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Crafting table 3


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I would really like to see this mod working on my server,

searched everywhere for a solution, but eventually came to the conclussion

it has been taken out of Technic, so I would ask if there is a solution/replacement for this mod.

Error message

I would really like to see this mod working on my server,

searched everywhere for a solution, but eventually came to the conclussion

it has been taken out of Technic, so I would ask if there is a solution/replacement for this mod.

Error message;

C:\Users\\Desktop\server>java -Xmx3G -Xms2G -jar Tekkit.jar

nogui

182 recipes

27 achievements

20:08:34 [iNFO] Starting minecraft server version 1.2.5

20:08:34 [iNFO] Attempting early MinecraftForge initialization

20:08:34 [iNFO] Completed early MinecraftForge initialization

20:08:34 [iNFO] Forge Mod Loader version 2.2.91.173 for Minecraft 1.2.5 loading

20:08:34 [iNFO] Loading mods from C:\Users\\Desktop\server\m

ods

20:08:35 [iNFO] Directory weaponmod contained no mods

20:08:35 [iNFO] Forge Mod Loader has loaded 38 mods

20:08:35 [iNFO] MinecraftForge v3.3.8.152 Initialized

20:08:35 [iNFO] MinecraftForge v3.3.8.152 Initialized

20:08:35 [iNFO] [WeaponMod] Properties file read succesfully!

20:08:35 [WARNING] Configuration for mod_ComputerCraft.enableAPI_http found valu

e 0 outside acceptable range 4.9E-324,1.7976931348623157E308

20:08:35 [iNFO] Loading ComputerCraft: To change block IDs, modify config/mod_Co

mputerCraft.cfg

20:08:35 [iNFO] ComputerCraft: computerBlockID 207

20:08:35 [iNFO] ComputerCraft: diskDriveBlockID 208

20:08:35 [iNFO] ComputerCraft: diskItemID 4000

20:08:35 [iNFO] CONFLICT @ -49 item slot already occupied by dan200.computer.sha

[email protected] while adding [email protected]

20:08:35 [iNFO] ComputerCraft: Searching for RedPowerLib...

20:08:35 [iNFO] ComputerCraft: RedPowerLib and methods located.

20:08:35 [iNFO] CONFLICT @ -48 item slot already occupied by dan200.computer.sha

[email protected] while adding [email protected]

20:08:35 [iNFO] Initializing alchemy values for Equivalent Exchange..

20:08:35 [sEVERE] java.lang.NoClassDefFoundError: BaseMod

20:08:35 [sEVERE] at java.lang.Class.getDeclaredConstructors0(Native Metho

d)

20:08:35 [sEVERE] at java.lang.Class.privateGetDeclaredConstructors(Unknow

n Source)

20:08:35 [sEVERE] at java.lang.Class.getConstructor0(Unknown Source)

20:08:35 [sEVERE] at java.lang.Class.newInstance0(Unknown Source)

20:08:35 [sEVERE] at java.lang.Class.newInstance(Unknown Source)

20:08:35 [sEVERE] at cpw.mods.fml.common.modloader.ModLoaderModContainer.p

reInit(ModLoaderModContainer.java:107)

20:08:35 [sEVERE] at cpw.mods.fml.common.Loader.preModInit(Loader.java:235

)

20:08:35 [sEVERE] at cpw.mods.fml.common.Loader.loadMods(Loader.java:607)

20:08:35 [sEVERE] at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBuk

kitHandler.java:134)

20:08:35 [sEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftSe

rver.java:135)

20:08:35 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer

ver.java:438)

20:08:35 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(Sour

ceFile:492)

20:08:35 [sEVERE] Caused by: java.lang.ClassNotFoundException: BaseMod

20:08:35 [sEVERE] at java.net.URLClassLoader$1.run(Unknown Source)

20:08:35 [sEVERE] at java.security.AccessController.doPrivileged(Native Me

thod)

20:08:35 [sEVERE] at java.net.URLClassLoader.findClass(Unknown Source)

20:08:35 [sEVERE] at java.lang.ClassLoader.loadClass(Unknown Source)

20:08:35 [sEVERE] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown So

urce)

20:08:35 [sEVERE] at java.lang.ClassLoader.loadClass(Unknown Source)

20:08:35 [sEVERE] ... 12 more

20:08:35 [sEVERE] Unexpected exception

java.lang.NoClassDefFoundError: BaseMod

at java.lang.Class.getDeclaredConstructors0(Native Method)

at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)

at java.lang.Class.getConstructor0(Unknown Source)

at java.lang.Class.newInstance0(Unknown Source)

at java.lang.Class.newInstance(Unknown Source)

at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoader

ModContainer.java:107)

at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:607)

at cpw.mods.fml.server.FMLBukkitHandler.onPreLoad(FMLBukkitHandler.java:

134)

at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:135)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)

at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

Caused by: java.lang.ClassNotFoundException: BaseMod

at java.net.URLClassLoader$1.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

... 12 more

>

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The solution is to learn how to use project tables and NEI. We've had this conversation before on the forum. In my opinion, until the mod is better coded not to cause lag, it should remain gone.

I don't think I'll ever allow it on any server I run though. It's a tool for lazy people.

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The solution is to learn how to use project tables and NEI. We've had this conversation before on the forum. In my opinion, until the mod is better coded not to cause lag, it should remain gone.

I don't think I'll ever allow it on any server I run though. It's a tool for lazy people.

On my SSP the crafting table III works without a problem, maybe you should give your mincraft more RAM?

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Amount of lag depends on what you have in your inventory and other things. Sometimes it lags more, sometimes less. From what I've understood though, it was removed because MinecraftForge has changed the way it handles item ID's and CT3 had not, so they're not currently compatible.

I'd like CT3 back, and think this "it's for lazy people" is just a bunch of "BADWRONGFUN". "it's for lazy people" can be said about most features of tekkit - because let's face it, it's easier to build a gold block castle in tekkit than in vanilla. So tekkit is just "for lazy people" who don't want to go out there and mine their over 9000 gold ores!

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RIght, which is why I said it's just my opinion. *I* think it takes away from the fun of the game, and *I* think it might as well be creative mode. And therefore *I* won't put it on a server that I run.

You're splitting hairs about the 'easiness' of it. Part of any type of game design is difficulty progression. In Tekkit mods, that's handled by two things: resource scarcity, and recipe complexity. Cheap resources lead to low level machines with simple recipes, higher level machines need rarer or more complex ingredients, to maintain the game's metaphor. CT3 subverts this by letting you craft 2 and 3 levels deep into the tech tree. I shouldn't be able to pull fully formed transformers out of thin air, just because I have all the parts to make their parts. I should have to go through each step in the process. Using project tables, or autocrafting lets you simplify and automate, but it still requires the process. And I respect someone who builds an HV solar factory. I don't respect someone who just yanks them out of thin air. With EE installed, resource scarcity is a thing of the past, so the only sort of dificulty modifier left is the complexity. Play the game your way, certainly. But don't tell me that tekkit itself is for 'lazy people' because that's not the same thing in the slightest. If you want the 'free' crafting, why not just switch to creative mode?

Again, this is all just my opinion.

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I'm using CT3 just fine on my single player and haven't had any real lag ..but i also play single player with EE disabled so i don't have to worry about the PS bug. I have built almost all of the machines in Technic many times over and while i still enjoy building the large complicated machines i no longer enjoy the tedious process of doing recipes i know by heart. I have no trouble with the mod either being in Technic or not because as has been stated many times before its not hard to add it my self.

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  • 3 weeks later...

Ok so If you can add it yourself please for the love of god tell me how to do it?!?!?!? Ive got a craftbukkit server running 1.2.5 and I cannot get this mod to work at all.. Ive tried the ported mods for 1.2.5 but the server will not load.. This is my first server and Ive come along way in the last month but this and the nether_ore mod I cannot get to work at all.. Any help is greatly appreciated

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  • 10 months later...

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