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bonfire01

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Everything posted by bonfire01

  1. Have you installed a permissions plugin and if so have you give the fake players for the various mods permissions to do anything? (and use the format!)
  2. You want the version for CraftBukkit 1.1 r4 so just Google hawkeye 1.1 r4.
  3. AFAIK no machines keep chunks loaded full stop. Teleport pipes USED to keep chunks loaded in earlier additionalpipes versions but in the one in tekkit only chunloading blocks do the trick. On the question of pumps i've found them to be a little tepremental with chunk loading blocks when i'm grabbing oil out in the ocean but that might be because part of the oil reserve is'nt inside the chunkloading boundry. Hard to see with it being underground and all. As far as redpower computers go..... not sure. They aren't in tekkit yet and teekit 3 will presumably have tether blocks instead which work differently in the way tyhey keep chunks loaded.
  4. Railcarts have a tendency to despawn when they go out of player view range even when there are chunloading blocks present although chunkloading blocks seem ok for keeping signal blocks awake. Chunkloading blocks work fine to keep IC2 power flowing, BC pipes pumping and IC2/BC/Forestry machines running. They'll also keep redstone circuits running, including RP2 wires and gates. The only things they don't do (off the top of my head) is keep railcarts loaded and they won't cause chunks to tick. So nothing will grow in a chunk if it's only kept going by a chunkloading block. This means they aren't properly effective for keeping automated farms (be they forrestry or self made) running. IIRC the newest version of additionalpipes renamed them to tethers and they'll cause chunks to tick, so might be in tekkit 3 when it comes out, as will presumably be railcraft anchors. Just as an FYI chunloading blocks aren't that big of a deal for stress on the server as long as people aren't sticking massive solar arrays or other stupid crap in them. The area they load is tiny compared to a player being there. the bigger issue most of the time is ppl chunloading, say, a quarry then letting all the stuff it digs up leave the chunkloading boundry in a pipe and it all falls on the floor slowly killing your server .
  5. Re: 4 chunks with lag... I know IC2 machine noises can lag out clients and that would be related to a small area as opposed to leaky items etc which would get you as soon as you wandered within 10 chunks (or whatever your view distance was set to). Try disabling IC2 machine sounds in your client's IC2 config (IIRC) and wandering in there. (assuming you have 1c2 machines in the area that is). Since it certainly seems to be client side and the area doesn't seem all that graphics intensive it's about the only idea I can come up with.
  6. You can't search through learnt recipes. There are basically 2 ways to get the item you want to appear. You either put something in the left side which has a similsr (slightly higher) EMC or a better way is to set a target on the right side of the tablet. The best thing to make a target is the thing you want to transmute, but the tablet will display that item AND items with similar EMC values so you can use something similarly valuable. So, you basically pop a target on the right side with a similar EMC and you should be good to go. Only real problem is that you can program in a LOT of items and eventually reach a point where you have too many with a similar EMC ao you don't get offered what you want. In the version of EE in tekkit you sometimes won't even get offered the item you made a target but a load of other things with identical EMCs. My advice.... only program in what you really want to make. This is an issue mostly with lower EMC value items where there are tons at very similar values.
  7. In that case you'll have to change the spawner in MCEdit. Just download the software and grab a youtube tutorial or 2 on it's use. It definitely works for altering spawner properties cause i've used it to do just that. Spawn in a pig spawner with NEI first (they'll all become pig spawners) save and stop server then run MCEdit. One note.... when you run MCEdit you need to click on open level not open world. Open world will just list your single player games. So open level, navigate to server files, opoen level.dat in main world folder and edit the spawner in question.
  8. Pretty sure no matter what you pick from NEI you get a pig spawner in tekkit 2.1 . Solution is spawn in a pig spawner, close down server, load world in MCEdit, click on spawner, change properties to spawner you actually want, save, start server up. I don't know any other easier way personally, unless you actually want a pig spawner . I can't remember if spawners can be altered/created properly with worldedit and aren't somewhere I can test it atm but that's another possibility. Grab a wooden axe (assuming you didn't change wand), turn on item IDs in NEI (go into NEI options and change IDs option) then note down the ID of the spawner you want, left click then right click on same block (make sure it says 1 block selected) then type //set ID where ID = the number you noted down. Can't promise it'll work though. If the id is a number then colon then another number it definitely won't work in worldedit eg 232:12.
  9. Just to be clear 3 people are connecting to your server and they lag out and crash but you are absolutely fine when you log on? If so I guess that leaves a couple of options. Either something is causing an issue with their connection to your PC (if ports are forwarded then a firewall is most likely culprit. Would be a bit strange to start being a problem if working fine before and you didn't change anything) OR they are logging in and loading chunks which are lagging them out and dumping them out of the world whereas you are not logging in close enough to those chunks. You can try disabling your antivirus if you have any then letting them log on, if it solves the problem you need to exempt tekkit in your AV. You could also try typing /remove items -1 and see if it removes a ton of junk off the floor, either way head over to where they logged out and see if you start lagging and/or crashing there. Finally.... if none of that works out get your friend to try logging on then posting their log on here since it might be useful for working out the problem.
  10. Well archangel's smite is bugged in pedestals so that isn't going to work anyway. As for why all your SMP pedestals are now bugged I have no idea. It'll either be a problem with your world or your player, probably the easiest way to work it out is get another player to test a pedestal and see if it'll work for them. If it does then you could stick everything you own in a chest, delete your player.dat and log back in with a clean slate as far as the server is concerned. It might cause issues with "owned" items such as teleport pipes, personal safes etc. so you would want to remove those first then replace them when you are back in. I guess it all depends on how much you want to use DM pedestals.
  11. Re: java.lang.NullPointerException - Client Error. ( PLEASE READ !) Have you installed any plugins on your server? Especially anything that would place items. I know you can get that error with one of the plugins for creeper explosions that attempts to replace anything blown up. BC doesn't like pipes placed in that way and goes mental. You could try again using MCEdit and this time just delete all the BC pipes you've placed recently and fire the server up again.
  12. 2 quick questions. Do you have any plugins installed and just to be sure you are using tools while the lappack is equipped right? They only charge when charge is used and a lappack is worn. They won't charge at all if you just leave the pack on and the item in your inventory.
  13. Re: java.lang.NullPointerException - Client Error. ( PLEASE READ !) Open your world in MCEdit and delete all entities. That should clear everything off the floor then try logging in. If you are able to log in at all without everything crashing then log in as an op and type /remove items -1 in the chat bar, that will remove everything of the floor. That might solve your problem. To use MCEdit on a MP world make sure you select open level and navigate to the directory in your server files called whatver you called your world and open level.dat rather than hitting open world. Before you edit anything I would back everything up by just copying your server files.
  14. Most MODS make a fake player you need to give permission to for permissions mods. Off the top of my head they are mostly the name of the mod in square brackets eg [buildCraft] or [Forestry] so you give them permissions (I think most ppl op them) and they can place and destroy blocks etc. The fake player names are probably in each mods config files. Your best bet is just google permissions and the mod and i'll bet you get plenty of hits.
  15. Re: IC2 Miner/Quarry wont "Start" [sMP] Are you running any permissions software? If you are you need to give privaleges to the fake players created for IC2 and buildcraft or they can't destroy any blocks (quarry and miner work fine in SMP btw).
  16. Sounds like an EE rather than tekkit problem. Try making a new pedestal with NEI cheats and popping a ring in that one. Alternatively this could just be a graphical issue. Set up a few irrigated dirt blocks with wheat on them, pop the pedestal in the middle, add a gaia ring to it, activate it with R-Click or a RS signal and see if the wheat speed grows and self harvests. You don't always get to see the ring above the pedestal but it can still sometimes work. Gaia ring is easiest to test.
  17. Re: Players Disconnect due to a socket error Your friend didn't accidentally start using the dev build on his client by any chance? Get him to go into options in the launcher and check.
  18. Do you have any permissions plugins installed and if you do have you given the dummy forestry player rights to do anything?
  19. Nether chunks only load when someone is in the nether and if you removed them and trhe server performance didn;'t improve then it's NOTHING to do with your chunloading blocks . Fact is a chunkloader loads 5 chunks total (one it's in and 4 adjacent) whereas a player loads 10 (by default) chunks in ever direction. It takes a lot of chunkloading blocks to be an issue. The lag that most people attribute to chunkloaders is normally nothing to do with the blocks but the insane ammount of machines on the chunks ppl put them in (often a lot of solar panels, BC pipe leaks, IC2 power loops, rapidly pulsing RP2 circuits and so on) and you can tell when that's the case because removing the blocks doesn't fix it . IMO you either turn machines off whenever you are going away from those blocks or you chunkload enough bits that nothing can go wrong, anything else is asking for trouble. If someone is building away merrily and is just about in range to load a quarry but nothing else you get a ton of crap on the floor and no-one notices until the server starts falling over.
  20. AFAIK it's against forum rules to talk about anythin that COULD be used for pirating minecraft, even if you have legit reasons..... so no help i'm afraid.
  21. Do you have any chunloading blocks on your server? If you are chunloading the quarries and some of the pipes then it reaches an unloaded pipe the items can spill all over the floor. Your server then tries to track all those items and grinds to a halt +/- crashes. Would also occur if the quarries are running and the items hit a full inventory, they will again spill all over the floor. When you get into the server type /remove items -1 . it will remove all items on the floor and say how many it is. If it's a lot then you have items leaking and just need to sort out your setup. Trying to run the output from a quarry just into chests won't work very well because you'll dig up an obscene ammount of cobblestone. If you want to keep quarries loaded with chunkloaders then make sure all the pipes running from them to wherever everything is going are loaded (check with F9 which will show loaded chunk boundries) and make sure your system can handle all the junk (one way is 1 mk2 or better matter furnace per quarry and pipe all the crap into them, alternatively overclocked recyclers turning it to scrap going into a mass fabricator but you'd need more energy generation or if you don't mind wasting it aim the pipe at a lava square to burn it all up).
  22. This isn't a tekkit bug, it's a "feature" of minecraft. Basically minecraft checks movement and if you move too quickly it'll kick you for hacking, but only if you are moving in a +ve direction by co-ordinates. so from say 0,0 to 1500, 1500 might kick you but 0, 0 to -1500, -1500 won't. As for rs signals getting stuck this can happen and burn through all your power in your MFSU but isn't why you are kicked. to avoid it you can use repeaters or a pulse generator (better option) as stated above or use 4 teleporters for each journey instead of 2 and teleport from a powered teleporter to a dummy one in each direction. That way if a button gets stuck you won't ping-pong around and can just knock the button out and replace it.
  23. EE isn't too bad if you turn collectors off. They're the big way to make loads of free stuff out of thin air. You can do it far far slower with cobble generators and unless someone makes a pretty hefty generator that's not going be as fast as using IC2 to generate uu matter from solar panels and recycling all the crap out of your quarries. So kill the collector recipes and it's probably no worse than mass fabricators which you don't seem to mind.
  24. So all your vanilla textures are black... never heard of that one before. Are you using a texture pack or just the standard textures? Are you fine on technic SSP? (since you said after some practice I presume that's how you were practicing) also try using the bug report format and it'll be easier for ppl to help.
  25. tdKdC4, can anyone else go to the point where you are logging in and not crash? Are there any chunkloading blocks and machines / cobblestone generators / IC2 wiring looping back on itself there? What version of java do you have installed? and on top of that can you double check you are using the recommended build not development build in the launcher? Same questions to you Poofy.. Just because you are crashing in a similar way doesn't mean it's for remotely the same reason. Both of you really need to post using the format. It's not being picky but helps ppl work out what's going wrong. If I start posting every possible cause of you crashing in that manner you'll get a headache from the wall of text.
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