Wildoneshelper Posted May 9, 2015 Posted May 9, 2015 Trying to update my modpack again, but some mods have been so buggy at the moment. The modpack becomes very buggy when I add the following mods: Underground Biome Constructs GeoStrata Headcrumbs Extra Utilities AgriCraft Mod API: http://api.technicpack.net/modpack/the-big-modpack-10 First crash (would be grateful if somebody could know what happened, though I notified the mod author): http://pastebin.com/8ffVBAgT Second crash (related to the 1st after Status Effect HUD mod is removed): http://pastebin.com/GvFEdWhX Third crash: http://pastebin.com/57MVW55y Quote
E4RU Posted May 9, 2015 Posted May 9, 2015 (edited) Hello, it's seems that GeoStrata mod is having diffculties with displaying the effects. do you have better graph card than this? : OpenGL: Intel(R) HD Graphics 4600 GL version 4.3.0 - Build 10.18.14.4156, Intel StatusEffectHUD{1.27} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar) Hmm, intresting it's lookslike that GeoStrata and this mod are not doing well with each other try to delete this mod or update. then check if problem is gone. This can help also: http://openeye.openmods.info/download Edited May 9, 2015 by E4RU Wolfofthenyght 1 Quote
E4RU Posted May 9, 2015 Posted May 9, 2015 I'll be testing you modpack and seeing what i can do by editing it's configurations/mods. Quote
Wildoneshelper Posted May 9, 2015 Author Posted May 9, 2015 (edited) Open eyes analysis for your reference: First crash: http://openeye.openmods.info/crashes/e02e05bfd5aae1851a502aa5b74b5678 Second crash: http://openeye.openmods.info/crashes/2c52e2d89e8fbafae8d226200db401a1 Third crash: http://openeye.openmods.info/crashes/49a47e20d357132d8e0a872b0a27db92 EDIT: It seems it works fine with GeoStrata and StatusEffectHUD when I put them in a custom modpack test. And I don't have better graphic cards atm. EDIT: It's still crashing even though I've configured all the potion ids in order to have no conflicts. I couldn't even play my old map now! It crashes when you apply an effect to your character. I need help!! Crash log: http://pastebin.com/AbbP0Kga and http://pastebin.com/7TbercP2 I've also checked this: https://github.com/MinecraftForge/MinecraftForge/issues/1695 but it provides no solution to me... EDIT: Bingo! GeoStrata is having a great crash with StatusEffect and Galacticraft. I will notify the mod author about this and probably the mod could be fixed. Edited May 10, 2015 by Wildoneshelper Quote
E4RU Posted May 10, 2015 Posted May 10, 2015 Well you have some options now: Mod maker fill fix this or you'll need to delete statuseffects or geostrata Quote
Discord Moderator plowmanplow Posted May 10, 2015 Discord Moderator Posted May 10, 2015 You could also try adding the Extended Potions mod which increases the max potion count to 4096 (by default). Rename the mod to be "zExtendedPotions-MC1.7.10-1.1.jar" (or whatever version is available). Might help, might not. Worth a shot. Quote
Wildoneshelper Posted May 10, 2015 Author Posted May 10, 2015 (edited) Well you have some options now: Mod maker fill fix this or you'll need to delete statuseffects or geostrata The only solution I'm afraid is to delete Geostrata AND DragonAPI. Deleting StatusEffectsHUD won't work either, as it will crash again with another problem. I've notified the mod author about the issue. Hopefully a new update could fix the problem. @plowmanplow Tried your method and it won't work. EDIT: It's the Extended Potions which caused the crash. EDIT: Hi! New update will be available to the mod pack soon! I am more than welcome if you could help me solve this crash as well: http://pastebin.com/auPBhSd1 Edited May 12, 2015 by Wildoneshelper Quote
E4RU Posted June 2, 2015 Posted June 2, 2015 Forestry : Warning: You have mods that change the behavior of Minecraft, ForgeModLoader, and/or Minecraft Forge to your client: Optifine Try to delete or change version of optifine if problem persists contact me again. Quote
E4RU Posted June 4, 2015 Posted June 4, 2015 java.lang.NullPointerException: Exception in server tick loop at net.minecraft.tileentity.MobSpawnerBaseLogic.func_98279_f(SourceFile:45) at hats.common.core.EventHandler.onEntitySpawn(EventHandler.java:83) at cpw.mods.fml.common.eventhandler.ASMEventHandler_1343_EventHandler_onEntitySpawn_EntityJoinWorldEvent.invoke(.dynamic) at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) Problem with spawners/mobs? if you have waila installed it causes game crash because of spawners if not updated to latest build. WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar And why api ? http://www.curse.com/mc-mods/minecraft/waila#t1:other-downloads Latest build for normal waila mod 1.5.10 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.