ld624188 Posted August 18, 2012 Share Posted August 18, 2012 Hi I was wondering if anyone one got the aether mod to work on Tekkit if not what about Technic, and or if so is it possible. If someone did get the aether mod to work can someone post a guid how to. Thanks Link to comment Share on other sites More sharing options...
Wixo Posted August 18, 2012 Share Posted August 18, 2012 Is Aerher updated? If so, it is probably already suggested in apropriate thread. And why would you want it in Tekkit? Pretty sure it isn't SMP. Link to comment Share on other sites More sharing options...
The_DarthMoogle Posted August 18, 2012 Share Posted August 18, 2012 It's buggy as hell, it's completely self serving, and shamefully silly. My opinion, however, is that this mod would not compliment Technic in the slightest, seeing as none of the mod items will work in the Aether, and any factories you do have over there, will only produce things of limited value back in the overworld. Oh, and did I tell you it's buggy as hell? Link to comment Share on other sites More sharing options...
Industrial Miner Posted August 18, 2012 Share Posted August 18, 2012 Seeing the amount of files that go into the minecraft.jar and the fact that it does require Forge now, yeah, I don't think that THAT still makes it compatible with other forge mods. Link to comment Share on other sites More sharing options...
vibur Posted August 18, 2012 Share Posted August 18, 2012 It isn't possible. It isn't compatible with anything. If you had bothered to search for 'Aether' before posting this, you would know all that already. Link to comment Share on other sites More sharing options...
Davidz1000 Posted August 18, 2012 Share Posted August 18, 2012 Aether is WAY too laggy and has so many ID's that it only works by itself. Reason being it takes up the maximum Block ID "Range" Link to comment Share on other sites More sharing options...
theprolo Posted August 18, 2012 Share Posted August 18, 2012 Aether is WAY too laggy and has so many ID's that it only works by itself. Reason being it takes up the maximum Block ID "Range" We have the 4000 block ID fix now, I highly doubt it takes up more than 4000 block IDs. Link to comment Share on other sites More sharing options...
The_DarthMoogle Posted August 18, 2012 Share Posted August 18, 2012 We have the 4000 block ID fix now, I highly doubt it takes up more than 4000 block IDs. Doesn't stop it from being a pile of arse. Link to comment Share on other sites More sharing options...
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