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Tassyr

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Everything posted by Tassyr

  1. The RoundRobin one did the trick, thanks!
  2. So I recently reinstalled this modpack (And minecraft, for that matter) And promptly went to mars to set up a base. But I needed power. So I decided to set up a grid of fusion reactors; four of them. And since cells are cheap and turning them from empty cells to deuterium just takes power and water, I figured I'd mass produce empty cells, fire 'em up with me, and use buildcraft to feed them into the chemical extractors and then from there to the reactors. Thing is, I KNOW I did this once before but I can't remember how; how do I make the BC transport pipes evenly distribute from one input to four outputs? Like say, I have one chest. How do I make it drop one cell into each extractor evenly?
  3. Can you add the 'dynamic tank' blocks to the Galacticraft Sealable list, or will it not function? Do they change ID's when they're in 'tank' mode?
  4. I can't use pipes/pumps, then? Also, isn't there a way they could have disabled it without crashing the game? XP And is there a way to fix it, or am I just unable to use that part no matter what?
  5. So... the title. I can't find oil in the overworld, just sludge and sewage. Additionally, the 'oil fabricator' crashes the game out when it gets to 17/whatever- essentially if I right click on it for any reason, bam. Instacrash. Is my install screwed up somehow? I'm running version 2.0.4
  6. hey, the 11x11x11 limit. Is that EMPTY SPACE or including walls? This does kinda change something I made depending...
  7. IF the CAMOFLAGE is set to let you walk through, yes, in my experience.
  8. So I've tried hoppers, I've tried applied energistics, but no matter what I do I can't get the reactor to accept Deuterium Cells. Anyone got a way of doing this so that I don't have to micromanage the thing?
  9. Sadly I'd have to somehow cut the reactor into bits; not really an option, as I was going for efficiency. Ah well, it'll just have to be depressurized for now. >.<
  10. So I know the maximum area a sealer can seal is 11x11x11. But, sadly, I built a reactor core that is a bit larger on each side. Is it possible to say, add multiple sealers together to get this effect? Or possibly edit a config file to let the sealer have more output capacity?
  11. Even then I didn't see the regen effect...
  12. Well, then- it just says "Over time" for the regen on living metal. What kind of "Over time" are we looking at? hours? Minutes?
  13. So, I'm utterly perplexed. I know the living metal stuff is supposed to self repair- but how do you get it to do that? Hell, is there a guide to this mod- start to finish? I tried using the mod's site but most of it's been disabled, so you get only small blurbs...
  14. Yeah, I tried that. XD Was up until 3 am before the world decided to eat itself somehow. Looking for a faster option. :)
  15. Aright, still looking for a map editor. I cleared the entire area by hand, and then the save ate itself. Lucky I make backups, huh?
  16. So, the title- I'm after a compatible map editor so I can clear a large space. (96x96) I'm trying to make a castle. Normally in tekkit I'd use fillers; but this time around I don't have that option. I don't need the map editor to do the BUILDING- just the clearing. Anyone got any ideas?
  17. Question. Is anyone else finding TONS of unused, empty spawners all over the dang place?
  18. Here's a random one. Even though I've given up on space until that "Lose health when you trigger a sealer' bug is handled, I decided to keep using the airlock frames as large doors as, well. They're perfectly suited to it. Has anyone else ever had one lock in the 'closed' position, as if it were receiving constant redstone signal? I've tried cutting all inputs, replacing the entire frame, and reloading the world- but every time I place the door in this one spot it seals. Kinda screwed over my garage, hah. XD It's even managed to do this with bits of the frame removed. And after I've completely closed the program, completely demolished the area with explosives, filled it in with other blocks, closed the program, and resumed. It's like something in galacticraft says "AND HERE WE MUST HAVE A CLOSED AIRLOCK!"
  19. So here's an odd one. I tested out the 'floodlight' mod, pointing them out sideways- and now there's permanent points of light where the beams terminated that I can't remove. Anyone else get THAT one?
  20. Yeah, a bubble-generator'd fix it, but it'd also be a lot harder for me to map to rooms. :(
  21. Oh no, I got it to where I can seal the room fine! The catch comes when I want to go from, say, my pressurized room to my pressurized hallway. The activation takes a few seconds between 'open' and 'closed,' and I lose between 1 and 3 hearts somehow... I was wondering if anyone had made a guide about how to avoid that part, if that's a bug, or if that's intended somehow.
  22. Oh no, I got it to where I can seal the room fine! The catch comes when I want to go from, say, my pressurized room to my pressurized hallway. The activation takes a few seconds between 'open' and 'closed,' and I lose between 1 and 3 hearts somehow... I was wondering if anyone had made a guide about how to avoid that part, if that's a bug, or if that's intended somehow.
  23. Tested. That was it. Thanks. x.x God I feel like an idiot. Question- is there a tutorial somewhere to using oxygen sealers and such to make a base that doesn't hurt you every time you turn a door on or off?
  24. Okay, the lockup thing I'm mentioning has one other indicator. It'll 'lock' periodically for about a second or two prior to disconnecting, every few moments, each lock growing longer until it just -stops.- I'm getting... ninety seconds of play time, on average, before it crashes now.
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