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Xirema

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Everything posted by Xirema

  1. Basically, I'm just wondering if I should expect a new build to include the updated version of Industrialcraft before the official 1.3.2 update, or if I should just manually update my version of the mod.
  2. You can't open the level in MCedit normally because Tekkit stores level data a little differently than normal. Try navigating directly to the directory where the nether is stored and opening from there. There's a very good chance that your problems are simply that you spawned too high/too low.
  3. Sorting machines + paint brushes. The other alternative is to try to make every destination equidistant from the origin, which is a nightmare to design. EDIT: To clarify: Redpower always sends items to the nearest available destination. So it won't send to later destinations until the first fills up
  4. No, because we have no idea what the problem is. Is there something that this is supposed to be powering that isn't working? If not, then there's no reason for the power to be travelling into the rest of the pipes.
  5. Redpower is configured to only allow 1000 entities to be moved at once using frames. I don't know the specific underlying mechanics (i.e. does this mean 1000 blocks of space, or do frames+covers/panels count as more than 1 entity? Do players/mobs count towards this limit?) but this number can be changed in the redpower.cfg file. More likely, though, is that when you expanded the quarry, you have something that wasn't correctly picked up by the frame, and is blocking movement. Eloraam said she wanted to add "sparks" or a "grinding noise" when frames are blocked from moving, but that hasn't been implemented yet, so until that happens, it'll be a lot harder to debug frames. FYI, Frame Construction 101: Always, ALWAYS perform redundancy testing. Every time you add something, test everything that came before.
  6. If you use a Rotary Macerator and keep it spinning with a redstone signal, it'll grind ores faster than the redstone engine can send them to the machine. The only caveat is that you'll need two redstone engines on the output side to keep the output clear, or else it'll stop macerating whenever it changes inputs. Alternately, setup an Obsidian pipe to collect spills.
  7. This is supposed to be an admin/OP only item. You place an item in there, and then wire up either a Buildcraft pipe system, or else a Redpower pipe system, and when you "pull" items from the duplicator, it'll treat the placed item as though it is an infinitely large chest full of only that item, and will output that item. EDIT: to clarify, there *is* no crafting recipe. It cannot be legitimately obtained in a survival game.
  8. There isn't an especially notable lineup of medium *tier* machines. All you need to know is that it outputs 128 EU packets, and that any machine that can't accept packets that large will blow up if connected, meaning you'll need to learn how to use Transformers to downstep the packet size, or else to upgrade the allowable input size of the machines in question.
  9. Yeah, milk as an EMC source is kind of OP. What you should have done is just abuse the heck out of it and keep secret about it. But now you know too much. >_>
  10. Funny thing is, though, is that while it's a little more complicated understanding how things work in Redpower as opposed to Buildcraft, I've found that my pipe systems are almost universally cleaner and less complicated than they were with Buildcraft. One thing I'd advise, though: consider disabling block breakers. (Emphasis on the word "consider"; I'm not telling you to outright do it.) One big source of lag in Tekkit is from running lots of cobblestone generators to make scrap (or EMC, if you have Equivalent Exchange enabled, which I wouldn't) for furnaces/generators/Fabricators. Getting rid of this means killing a lot of functionality, but if lag is really a big problem, then you'll have to consider block breakers as one possible source for problems. (A few other blocks would qualify.)
  11. Spawn constantly stays loaded, the idea is, like removing world anchors, to stop having things constantly running. The specs of the server aren't *bad*, per se, but they aren't spectacular. It could very well be that the computer just isn't strong enough to handle the game. Also, check to make sure that you're allocating as much memory as you can.
  12. I would also reduce the rate at which the EE machines run using the EE.props file. I don't know exactly how the scaling factor works, so I would test a few values and see what results occur. Actually, the EE.props file can be used solely to disable unwanted items (I'd start with the transmutation table/condenser, and keep going from there), just open it up in a text editor and figure out how it's set up.
  13. Generally speaking, you have to place the pipes/wires *before* you place the hollow pieces. Also, it might be good to better describe exactly what you tried.
  14. The best method I've observed is to make some snowmen, strand them in one place, hook up some block breakers to harvest the snow, and send the snowballs to a compressor (Preferably a couple of singularity compressors). This is actually a lot slower than using an Energy Condenser, but if you don't want to use Equivalent Exchange then this is the way to go. Alternately, if you ARE using equivalent exchange, then Ice is only worth 1 EMC (well, it was in Tekkit 2.1, I haven't tested since then) so all you need is a few energy collectors.
  15. Death Chest-- at least the one usually used on Tekkit servers-- is a bukkit plugin. Look around for it and just install it like any other plugin.
  16. I've tried using this before. It drains TONS of power very quickly. Even if you bump it up to EV current before sending it along, it will still drain much more power than the equivalent number of tesla coils ever will.
  17. Nuclear Reactors (like all generators) output packets the size of the output rate. So coal generators output packets of 10EU each, Geo generate 20EU packets, Solar generate 1EU packets, etc. The only reason people get confused with Nuclear energy is because they have variable outputs. So let's be clear: the output of a nuclear reactor USUALLY is not EV. If you're ice-cooling with 20+ uranium cells, then YES, it will be EV, but most people don't make reactors that complex. Regardless. Wireless EU transfer CAN be done, but you need Ender chests and a working knowledge of Redpower (I suppose technically it also can be done with Buildcraft, but with a MUCH more complicated system). Because glass fibre is expensive as fuck. 1 diamond/6 cable (4 if you don't have any silver) means that if you want to run cable over a distance of 80 units, you need 16-20 diamonds. And that's not including the diamonds you'll have already spent on ensuring the proper storage capacity of your reactor. (MFSU's or Mass Fabricators) Conversely, if you're running 80 units of HV cable, that's only 80 sticky resin + 20-ish iron ingots, and if you use only 2 diamonds to make the transformers to EV current, then you only lose 64/2048 == 3.125% (Fully insulated HV cable loses 4EU every 5 blocks) energy passing over that distance. Sure, glass fibre reduces that number to 1/10 the energy loss (0.3906%), but at the cost of 14-18 additional diamonds, and unless you get lucky mining, or else have lots of extra coal, then you have to run your reactors for quite some time to make up the energy losses in fabricating those diamonds from uu-matter (Assuming 1 diamond equals no less than 1.5M EU (they'll cost as much as 9M EU) then recuperating 15 diamonds needs 22.5M EU saved from passage over that cable, which translates to 822.850M EU having to travel over that cable to gain from using Glass Fibre cable in a best case scenario)
  18. First of all, Minecraft isn't easily predictable as far as graphics quality is concerned. High-end machines can fail for reasons not typically resolved to any known correlation. Basically, a disclaimer for what follows. You might not be allocating enough RAM. Tekkit is poorly optimized for CPU usage (especially Buildcraft and, to a lesser extent, IC2). Optifine sometimes behaves in unexpected ways when it is used. Matmos has to run lots of calculations on your surroundings for sound effects. There's lots of things that could be at fault. The only known quantity is that Tekkit requires a much more advanced machine than vanilla Minecraft does. EDIT: Additionally, if you ARE thinking that an upgrade to your computer will help, it'll either be your video card or CPU. Your RAM is fine (but again, you might not be allocating enough).
  19. It's possible that Slimes need a larger area to spawn in, but more likely? You've either been getting lucky either with low spawn rates or else digging through chunks that mostly aren't slime chunks.
  20. Matmos. It adds TONS of ambient noises depending on your surroundings and biome, so it wouldn't surprise me if it added some creepy "HOLY SHIT SOMEONE'S RIGHT BEHIND ME" noises.
  21. This right here. When the machines aren't running at full power, they get very loud because the sound code in IC2 is shit. (Although I hear that 1.97IC2 fixes most of these problems) There's no reason to think the IC2 machines will suddenly overload and explode (Nuclear Reactor being the exception to this rule), if they're gonna explode, they'll explode when you first hook them up. The only exception is if you've got some weird setup where you have two power sources hooked up with EU-Splitter cables, in which case, you're REALLY doing it wrong.
  22. So our server took WAAAAY longer to update than normal. That was our bad. But in doing so, I noticed a rather annoying bug. When Tekkit updates from 2.1 to 3.0, you lose all saved waypoints/settings/configurations for TMI and Rei's Minimap (probably some other mods, I didn't notice). I know WHY this is happening; the mods folder is getting cleaned and refilled. It would still be nice if some more intelligent checking were added (for example, there's typically no need to delete sub-directories, where such data is kept, because modloader doesn't load mods from the subdirectory) so this didn't happen. Including the mandatory report form for shits and giggles. Launcher/pack Version: 1.0.1.3/Tekkit3.0.3 Operating System: Windows Vista 64 bit Version of Java: 7u4 Description of Problem: See above Antivirus program: AVG 2011 Error Messages: N/A Link to pastebin of log: N/A
  23. BTW, the usual strategy for solar panels is to build branching tin cable meshs that the panels connect to, and then having it feed into a storage unit that then sends it on its merry way. And I do mean that exactly as stated: If you want to pull in any respectable amount of power, you need LOTS of solar panels. However, if they run for long enough, they'll pay for themselves quite handily, and they're good for systems that need a low amount of continuous current.
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