DemonCrusher36 Posted February 27, 2012 Share Posted February 27, 2012 Anyone know a good defense system to keep mobs out a area, but not a big wall? something like tesla coils, but its too complicated with all having to generate and stuff. Link to comment Share on other sites More sharing options...
Jay? Posted February 27, 2012 Share Posted February 27, 2012 Anyone know a good defense system to keep mobs out a area, but not a big wall? something like tesla coils, but its too complicated with all having to generate and stuff. Any non-wall defense system is going to require you to generate stuff. the thaumcraft symbols are a good choice if you have a lot of junk laying around, but IC2 defense systems are more renewable. alternatively, go and tame a pack of dogs. Link to comment Share on other sites More sharing options...
gooberlious Posted February 27, 2012 Share Posted February 27, 2012 depends on the area EE has induction torches which redpower can provide the pulses easily IC2 has tesla coils...but those need a redstone pulse i belive which means presure plates you could also place torches so that nothing spawns around your house... i think thurmcraft has a devide to pull things in...which you could then have a teslacoil to kil the things Link to comment Share on other sites More sharing options...
Wooden_axe Posted February 27, 2012 Share Posted February 27, 2012 I usually just place torches as far as the minimap can reach from my house and everywhere in between. stops 99% of things spawning, except for those #$%^ parachute creepers Link to comment Share on other sites More sharing options...
kawaiiwolf Posted February 28, 2012 Share Posted February 28, 2012 If you're not going to go with the technology route, simple and traditional traps are still always effective: Moats will take care of your non-spiders, and cactus ontop of your home to deal with the rest (i.e. spiders). There's nothing much you can do about endermen and their telephoning shenanigans. For bonus points, try digging drowning traps. Link to comment Share on other sites More sharing options...
mufflo Posted February 28, 2012 Share Posted February 28, 2012 If you have acess to the server you can always install the plugin "regios" by "Adamki11s" and set in this area will not monster be allowed Or build a lava moat ) Link to comment Share on other sites More sharing options...
Pilchard123 Posted February 28, 2012 Share Posted February 28, 2012 There's nothing much you can do about endermen and their telephoning shenanigans. Hello? Yes, this is enderman. The thaumcraft symbols are a good choice if you have a lot of junk laying around Or, if you don't mind using balance exploits. Since you can make a net gain of matter/energy by cycling between EE and Thaumcraft, just tap off some of the spare vis. Link to comment Share on other sites More sharing options...
jcelios Posted February 28, 2012 Share Posted February 28, 2012 Not sure why there's so many thaumcraft suggestions considering this is in the tekkit section and theres no SMP thaumcraft that I know of. :o Link to comment Share on other sites More sharing options...
Nethaufer Posted February 29, 2012 Share Posted February 29, 2012 IC2 has a forcefield generator in the works. You have to do a little looking through the wiki to find the actual page, but it's there. From what I remember, the more power going into it the bigger the field. It will also be toggleable with a remote, and, if I understand it correctly, do damage to anything that touches it. Link to comment Share on other sites More sharing options...
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