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CanVox

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Posts posted by CanVox

  1. We're sorry to see you leave.  The update was supposed to be a minor thing but it's been nothing but trouble.  Unfortunately, moving back to xenforo requires someone to make an IPB4 -> xenforo converter, so we're stuck here until that happens.  We've ended up renewing our IPB subscription just so we can make the situation as comfortable as possible while we wait for the opportunity to leave.  We hope you'll keep an eye on us and come back when things improve.

  2. There's a lot going on here- one of the packs you attempted to run isn't java 8 compatible.  You also appear to be hooked up to 32-bit java, which you should probably change from the Java Settings tab of Launcher Options.  Finally, I'd suggest increasing your memory allocation from the same place, if possible.

  3. Boy this is a hell of a necro, but I guess there's still conversation to be had.

    I disagree that tekkit classic was like the pinnacle of modding although a lot of people obviously feel as you do.  Classic's still one of our most popular packs.  The reason we can't revive Technic SSP is that we honestly don't have the old files.  There is a pack that is on the platform that claims to be Technic SSP.  I think it might be but we actually don't know and can't check.  Regardless, it seems just fine to us to let that pack exist and continue existing- http://www.technicpack.net/modpack/removed-modpack.21133

    Technically against our TOS, but that guy's doing us a favor so we let it slide.

  4. Are you using the exact same login in the technic launcher which you do for the vanilla launcher?  That means if you put your email in the vanilla launcher, you put your email in the technic launcher.

  5. The articles on http://support.technicpack.net/ are the absolute last-word correct articles.

    The modpack archive isn't named modpack.jar, there needs to be a modpack.jar in the bin folder of the modpack archive.  Generally, that file is a renamed forge jar.  I feel like a lot of the confusion here is occurring because you're misunderstanding some tutorials.  Regardless, a link to your platform pack is generally the best way to get help since people can examine your files & settings directly.

  6. I moved this to bug reports because that seemed the best place for it.  This is our mistake and I haven't gotten around to fixing it yet- the current latest server isn't compatible with Java 8.  You can fix this manually by adding LegacyJavaFixer (from the latest client install) to the server's modlist.

  7. I can't provide example code, but here's how to hit the API.  Please be responsible with your API usage- cache information and don't hit the API more than once per hour or so.  We don't want to have to lock it down because people using the API for stuff like this sounds really cool to us, but if people use the API irresponsibly and cost us a lot of money, we'll have to do something about it.

    The other thing is that the API is for the launcher first.  We may change it without notice.  We'll help you get acclimated if you ask us about changes in #technic on SynIRC, but your site need to have a backup plan if everything goes sideways because it definitely could.  If us changing the API causes your site to 500, that's on you not us.  Put some guard conditions so that API changes don't bust your site.

    First, you need the latest stable launcher build #- http://api.technicpack.net/launcher/version/stable4

    You'll use it the build # from that response in all the requests to come.

    http://api.technicpack.net/modpack/attack-of-the-bteam?build=<build #>

    That will provide basically all the information you need.  Replace attack-of-the-bteam with your own pack's slug.  The feed field will provide what you were asking for.  Runs/Downloads/Ratings is also a thing that many pack owners use from the API.  Currently those numbers are turned off because they were causing slowdowns on the API but they'll be going back up soon.

    I hope this helps you put together something interesting!

  8. Hi,

    Solder is the technology we use to deliver our packs to the launcher, and it's open source so anyone can use it.  When you link your pack to solder, you get some new features:

    • Users can see old versions and switch between versions from the modpack options menu.
    • You can have separate latest & recommended builds.
    • You can upload each mod version separately instead of having one huge install.  This is a lot of extra work, but this way, when users switch between versions, they only have to download the changes.  This saves them time, and you bandwidth.
    • You can gather CIDs from your beta users and input them into solder, and then have "private" builds that only your beta users can see.

    Solder's pretty cool, but it requires you to secure your own hosting and setting it up generally requires a certain level of expertise.  We informally provide support for Solder in #technic on SynIRC, but we generally don't provide support for people who haven't set up Laravel yet.  If you can't secure your own webhosting or the idea of setting up a PHP server yourself sounds daunting, Solder may not be for you.

    If you're interested, check out solder.io for more info.

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