scarygary50 Posted February 24, 2012 Posted February 24, 2012 i downloaded the newest version of tekkit and got my server working started doing some bug tests onn each mod and i think i found one with the buildcraft quarry. the quarry wont mine it will set up the hazard tape but wont build the frame or start mining same with the buildcraft mining well it kinda works if there isnt a block under it then it builds a pipe but wont mine still everything works right power is fine engines are fine and i looked in the config and turned the ming off restarted the server and turned it back on still doesnt work i am on a mac not sure if that matters....
PieCoPresident Posted February 24, 2012 Posted February 24, 2012 yeah it doesnt seem to work... must be a conflict with something, well if you need an auto miner in a legit world use the IC2 miner. very useful if you know how to use it. but if you need tons of cobblestone for something then just use EE and make tons with some sugar canes or something.
scarygary50 Posted February 25, 2012 Author Posted February 25, 2012 i think i fixed it its a problem with worldguard but there is a thing in the buildcraft config to fix that but i just stopped using the plugin
ikyonawooka Posted February 25, 2012 Posted February 25, 2012 If you edit the config file for buildcraft in the server files. (ie. Tekkit\buildcraft\config\buildcraft.cfg) # Configures the name of the fake player used when blocks.placedby=fakeplayer blocks.fakeplayername=fakeplayer # Configures BLOCK_PLACE and BLOCK_BREAK events. Options are 'null' and 'fakeplayer' blocks.placedby=fakeplayer change "blocks.fakeplayername=fakeplayer" to a full privilaged Admin player name "blocks.placedby=fakeplayer" to a full privilaged Admin player name made my quarry work.
jcelios Posted February 25, 2012 Posted February 25, 2012 Both Buildcraft and Forestry use a "Fake Player" to alter the world. If you install a permissions plugin it can interfere with the ability of these "Fake Players" to alter the world such as building Quarry Frames, Mining Blocks, etc. You can look in the config files for both of the mods to find the name of the Fake Players they create. From there just assign them the access to everything through whatever permissions plugin you're using. That should fix the problem.
kreepergrimms Posted March 3, 2012 Posted March 3, 2012 also were you trying to build the quarry over the spawn chunk? the quarry will not build in or near the spawn chunk
JACTekkit Posted March 3, 2012 Posted March 3, 2012 If your still having issues i would recommend switching to pex and making a group for the mods and adding * perm to that group. Here is how: ./pex group tekkit add * ./pex user [buildcraft] group set tekkit ./pex user [Redpower] group set tekkit ./pex user [industrialcraft] group set tekkit Hope that helps.
Mrman7777 Posted June 2, 2012 Posted June 2, 2012 Hey, I had this same problem on a private server. I tried some of your suggestions and nothing worked. But i tried spawning in some frames and putting that in place and it worked. Not sure if it was the exact same problem as you guys but, yeah. Hope this helps.
MaryuZ Posted June 2, 2012 Posted June 2, 2012 I'm not sure if i got this correctly, but if i did, if you give the fakeplayer that mining machines use op status it can then modify any chunk even protected ones like spawn...now that's ok with miners and quarrys because they work verticaly and only ops can place them in a protected area in the first place but what about TBMs and that block breaker that can move on frames and thus travel and mine horrizontaly?...if you give op accces to their fake player then anyone can aim such machines at your protected area and ravage it.....am I right?
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