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joe5

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Posts posted by joe5

  1. that level of variety sounds positively amazing. though it might not hurt to ensure you have full functionality to employ them first.

    out of curiosity, how do missiles handel un-loaded chunks

  2. the number of HV arrays a faction needs is highly dependent upon what they plan on building. As I understand it, the alliance I'm currently working for is budgeting for an absolute minimum of 250 HV arrays.

    Exactly, if you are producing HV arrays it is far more economical to simply by the preprocessed components from other players than it is to produce them yourself in-house. Besides, who has time to build specialized factories for each of the literally thousands of items in game.

    The lack of EE is exactly what makes a UU matter-based economy viable

    If that is really the case, then any server which wishes to have an economy will simply disable computer craft if they have not done so already for lag reasons. This

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