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lukeb28

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Everything posted by lukeb28

  1. Make it a private pack
  2. Nope. I derped and I accidentally linked it to the wrong Url. Still crashing though... I worked once so nothing is conflicting. Heres the error if that helps: Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Failed to start game A full error report has been saved to C:\Users\np computer\AppData\Roaming\.technic\industrial-age\crash-reports\crash-2013-03-07_23.28.57-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash --- BEGIN ERROR REPORT d630b608 -------- Full report at: C:\Users\np computer\AppData\Roaming\.technic\industrial-age\crash-reports\crash-2013-03-07_23.28.57-client.txt Please show that file to Mojang, NOT just this screen! Generated 07/03/13 11:28 PM -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.6.0_38, Sun Microsystems Inc. Java VM Version: Java HotSpot Client VM (mixed mode), Sun Microsystems Inc. Memory: 59825144 bytes (57 MB) / 134254592 bytes (128 MB) up to 1037959168 bytes (989 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 24 mods loaded, 24 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized BuildCraft|Core [buildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized CodeLyoko [Code Lyoko] (CodeLyokoMod 0.3.1 for 1.4.7.zip) Unloaded->Constructed->Pre-initialized IC2 [industrialCraft 2] (IC2.jar) Unloaded->Constructed->Pre-initialized IC2NuclearControl [Nuclear Control] (IC2NuclearControl.zip) Unloaded->Constructed->Pre-initialized ModularForceFieldSystem [Modular ForceField System V2] (modularforcefieldsystem.zip) Unloaded->Constructed->Pre-initialized mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits.jar) Unloaded->Constructed->Pre-initialized RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Errored RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized LWJGL: 2.4.2 OpenGL: AMD Radeon HD 7340 Graphics GL version 4.2.11399 Compatibility Profile Context, ATI Technologies Inc. Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null java.lang.IllegalArgumentException: Parse error at com.eloraam.redpower.core.TagFile.readtag(TagFile.java:249) at com.eloraam.redpower.core.TagFile.readtag(TagFile.java:261) at com.eloraam.redpower.core.TagFile.readtag(TagFile.java:261) at com.eloraam.redpower.core.TagFile.readtag(TagFile.java:261) at com.eloraam.redpower.core.TagFile.readStream(TagFile.java:309) at com.eloraam.redpower.core.TagFile.readFile(TagFile.java:288) at com.eloraam.redpower.core.Config.loadConfig(Config.java:31) at com.eloraam.redpower.RedPowerCore.preInit(RedPowerCore.java:37) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.loadMods(Loader.java:486) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161) at net.minecraft.client.Minecraft.a(Minecraft.java:410) at asq.a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:744) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 72d18c20 ----------
  3. Wow. It worked the first time but now I'm crashing every time.
  4. Easy. You have to create a modpack from the technic site and it will give you a url. Use that.
  5. With the fix I linked to above, you can get a public folder. I'm testing if it worked now. Edit: IT WORKED!!!!!!! THANK YOU SO MUCH!!!!!!!!! Also, could you go over how to use configs in your guide?
  6. Oh hohohoho!!!!!!!! We have a necro!
  7. If I can get my pack to work when this comes out, it's definitely going in!
  8. Working on a new mod!

    1. theprolo

      theprolo

      Oh great, we're all doomed now... What's it gonna be about?

    2. lukeb28

      lukeb28

      destroying the world with nukes... I wish. It's going to be like magical elements. You get these ores, smelt them in a special place and you can make tools out of them. One element will specialize in damage (fire) and earth would be like the ideal pick.

  9. Well it doesn't work for me. Also, here it says why. Edit: Found a fix! I cannot test it right now so could someone try it for me real quick? http://www.technicpack.net/api/modpack/industrial-age
  10. What should I use then? Also OP, you might want to include this in your original post that dropbox is not the best. What does everyone else use?
  11. Fixed that and still loading as vanilla. Here's the file.
  12. Here's that file directly: https://www.dropbox.com/s/sw251l1fzuqf7az/Industrial%20Age%20Mod%20Pack.zip?m
  13. Ya sure. I can't do it right now but I will tonight.
  14. Can't we just thank the devs and have this discussion somewhere else?
  15. Well earned!
  16. No link?
  17. *Starts to applaud...* THANK YOU DEV TEAM!
  18. You made me hope that someone replied with a fix by quoting me...
  19. I have no clue whats wrong so I'm here to ask for a hand. Heres the pack and I hope that hellps. http://www.technicpack.net/api/modpack/industrial-age Vanilla runs fine on it and the mods seem to download but the mods don't get installed and the modpack.jar does not show up.
  20. The mods are cracking down it seems... I hope I don't get kellered.

  21. The mods are cracking down it seems...

  22. I was fooling around but if you were to take that as priority then I would say to get every thing else done first. Villains are fun, but not as amazing as the suit. Keep it up!
  23. You have made my day poryy. On the point of the yogscast, I almost felt betrayed by Duncan when he came out with that. They have lost at least one viewer. 0n t0pic: WWWWWWWWWUUUUUUUUUZZZZZZZZZZZZUUUUUUPPPPPPPPPP GGGGGGGGGUUUUUUYYYYYYYYSSSSSSSSSSSSS??????????????????????????
  24. THERES NO SUCH THING AS COPYRIGHT FOR MINECRAFT MODS!!!!!!!!!!!!
  25. Thats the fun part...
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