fojaxx Posted August 3, 2012 Share Posted August 3, 2012 just a quick question- is thaumcraft in tekkit? and before you all say "go read the mod list" i already have, and no i did not find it there, however i notice for the tekkit description it says "build and destroy your world with technology and MAGIC as you see fit". i thought thaumcraft was the only mod that was of a magical nature included in any part of the pack (technic/tekkit). is it in tekkit? Link to comment Share on other sites More sharing options...
dragonseth07 Posted August 3, 2012 Share Posted August 3, 2012 No, it is not. The magic is in Equivalent Exchange. Link to comment Share on other sites More sharing options...
fojaxx Posted August 3, 2012 Author Share Posted August 3, 2012 ok, never mind- i just read the answer to my own question here: http://www.minecraftforum.net/topic/1212534-thaumcraft-multiplayer/. better be in tekkit after 1.3 comes out. *edit. thx dragon, i didnt know equivalant exchange had magic in it. Link to comment Share on other sites More sharing options...
charcharmunro Posted August 4, 2012 Share Posted August 4, 2012 Thaumcraft likely won't be made for 1.3, as Azanor has stated he will most likely not update it past 1.2.5, due to him working on Arcanacraft. Link to comment Share on other sites More sharing options...
fojaxx Posted August 4, 2012 Author Share Posted August 4, 2012 is Arcanacraft simply gonna replace thaum? Link to comment Share on other sites More sharing options...
Valkon Posted August 4, 2012 Share Posted August 4, 2012 is Arcanacraft simply gonna replace thaum? I'm creating this thread as a "Think-tank" for my planned spiritual successor to ThaumCraft. As much as I love Thaumcraft I feel it has become "just another tech mod". While there is nothing wrong with that I think I can do better ArcanaCraft will inherit many of the blocks, items and features from ThaumCraft, but with an even greater focus on magic. It seems so. If you're interested, here's a list of changes from the same thread: Aura will play a much greater role and will be much more dynamic. Vis will not exist as it does currently (for the most part). Items and blocks that require magical power will (for the most part) draw it directly from the aura. Taint will still be around and still be "in the air" like Aura, but the two will no longer be opposing forces A greater emphasis on research and experimentation along with a much improved research system that does not boil down to burning cobble/bookcases in the hope of winning the lotto. Link to comment Share on other sites More sharing options...
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