MrDanielz Posted November 28, 2012 Posted November 28, 2012 Man how can you say that, We all know he's a telapathic guy, If you start talking about him, He's bound to not answer LOL Jk Jk Jk! Admina Quote
EarthApocalypto Posted November 29, 2012 Posted November 29, 2012 My gosh. Tekkit textures for one of my favorite packs? Yes. Technic textures included? Very yes. Quote
Demagoggles Posted November 30, 2012 Posted November 30, 2012 Checking the main SummerFields thread, I noticed CuddleWoozle's put a link up to BuildCraft support (minus the GUI). http://www.mediafire.com/?ia0p3rx01eap61v So that means the basics of IC2 & BC are covered at least. Quote
Maximumpainboy Posted December 1, 2012 Posted December 1, 2012 It's called a .gif it's an animated image. Quote
Pixelgent Posted December 3, 2012 Posted December 3, 2012 I am so sorry guys, here ya go. Im still working on it but atm im trying to win an ouya dev unit as well as doing other texturepacks. If you could help me out by retweeting about my ouya game that ive been working on to win the dev unit that would be great. #myouyagame @Pixelgentv Heres a better mockup of the 3d tugboat centepede game pic.twitter.com/N006y9XB — William Wilson (@Pixelgent) December 2, 2012 download link for texture pack below https://dl.dropbox.com/u/19424785/Summerfeild Teck/SummerFields [TEDIT V-1.0].zip let me know if theres any issues. oh yea and heres the other lithumsound texture pack patch im working on, Greatwood. This ones a tekkit and FTB one so lots an lots to do. note the black lines on the hopper are not actually there, there just me showing the mod creator how to make the model so that the texture doesnt skew really bad like it is. Quote
Made_You_Look Posted December 3, 2012 Posted December 3, 2012 Yay!~ I love the Marble + Basalt textures in particular. Awesome work! That game looks neat btw. Quote
EarthApocalypto Posted December 3, 2012 Posted December 3, 2012 I am so sorry guys, here ya go. Im still working on it but atm im trying to win an ouya dev unit as well as doing other texturepacks. If you could help me out by retweeting about my ouya game that ive been working on to win the dev unit that would be great. download link for texture pack below https://dl.dropbox.com/u/19424785/Summerfeild Teck/SummerFields [TEDIT V-1.0].zip let me know if theres any issues. oh yea and heres the other lithumsound texture pack patch im working on, Greatwood. This ones a tekkit and FTB one so lots an lots to do. note the black lines on the hopper are not actually there, there just me showing the mod creator how to make the model so that the texture doesnt skew really bad like it is. -snipped pics- Ooh these are lovely. How far are you with these? Quote
Demagoggles Posted December 21, 2012 Posted December 21, 2012 Hello all. I thought I'd upload another update. This includes Cuddlewoozle's work on Buildcraft & Mocreatures, PixelGent's stuff, my stuff, and new things like some Thaumcraft stuff, jewel equipment, other stuff. I used the new stone Pixelgent used, but if you like the old stone, I left it in the pack, just take off the "_old" tag on the key textures to get it back. There are a few other individual preferences I have in there, but I think most people are used to switching around a few of their favorite individual textures around. Here's the download: http://www.4shared.com/zip/s321BbFN/SummerFields_Technic_121221.html Quote
Made_You_Look Posted December 21, 2012 Posted December 21, 2012 Outstanding! Thank you so much. Looks really good btw. Quote
CharlieBros Posted December 26, 2012 Posted December 26, 2012 I will problably start a Technic Let's Play series, and this will definitley be my texture pack. Keep up the hard work! Quote
Demagoggles Posted December 26, 2012 Posted December 26, 2012 Thanks. Give us a link when you get it going. FYI, in packaging it in the zip, for some reason the new "mob" folder didn't overwrite the old one, not sure why not. So that means zombies will be floating heads again. You fix that by putting the old zombie .png from an earlier version of Summerfields into the "mobs" folder inside the zip and delete the other zombies. (You also need to do it for the zombie_villager, pigman, and zombie_pigman.) So it's easy to fix yourself if you want, but give me a minute & I'll put up another zip with that fixed too. Edit: And here's the new upload. It's the same as the last one, except with the zombie & other mobs fixed so they're not floating heads: http://rapidshare.com/files/1767787698/SummerFields_Technic_121226a.zip Edit2: Here's some screenshots of the newest things. Watching the new portal ripple is kind of cool IMO. (I adapted the negative image of a looping top-down water wave gif.) Quote
Made_You_Look Posted December 26, 2012 Posted December 26, 2012 Any chance of uploading to a site you don't have to sign up to? Quote
Demagoggles Posted December 26, 2012 Posted December 26, 2012 I didn't even realize. Sure. Any suggestions? Edit: Ok, I got it up on RapidShare. I don't think that requires an account. I was working on a new portal and it looks good now, so I couldn't resist putting it in. So that's new (that's what the "a" at the end of the file name means.) http://rapidshare.com/files/1767787698/SummerFields_Technic_121226a.zip Quote
EarthApocalypto Posted December 26, 2012 Posted December 26, 2012 Wow, you're making really good progress. How is the EE progress? Quote
Made_You_Look Posted December 27, 2012 Posted December 27, 2012 Thanks Dema, you're the bestest! :D Quote
Demagoggles Posted December 27, 2012 Posted December 27, 2012 Thanks. @EarthApocalypto, EE hasn't been touched yet. Right now there's a mix of the Sphax & T42 versions in the .zip so it's at least not the 16x default, and it doesn't look too out of place. But it's not ideal. I might get to it sometime, but if anybody else wants to take it on, go for it! Quote
EarthApocalypto Posted December 27, 2012 Posted December 27, 2012 I might try my hand at some textures, couldn't hurt. Quote
Made_You_Look Posted December 28, 2012 Posted December 28, 2012 Do it! The more working on the project the better. Quote
EarthApocalypto Posted December 28, 2012 Posted December 28, 2012 I have an idea for the EE stuff, mainly the rings/amulets; Kinda like this. The armour would be easy, I'd just need help with the armour icons themselves. Also there's a few things I fixed that were glitchy with the textures, i.e. some of them were off, or not named correctly. Quote
Demagoggles Posted December 28, 2012 Posted December 28, 2012 Yeah that style is pretty cool & appropriate. Just note that you've only got 32x32 pixels to work with. Not many! What I sometimes do is take a real-world photo (or a composite with a few pasted on each other) and shrink it down to 32x32, then I'll tweak it in Photoshop pixel by pixel. Quote
CharlieBros Posted December 29, 2012 Posted December 29, 2012 Of course I'm going to post it, but it will be in Spanish . There's no one making a Technic Let's Play in Spanish, and I don't see no one doing a series with Summerfields, so I will be glad to make the series. There're some problems in the Creative GUI, but apart of that, everything is beautiful. Quote
CharlieBros Posted January 2, 2013 Posted January 2, 2013 Here it is, the first three episodes (was a special start). The three of them are in spanish, using the Summerfields texture pack. I see that some things, like the gems or sticky resin are like photoshopped photos, and that looks ugly and out of place. Most of the Balkon's Weapon Mod elements are still 16x16 original texture some GUI's, like the one in the Project Table are still default. But apart of that, the pack is just wonderful, and have some details that make it more sweet. Keep up the hard work . Quote
EarthApocalypto Posted January 2, 2013 Posted January 2, 2013 Okay I've been making some good progress on the EE. I've been tossing ideas around with my friends and in my head, and have finished DM tools and blocks, and RM blocks. I'm making the klein stars and rings later today, might get some pics of those. In the meantime, have a pic of the new tools and my awesome volcano wizard tower (I'm using Dokucraft as a placeholder for now because the 64x textures didn't look nice) Quote
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