Demagoggles Posted September 30, 2012 Posted September 30, 2012 I couldn't wait so I fixed a few essential things that stick out like sore thumbs in the environment, like the indigo flowers, the rubber trees, & the new ores (eloraam, ic2, thaumacraft). I don't know how much (if any) more I'll do, hopefully, but I'll upload the few things I've done for the benefit of others, and if anyone wants to build off of it. It's really basic, just a few things, but no one else has given a link so something is better than nothing. (I used Sphax's pack as a base, so his textures are going to be still in there, the ones I didn't change -- full credit to him.) Download: http://www.4shared.com/zip/wNyALv_4/Summerfields_TechBasic_121004.html Here are some screenshots. Do you think the ores look appropriate & different enough from one another? Iron & tin. I'm thinking about making the tin a bit more dull grey. Iron & silver. Copper next to red stone and tungsten next to coal. Are they different enough? Nikolite & diamond. Lapis, sapphire, ruby, uranium, and emeralds.
Smurfkiller9000 Posted September 30, 2012 Posted September 30, 2012 Looks good, although the stone looks a bit too much like wood for me.
Demagoggles Posted October 1, 2012 Posted October 1, 2012 Ah, well you can take that up with lithiumsound. I'm just adding the Technic stuff. So, at the risk of duplicating work other people have already done (they haven't replied back in a while), I'm going to keep at this. Going through IC now. I did the generators today.
Made_You_Look Posted October 1, 2012 Posted October 1, 2012 They look great from the screenies, keep going! I'll be happy to support you in any way that requires no time, effort or money on my part, haha.
Demagoggles Posted October 2, 2012 Posted October 2, 2012 Thanks! Moral support is important too. Here's many of the industrial craft machines... macerator, extractor, compressor, recycler, canner, electric & convection furnaces, electrolizer, miner, and mass fabricator. (I also re-did the water mill to a little better looking one, and that's in there.) Edit: Here's the latest WIP link.
GuardTower Posted October 2, 2012 Author Posted October 2, 2012 dude the lightmap is too red. i think that is the default light map of the summerfields... try to remove it so that you can see the actual default color inside caves its placed in the Environment folder of summer fields~ but all in all the look good! far better than what i have made for myself :3 ill be downloading this to have a test run
Demagoggles Posted October 5, 2012 Posted October 5, 2012 Wow just too many textures. Well I've done enough that if you loaded another Technic-ready texture pack (I like T42), and then put Summerfields on top of it, then loaded this texture pack on top overwriting the other stuff, it would hide the seams (like the ores and flowers), so it'd at least be playable with Summerfields. Anyway, here's the latest version I'm leaving it at for now: http://www.4shared.com/zip/wNyALv_4/Summerfields_TechBasic_121004.html
Pixelgent Posted October 7, 2012 Posted October 7, 2012 I started making this one a couple days ago, im using the old smooth stone and using the new one as marble just tweaked. When im donw with everything that naturally spawns in the overworld for all the mods ill release the first part.
GuardTower Posted October 9, 2012 Author Posted October 9, 2012 I started making this one a couple days ago, im using the old smooth stone and using the new one as marble just tweaked. When im donw with everything that naturally spawns in the overworld for all the mods ill release the first part. wow the ores actually looks good on smooth stones are all the ores fixed?
Pixelgent Posted October 9, 2012 Posted October 9, 2012 uh fixed? sorry not sure what you mean all the ores are done though. Im almost done with everything from the overworld and should have something out tomorrow. Im going to scrap that rubberwood for sure its not doing it for me. Also for those who know is it possible to change the texture on the oil? i cant seem to find where it is. Also thanks to demagoggles for the indigo flowers im using the ones you did right now ill be editing them a bit but i think for the most part im going to keep them the same if you don't mind.
onwardtowaffles Posted October 9, 2012 Posted October 9, 2012 Out of curiosity, are you updating the original link early on page 2, or are you waiting for a finished release? I love you for doing this, by the way--Summerfields is literally my favorite pack. ^_^
Made_You_Look Posted October 9, 2012 Posted October 9, 2012 Gosh dangit, it's SO FRIKKEN PRETTY! GAH! Can't wait for a finished version.
Demagoggles Posted October 10, 2012 Posted October 10, 2012 Re the indigo flowers: no worries. I was already talking like this should be a collaborative project, so use anything you'd like from mine. You keep saying overworld, but I hope you can do at least the nether ores too, since there's only a few of them and they stick out. Another thing you should do is use the old Summerfield versions of the zombie, pigmen, & pigmen zombie mob textures, so the mobs don't look like boxes (since Technic uses an old version of MC). Oil is Buildcraft, animated I think... I couldn't find it either, but there are some suspicious black textures in the bottom right of "net\minecraft\src\buildcraft\core\gui\block_textures.png", maybe those?
Pixelgent Posted October 11, 2012 Posted October 11, 2012 Alright all i have left is the tainted stuff and im done for first release i do plan on going through all the mods so just be patient and ill get it done after this first release you wont hear anything for a week or so though because i will be in disneyland but i will be back with more after that. (sorry no pics this time) and no luck with the oil as of yet.
matt1238 Posted October 11, 2012 Posted October 11, 2012 am I the only one getting strange lighting textures on the last release?
Demagoggles Posted October 14, 2012 Posted October 14, 2012 am I the only one getting strange lighting textures on the last release? Mine? I built off the Sphax pack and didn't touch the lighting, so it's going to just have Sphax's still there (or maybe I pasted in from another pack, I don't even remember now.) I don't have them in my world so didn't see it to QA. Sorry if it's weird. Pixelgent is apparently coming out with a much more detailed set so it should be fixed then.
GuardTower Posted October 14, 2012 Author Posted October 14, 2012 am I the only one getting strange lighting textures on the last release? Check your "Lightmap" if its using that reddish light map.. its too dark for me @texture modders can i use your dlink so that i can edit the main post of this thread so that anyone interested in the summefields texture pack can easily download it?
Demagoggles Posted October 24, 2012 Posted October 24, 2012 Sorry I didn't reply to this sooner. It's fine for me if you want to put my download link in the first post. Pixelgent's release will be more extensive than mine though; but it doesn't hurt to have both of them there.
Made_You_Look Posted October 28, 2012 Posted October 28, 2012 Go texturers, go! *pom-pom* Edit: It's been quiet for a few days, you guys still kicking around?
Demagoggles Posted November 10, 2012 Posted November 10, 2012 I've done as much as I was going to do for now. If I did more, I'd want to see what Pixelgent did so I don't overlap with his work. So I'm at least waiting for his update or release.
Zicamox Posted November 11, 2012 Posted November 11, 2012 The work on this looks amazing, are either of you thinking about starting an official thread for it?
Made_You_Look Posted November 11, 2012 Posted November 11, 2012 The work on this looks amazing, are either of you thinking about starting an official thread for it? It's only like 20% done. Maybe once PixelAgent puts out his pre-release there'll be something.
squirrelboy02 Posted November 11, 2012 Posted November 11, 2012 One of my favorite packs also, but I just hate some of the textures for items like weapons/tools in your hand. But as far as grass and whatnot it looks really good. Heh, looks awesome, not sure what those blueprints are.
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