
MrKekson
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Everything posted by MrKekson
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Crash on server join - Codechicken.core?
MrKekson replied to Bobaganush's topic in Tekkit Lite Discussion
/gamerule mobGriefing false its built in fom 1.4 -
Crash on server join - Codechicken.core?
MrKekson replied to Bobaganush's topic in Tekkit Lite Discussion
Oops sorry. I ment plugins. The mod list in your first post. But since my players wont let me sleep You can do it with /plugins -
Crash on server join - Codechicken.core?
MrKekson replied to Bobaganush's topic in Tekkit Lite Discussion
Sorry for the multipost, but my phone is going crazy if i try to edit. Im not shure if its in tekkit lite, but teleport theters should load 1 chunk. Also not shure if it works. -
Crash on server join - Codechicken.core?
MrKekson replied to Bobaganush's topic in Tekkit Lite Discussion
One more thing. Can you post the list of your mods? So i can compare. -
Crash on server join - Codechicken.core?
MrKekson replied to Bobaganush's topic in Tekkit Lite Discussion
Imho its just the dimensional one since if u place a quarry it will say this quary will load x chunks. So that one is definetly working. The single player delete is a nice idea tho! -
Crash on server join - Codechicken.core?
MrKekson replied to Bobaganush's topic in Tekkit Lite Discussion
I can load the world in mcedit, but it happeden at 4 am, and atm im at work. So ill get back to it as soon as i get hom. Also the anchor works for other people, so im thinking its caused by plugin, or a bug in forge. -
Crash on server join - Codechicken.core?
MrKekson replied to Bobaganush's topic in Tekkit Lite Discussion
Same here. Dimensional anchors. Ill post a fix as soon as i fugure it out. -
Any opinion? 2012-12-29 13:50:00 [iNFO] World "world": 1651chunks,453entities 2012-12-29 13:50:00 [iNFO] World "world_the_end": 625chunks,0entities 2012-12-29 13:50:00 [iNFO] Nether "world_nether": 625chunks,2entities 2012-12-29 13:50:00 [iNFO] Online jatekosok: 4/27.Csoportok szerint: 2012-12-29 13:50:00 [iNFO] Connected players:Barenor1, kTest25, nirmona, uzoltan 2012-12-29 13:55:19 [iNFO] CraftBukkit++ for Minecraft 1.2.5 is initializing. 2012-12-29 13:55:19 [iNFO] CraftBukkit++ is a fork of the official CraftBukkit server mod for minecraft... and the server won't even auto restart, just lay down and die... no erros in logs
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Must have Plugins and Modifications for a Tekkit server
MrKekson replied to smithy285's topic in Server Op Swap Shop
i would add the ee patch and timer parch ftom the tekkitrestrict thread -
or, just kill 4, so the fift will rise
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low effort? that is a frendly way to say your common sense is CF-ed may the 5 more be with you all in this fine day
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2 gb is enought for 5-10-20 ppl depend on what are they doing, it can be a corrupted world, stop your server, rename your world to world_tmp or something else than world, start it up, and you will have a new world, see if its doing the same, of course the nether/ed can be bugged too, if its solved, then go back to an older backup just let me know if its helped.
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the ee patch makes most of the ee item goes trough bukkit permissions( proper block breaking ), also if you set up turtle/quary/rp stuffs correctly ( not op, but permission based ) then it cant mine/blockbreak/deploy/mine/etc protected areas, so you dont need to ban every tekkit item, just turn on fake user in the mod, and set up pex/gm permission for the fakeusers
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carefull it's tricky, my host for example tell me the entire server load ( shared ) so 6% is 1 entire core, whic is max for minecraft( some stuff can use multicore, but not the main thread ), so find out your exact cpu, and ghz then check a banchmark
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towny, as more player tryed to log in, more mob spawn get cancelled because there was townblocks everywhere, so it killet the server, over 30 sec recorded nolag examinine revealed 23 sec was towny, the next plugin was 0.04 sec....
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i did not usually use nolag, just installed it for the examine, and the rest is turnad off, because i had no other ideas, i guess the word replace is the last chance, any good idea how to find mental redstone clocks, and infinit loop mfsus?
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Hi, i would like a fev opininon, my server started lagging a fev days ago, and i can't find the reason. Heres my plugin timing: http://pastebin.com/WPWyZsMV no infinite items, patched ee ( to make it bukkit compatible ), nothing else, it1s starts even with 1 player, but not depend on who is it, and it's seems like not even the location ( loaded chunk ) matters. Nolagg examine ( i dont use it, just i have no other idea to see whats causing it ) told me towny using a bit of a resourches, but not a crazy lot imho.
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it's still say : 08.12 06:31:16 [Multicraft] Skipped 88 lines due to rate limit (30/s) before it enji something did not found vault, but i don't think that is the problem. Before the 88 skipped lines, everything is fine, aftre it its a lot of error, so it's in that 88 lines somewhere.
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give me the link to your log.... not to the entire site m8
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ok let me go throug millions of post so i find it.... god... oh sorry just 40k in the last day, ill get back to you when i found it
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that is a text file, open it in a text editor
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go to your server files it's in the main directory, where you have the plugin/world/mods folders, tekkit.jar etc, open server.log, and copypasta it to pastebin.com because i think the error is in that 102 lines somewhere
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use pastebin.com pls, you can fit the entire log there also from your server.log file, because of this: 05.12 00:06:27 [Multicraft] Skipped 102 lines due to rate limit (30/s)
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at least pastebin your server log, i'm not a cybermentalist to see your problem from afar
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then i dont understand, you need a config tool?