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Everything posted by Kmartinator
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It looks to me like, when you updated, it didn't clear the folder out before grabbing all the new mods. If you look in that error log, there are a lot of mods that are duplicated on the list, just as different versions. Your best bet is probably to clear out the mod files and redownload the pack. That would hopefully clear it out so that you only have one version of each mod.
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Custom ModPack Won't Load [STUCK ON WHITE SCREEN]
Kmartinator replied to Rongmario's question in Technic Launcher
I'm not sure how you would go about getting a version of forge modloader only. For my setup, I just have the forge package of the version I mentioned. I don't know exactly what version of FML is included with that, but I assume that you'd get the same version of FML as I got when I downloaded it. For the old NEI, there's a link on the MCF post for old versions, down at the bottom just past all the little spoiler sections for all the mods. -
Custom ModPack Won't Load [STUCK ON WHITE SCREEN]
Kmartinator replied to Rongmario's question in Technic Launcher
Like I said, I'm not 100% sure that that would be your issue, but it seems like a possibility in theory. On my setup, I have Forge 6.5.0.489 running the previous version of NEI (1.4.4.0) and that's going well enough. I'm not sure if chicken_bones keeps an old downloads page running or not, but if you can find it, you might try running that combination. If that doesn't work, then the issue must lie elsewhere. Where? I haven't a clue EDIT: Whoa, wait a sec. The version number on your error log for FML seems very odd. Maybe they have different version numbers for that embedded in the all-encompassing forge download. I can't seem to find a version 4.6.17.515 on their download page... {shrugs} -
Custom ModPack Won't Load [STUCK ON WHITE SCREEN]
Kmartinator replied to Rongmario's question in Technic Launcher
I couldn't say for certain, but maybe the version of forge you have is too new? It might have changed to edit a few different class files that NEI hasn't accounted for, so when NEI tries to add its own in there, it causes a hiccup with forge? That's my best guess, anyway... -
A is for Helping a friend in need. B is for Lifting Eddy and Double D. C is for Grapefruit, which I don't like one bit, except with grapfruit, relish, and a sprig of...
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You could also have furnaces supplied with logs. Cook the logs, pipe the charcoal out into the bottom of the furnaces, boom, light. :)
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FTB info leaked, How does this effect Technic?
Kmartinator replied to Cheap Shot's topic in Cafe Lame
That'd be one crowded face... -
Revision -- How do you approach changes to your _________?
Kmartinator replied to deadlinux's topic in Cafe Lame
I think for me, if there's any revision at all, it's usually macrorevision. I have a tendency to hold off making a machine setup until I have everything materialwise to make it how I want it right away, and usually when I finish, aside from minor adjustments during the build, I never touch the machine again. The significant exception will be when I want to add a functionality to the machine that requires a redesign. For example, I get an automated scrapping system set up to feed into a mass fab. Now, later, I decide that the scrap is better spent making scrap boxes and getting a lot of random items. Such a shift means I'll have to add in sorting mechanisms, processing machines, and probably expand the scrap production, so I would likely end up tearing down the whole thing and redesigning from the ground up. Maybe you could call small changes when the machine doesn't work right microrevisions, but I try to not have to have those :) -
Umm...I don't know about you guys, but when I start updating my Technic/Tekkit, the first thing the launcher does is zip up my current files into a backup folder. Then it does it's thing with the new updates. If there are things I need to get back (saves, configs, waypoints, etc.) I just go digging into that backup file and copy them out.
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Oh yea! And speaking of alloy furnaces, you can feed that bad boy the minecarts from the scrap boxes to turn to iron, and you could feed sticks into the fuel slot (since scrap boxes make lots of sticks). Wooo mod interactions!
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Ooo, building on that idea, you have those transposers set to pull from a refined iron chest (you'd want the ratio to be 1 machine block to 2 circuits though, right? since it takes two circuits and one machine block per panel?). That refined iron chest would be fed by a filter pulling from your input chest, set to pull only 10 refined iron at a time. That way, you can leave the machine automated without worrying about, say, 7 refined iron getting in, resulting in 7 circuits and zero machine blocks over time. I imagine you could set it up similarly for all the materials, right? It might not be a bad idea to use filters set to the right quantities rather than transposers, but maybe that's not a huge concern. Also, on the supply side, I haven't tried it just yet, but I think it could be viable to set up a giant auto-recycler to make scrap boxes and use the items from those to make your raw materials. The ratios of the chances to get the materials you need are pretty low, but it looks like you can get items that can be crafted/processed to get you all the items needed to make panels. No EE required! EDIT: The idea of suggesting the scrap box route was because of the rather high amount of iron required with how little you get for your UU. Maybe there's a super amazing compromise between those two?
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As far as detecting an item, you could set up the insertion system with redpower tubes, with a filter that only allows your 'key' item through. When the key item goes through, I think you might have to switch to buildcraft pipes and use the one that sends out a signal when an item passes through it. The signal could be hooked to a toggle switch with the timer and counter setup like freakachu suggested. Maybe there's a way to do detect items with strictly redpower tubes, but I'm not entirely sure.
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So you basically just want to have infinity stuff feeding into a condenser that's making, say, diamonds, right? As far as I know, there's all your basic automation options with redpower stuff (cobble farm, reeds, etc.). There's also mob farms and that ilk. I don't know if these would provide the level of EMC you're looking for, but maybe thinking along those lines would help you find another solution?
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You can move a mountain if you do it brick by brick.
Didn't even click the youtube link. This reference made my brain ooze out of my ear. Just thought you should know that was amazing.
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MFE losing more than it gets, Any tips?
Kmartinator replied to Filipe's topic in Tekkit Classic Discussion
Ah yea, I'd forgotten about the water bucket addition version. I was just thinking of the unmanned setup with water blocks all around it. I think the cap on that method was 1/4 the output of a solar panel. Getting the rig setup to run buckets of water to get that full power is definitely Tekkity to the max :D -
MFE losing more than it gets, Any tips?
Kmartinator replied to Filipe's topic in Tekkit Classic Discussion
Hey pal. Unfortunately, the only solution, which you probably won't like, is to build more power. There are a few issues that you face. One is that the quarry and machines will run all day and night, while the solar panels will only draw power during the day, so if your solar panels can't get ahead of the machinery during the day, they definitely won't have any power leftover at night. Another big issue is the quarry is a massive power hog. Like...MASSIVE. Converting IC power to BC power for the quarry, it still takes a pretty big energy commitment. So yea...the solution is to just build up the power network a bit bigger. If you're feeling adventurous, try incorporating some water mills into the setup. They generate a really small amount of power, but it's consistent across all times of day. Edit: Unless there's another idea that some other fine Tekkiter might have. -
"Dimensions" or some parallel world mod (Now a Mystcraft thread)
Kmartinator replied to PringleMan's topic in Cafe Lame
Re: "Dimensions" or some parallel world mod I don't think it's exactly what you're looking for, but there is the mod Mystcraft that adds randomly generated worlds, linking them by crafting special books. Each new world will generate with a certain list of varying properties, things like a single biome, skyblocks, heavy resources, and all that good stuff. I don't know if there are any heavy conflicts with Technic, and I'm not sure if there is multiplayer capability, but it's something, anyway. -
[Technic Pick] Tekkit to the Bridge.
Kmartinator replied to SpadgersHat's topic in Let's Play Pavillion
Re: [Let's Play] Tekkit to the Bridge Excellent! The last place I was at had hot beans, and there were chocolate bags in the corner. It was a good idea, but then one of the bags leaked, and everyone thought it was a much more terrible ingredient than chocolate. Moldy beets. They thought it was moldy beets. -
[Technic Pick] Tekkit to the Bridge.
Kmartinator replied to SpadgersHat's topic in Let's Play Pavillion
Re: [Let's Play] Tekkit to the Bridge The intro clip added to your later videos is definitely awesome. Your guys' methods of clipping out the majority of the monotony is also nice too. Definitely been entertaining to watch the series. I actually got pulled in so far in your videos that, while I was playing my Technic single player world, I got excited for seeing cacti so I could make water proof piping, even though I have no plans to use oil at all in the near future haha. -
Maybe there is a chance you're building too close to the spawn point? I'm not completely sure how that all works, but when I first started my Tekkit server, there was one particular tree that no one could cut down, and everyone was freaking out a little (that tree is still there to this day haha). But yea, just a thought.
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I know that, for me, this only happened in connection with a trip to the nether or the end while wearing my quantum armor. I went through the portal to get back from the end, landed on my original spawn, and proceeded to jump roughly 300 blocks in one bound before I got kicked for the same thing you did. I did notice that the jump pushed me in the direction of the end portal I used to travel there in the first place. Either way, if this happens to be the cause for your issue, there were two rough ways I found to get around it. The first is to not wear the quantum armor when traveling to the other worlds and just putting it back on when you get back to the overworld. The other is to log off and back on after you transition to one of the other worlds. Hope that helps!
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***WARNING….. NEWB ALERT… (with inevitable questions :\ ) ***
Kmartinator replied to outdoor_jo's topic in Cafe Lame
Yea, the point this guy is getting at. I know the load that a Tekkit server puts on the hosting computer is a lot heavier than your regular unmodded game, especially when you get into the awesome bits like running pipes every which way. With your group of regular players, I'd bet that everyone's making really fun and cool stuff, but all of the calculation and animations and everything will start taxing the server itself pretty quickly. Hope you get it all figured out and running smoothly. The Tekkit pack is awesome, and that you're getting all this put together for the neighborhood kids is amazing! -
Server issues - Time Change/Overloaded?
Kmartinator replied to tissimo's topic in Tekkit Classic Discussion
Let me see how much I can remember for you. In the overworld folder for your world, you have the files for the world of course. I think it was just in that folder, there were a few folders for this and that, and there are 4 files that aren't in any subdirectories. Of those four files, there were two that each were really small (~1KB) that I think were alphabetically at the end of the list. I cut out those two files, started the server, and was able to log in myself. I knew where the item drop problem probably was, and luckily I was a fair enough distance away that the problem that the chunk didn't load straight away. I just made a few steps towards the area and kept spamming the item clearing command (I think it was from worldedit) and eventually hit the item pocket to clear. Shut the server back down, put those two cut files back in, and it was good to go. I guess this might not work if your quarry is close to either where you last logged out or close to the original spawn. It also might not work if I was being too vague or unhelpful, but hopefully that isn't the case :) -
Server issues - Time Change/Overloaded?
Kmartinator replied to tissimo's topic in Tekkit Classic Discussion
Is it possible that you guys had some fancy machinery running that overflowed while you were away? That might be a cause if the console just keeps spamming that message. I can't remember the step-by-step to fix that particular issue from when it happened on my server, but maybe that could lead you in the right direction? For mine, it was throwing that message about 4 times a minute. I cleaned up over 30,000 dropped items that were sitting at an experimental machine. -
Do you mean they have the 25565 or whichever port blocked? I think you could probably use other ports to run the server, though I don't know which ones would interfere with other items in your computer. I guess if they are only giving you X ports to use, you might still be stuck, but if they are just blocking specific ranges of ports, then I think you should be able to find a usable one. I ran two small servers off of my computer, letting one of them grab the default 25565 while the other used 25566, and it worked fine until my computer started yelling at me for running two servers on it Hope that helps!