to no crashes. At any rate, though, I'll try the new converter and see what happens. Thanks! -
Dirt screen crash while playing on a server
Kmartinator replied to Kmartinator's question in Tekkit Classic
So I used the 1.2 version to convert the server worlds. Can I use your 1.5 version to convert the same world files(going from Tekkit 2.1 to Tekkit 2.1), or do I have to go to my old backup from Tekkit 1.1.4? I only ask because there have been one or two of us that haven't been crashing, and I'd hate to lose their progress over the last 24 hours. -
Launcher/pack Version: Tekkit 2.1 Operating System: Windows 7 Version of Java: 1.7 Description of Problem: Posting this on behalf of a friend. After playing on the server for a few minutes, the game crashes to a blank dirt screen. I've just updated our server to 2.1, and so far things are working okay on my system running the same Java and OS as my friend. I get a crash maybe once an hour, but he gets them every 5-10 minutes or so. Error Messages: N/A Link to pastebin of log: http://pastebin.com/c79z8Nj2 EDIT: I guess I should add, for the record, he was playing 1.1.4 without any troubles at all.
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Advanced machines has been updated!
Kmartinator replied to DudesCast's topic in Tekkit Classic Discussion
Ah ha! Alright then. Will definitely be keeping an eye out for when it gets past the dev build stage now. Thanks! -
Advanced machines has been updated!
Kmartinator replied to DudesCast's topic in Tekkit Classic Discussion
So, just to make sure I've got all the synapses firing properly, advanced machines will indeed be added to Tekkit again once all the compatibility and things are worked out? I'm still running the archaic pre-launcher Tekkit for our server because a lot of people are dependent on the things from advanced machines. I plan to keep checking in the launcher version to see if/when it shows up (maybe it's already there and I'm just too thick-headed to see it?). I've seen a fair bit of talk about replacements for it and all that good stuff, but I couldn't be sure that these mods are still going to be in Tekkit. If not, then I better get crackin' exploring these other options, eh? Thanks in advance! -
Pretty sounds? What pretty sounds?
Kmartinator replied to Kmartinator's topic in Tekkit Classic Discussion
Here's what I have on my checklist right now: -Try F7 in single player mode to alter the volume. -A fresh install of the pack, being sure MATmos is installed. -Make another hunt around MC (and eventually the internet) for possible issues. The more I think about it, the more I think it can't be a missing installation of MATmos, simply because my friends are using the exact same files that I am to run the game, and the sounds seem to work for them. Could there be another cause that theirs works and mine doesn't other than "generic hardware issue"? Tekkit includes all the mods I'm using. The foray into bukkit and such on the server files was interesting, and I know there is plenty of unlocked potential there, but I can't remember anything off hand for the client side. EDIT: So, I have figured out that MATmos is at least installed. The crashing issue seemed to be from just tapping F7, which I guess made it bring the menu up and close it too quickly. If I hold F7 and do the look up/down deal, I get the MATmos volume meter. Unfortunately, even when I cranked the sound to +400%, I still got nothing. Is there maybe a directory that the sound files are supposed to be that they, for some reason, are not present in? I think that confirms that MATmos is installed, though the correctness may still be up for debate. -
Pretty sounds? What pretty sounds?
Kmartinator replied to Kmartinator's topic in Tekkit Classic Discussion
You know what? I think I remember trying the F7 deal, and it actually just crashed my game on the client side. I was trying it while on the server, though, so maybe I should do it in the more controlled environment of a single player game? After I make sure it is installed properly, of course. -
Pretty sounds? What pretty sounds?
Kmartinator replied to Kmartinator's topic in Tekkit Classic Discussion
I believe I did the full install when I set it up and just hit the checkboxes on everything, but I will have to double check to be sure. What gets me is that it works for everyone I've sent the files to. Basically I got the game all situated to run on my computer, then zipped up the .minecraft folder and sent it on its way. I haven't found any in-game settings to help. Ultimately, it's not a giant issue, of course. I don't want to cause anyone to spend more time than they have trying to find a fix. Just figured I'd check if there was a quick fix. I'll look into the Matmos setup. -
So after much anticipation, a few weeks ago I started a private server using the awesome Tekkit pack. I made sure I could connect to my own server, then I bundled up the client files to send to my friends, some of whom aren't very technically inclined. I wanted to send a package that was literally drag-drop-play (which I may not have to do any more thanks to the spiffy launcher!). I got them properly set up, and everything was happy and fun. Then they started making comments of all the cool new sounds, and I was confused. Apparently, though we are all using the exact same files, all of them can hear these spiffy sounds like crickets chirping and the wind (which I've actually been told is a little annoying). I would think that, since the sounds work fine for everyone else, it must be a hardware issue on my side. All of them have computers from all walks of life, both better and worse than mine, and I rotated through a few different sound output devices to no avail. I hear all the normal minecraft sounds fine (zombies, fall damage, item pickup, etc.) and I hear mod noises alright (IC2 machines, not sure that others make noises). I'm just not getting these fancy ambient sounds, I think. Has anyone else run into this problem and/or thought of a solution that might help? Thanks in advance!
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Okay, but that's generally only blocks that deal with EU, right? So, for example, the energy link will hold a small chunk of energy, but the quarry will not? I'd still like to know, though, how much EU a quarry can suck down without wasting any. Hopefully I can benefit from someone else's painstaking research :)
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So, then, with that idea, if I were to sit by one of the fancy machines and log off, the machine would keep running because the server has stored that I exist there, so it keeps those chunks loaded for me? Maybe the whole distance from the original spawn point is just a coincidence, but that little sort of idea sounds like a vague possibility. Unless I'm just completely out of my gourd?
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So I don't know how reliable it is, but according to a random person who posted in the minecraft forums {shivers}, the energy link has a personal storage of 2500 EU to help it handle some excess from inputting large amounts of power. That would seem to be the cause of, say, your quarry still running for a little bit even after disconnecting power. I don't know if this helps move forward the discussion of the intricacies of this silly little block, but maybe it'll jump start someone's brain on the subject?
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It looks like the additional pipes mod was removed from Tekkit, according to the thread "[Q] ChunkLoadingBlocks and TeleportBlocks no more?" (not sure how to link to it directly). It sounds like it'd be the perfect fix, but it also sounds like it might cause the server to blow up. I might poke around to see if I can apply it, but I'd really prefer to use the current Tekkit framework and not have to add anything else.
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So I'm sticking this post out here because its more a question of running a server, I think, than having really anything to do with Technic/Tekkit specifically. I'm running a private server for myself and a few friends, and its been a (mostly) smooth ride for these last few weeks. We seem to have run into a hitch now, though. Some of us have built up some machinery a decent distance away from the original spawn point. In one case, we have an infinite cobble setup with block breakers feeding into recyclers and a mass fab to make UU. When everyone is logged off of the server for a time, we come back to find a ton of cobblestone dropped around the recyclers, which tends to make the server disgruntled. However, when anyone is on and in the general vicinity, the process can run for hours without dropping a single block. In the other case, its just a quarry powered by solar panels. The quarry seems to not make any progress while no one is logged on. I believe it is an issue with the distance away from the spawn point because we have a sugarcane and rubber tree farm that runs perfectly fine while no one is on, which are located more near the server. My question is: is there a way to increase the area that the server keeps running while no one is on? If not, have any other server operators run into this sort of problem and come up with a nifty solution? Thanks in advance!
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Is this a number based on hooking a quarry to an energy link? The energy link is supposed to accept up to HV, so would that mean if I hooked an MFSU to an energy link, it would run 4 quarries at full tilt (ignoring the horrible spacing issues of such an idea)? I guess, ultimately (and sorry if this question is too piggybacking on the original post), what is the most IC energy the quarry will actually use without bleeding out excess into nothingness?