Jump to content

Recommended Posts

Posted

Hello Technic Forums.

I made a small 5x5 FrameQuarry yesterday , and it worked perfectly. Today a friend and i expanded it, massively increasing drillhead's size, but it doesn't work any more. The wiring is pretty much the same, only thing that's changed is that the size has been increased. I'll add some screenshots. Please help me! :c

2wDfN.png

YI4mq.jpg

PwVyR.jpg

PzPEE.png

Posted

Redpower is configured to only allow 1000 entities to be moved at once using frames. I don't know the specific underlying mechanics (i.e. does this mean 1000 blocks of space, or do frames+covers/panels count as more than 1 entity? Do players/mobs count towards this limit?) but this number can be changed in the redpower.cfg file.

More likely, though, is that when you expanded the quarry, you have something that wasn't correctly picked up by the frame, and is blocking movement. Eloraam said she wanted to add "sparks" or a "grinding noise" when frames are blocked from moving, but that hasn't been implemented yet, so until that happens, it'll be a lot harder to debug frames.

FYI, Frame Construction 101: Always, ALWAYS perform redundancy testing. Every time you add something, test everything that came before.

Posted

first, check the linksize.

then, get rid of all of the normal blocks that don't need to be their. the first rule of building with frames is that whenever possible you ONLY build with frames. it makes it easier to bug check and less likely to develop bugs

have you tried removing the outer layers and adding them back on one at a time?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...