Skuli Posted August 20, 2012 Posted August 20, 2012 I've been messing around with it, it seems to still allow me to create ghost items and such? Quote
VideoBoy Posted August 20, 2012 Posted August 20, 2012 Nope, the bug's still there. Lucky for you, a kind soul took the time to make a patch: http://www.mcportcentral.co.za/index.php?topic=2563.15 Merry Christmas. Now, only if someone did the same to fix the mother f***ing mining lasers... Quote
matejdro Posted August 20, 2012 Posted August 20, 2012 Yup, and this also fixes turtle.drop(number) command. Quote
VideoBoy Posted August 20, 2012 Posted August 20, 2012 Yup, and this also fixes turtle.drop(number) command. What's wrong with that? o_O Quote
matejdro Posted August 20, 2012 Posted August 20, 2012 That is mining turtle lua command that was not working before (nothing happened when you triggered it). Above mentioned patch fixes it. Quote
VideoBoy Posted August 20, 2012 Posted August 20, 2012 That is mining turtle lua command that was not working before (nothing happened when you triggered it). Above mentioned patch fixes it. Ohh, that's awesome. There was a problem in Tekkit 3.1.1 with the function that detects the number of items left in a slot that always returned the wrong number. Is that fixed as well? There was a patch for that one elsewhere but I can't seem to find it... I haven't tested if it's still broken in 3.1.2. The patch I'm talking about just replaces some Lua files. Quote
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