Jump to content

Recommended Posts

Posted

After having an insane amount of lag to the point where the server was nearly crashing, I've found caverns like these all over one of our worlds:

7E7Dh.jpg

All of the items that are possible to do anywhere near this much damage are all banned and some of the areas there were even protected with WG and other things.

Other than a whitelist (which I plan to implement after this) what can I do to stop this? And how did it happen in the first place?

Posted

Can you give a complete list of banned items and mods? Have you made sure you've disabled them correctly? I think that'd be the easiest method to find what caused these explosions. My guesses would be nukes, nova catalysts or nuclear reactors.

Posted

Can you give a complete list of banned items and mods? Have you made sure you've disabled them correctly? I think that'd be the easiest method to find what caused these explosions. My guesses would be nukes, nova catalysts or nuclear reactors.

Within that world my PEX reads:

- -modifyworld.items.(craft|drop|have|pickup).(x126:10|x126:11|x179|x214|x237|x4095|x7303|x237|x26524|x27527:?*|x27530:?*|x27531:?*|x27535:?*|x27538:?*|x27556:?*|x27579:?*|x27580:?*|x30208:?*)

- -modifyworld.blocks.(place|interact|destroy).(x126:10|x126:11|x179|x214|x237|x4095|x7303|x26524)

So nukes, novas, catalysts, lenses, infernal armour and abyss helm are all banned. Plus anchors and a couple of other bits and pieces like cannons and lasers.

Posted

Within that world my PEX reads:

- -modifyworld.items.(craft|drop|have|pickup).(x126:10|x126:11|x179|x214|x237|x4095|x7303|x237|x26524|x27527:?*|x27530:?*|x27531:?*|x27535:?*|x27538:?*|x27556:?*|x27579:?*|x27580:?*|x30208:?*)

- -modifyworld.blocks.(place|interact|destroy).(x126:10|x126:11|x179|x214|x237|x4095|x7303|x26524)

So nukes, novas, catalysts, lenses, infernal armour and abyss helm are all banned. Plus anchors and a couple of other bits and pieces like cannons and lasers.

I have heard that modifyworld does not like metadata, aka for example

- -modifyworld.items.craft.(x126) <-- Works, but:

- -modifyworld.items.craft.(x126:6) <-- Doesn't.

I personally recommend a plugin called NoItem. Search it on bukkit.org. It is much better at blocking then modifyworld.

Posted

I have heard that modifyworld does not like metadata, aka for example

- -modifyworld.items.craft.(x126) <-- Works, but:

- -modifyworld.items.craft.(x126:6) <-- Doesn't.

I personally recommend a plugin called NoItem. Search it on bukkit.org. It is much better at blocking then modifyworld.

Thanks I'll have a look into that :]

Posted

I have heard that modifyworld does not like metadata, aka for example

- -modifyworld.items.craft.(x126) <-- Works, but:

- -modifyworld.items.craft.(x126:6) <-- Doesn't.

I personally recommend a plugin called NoItem. Search it on bukkit.org. It is much better at blocking then modifyworld.

Works for me.

Also, if you want to do multiple damage definers on one ID, try something like this: x30172:.?*

NoItem will help you a lot. There are items like deployers and turtles that can place banned items and NoItem will prevent you from 'fisting' it. You can drag something from a project/automatic tables into your fist and modifyworld does not prevent this until you interact with something. This could result in someone ruining your map with a Mercurial Eye because they don't need to interact with a block to use it (like flint).

Posted

1. Modifyworld supports metadata fine.

2. Deployers and turtles behave as players. Unless you /op them and give them all permissions, they are bound to the same restrictions as any players.

3. Modifyworld have "have" permission, which will delete item as soon as player moves it into hotbar, if player is not allowed to use it.

For example here are our permissions for the watch of flowing time:

    - -modifyworld.items.craft.x27538

    - -modifyworld.items.have.x27538

    - "-modifyworld.items.craft.x27538:*"

    - "-modifyworld.items.have.x27538:*"

Craft permission will prevent players to craft it and if they can somehow get it, it will instantly delete it. And it works.

Posted

1. Modifyworld supports metadata fine.

2. Deployers and turtles behave as players. Unless you /op them and give them all permissions, they are bound to the same restrictions as any players.

3. Modifyworld have "have" permission, which will delete item as soon as player moves it into hotbar, if player is not allowed to use it.

For example here are our permissions for the watch of flowing time:

    - -modifyworld.items.craft.x27538

    - -modifyworld.items.have.x27538

    - "-modifyworld.items.craft.x27538:*"

    - "-modifyworld.items.have.x27538:*"

Craft permission will prevent players to craft it and if they can somehow get it, it will instantly delete it. And it works.

Again, if you use a project table it's easy to still craft the item. Modifyworld will not remove it from your hand until you interact. Mercurial eyes and lenses don't require an interact (like flint) to work. If you don't have NoItem, you will be exploited through ModifyWorld.

Posted

Try it man. Deop yourself, have your mouse on spot 1, have spot 1 clear, visit a PROJECT table (not crafting) and you CAN craft the item and drag it into spot one. It will not remove the item until you interact.

Posted

That's your problem, don't move the mouse wheel. Have your mouse already selecting an empty spot, like spot one. Drop the item into spot one and voila. No interacting/scrolling is done so the item will remain.

Posted

Yes, that way it will not remove it. But when you do ANYTHING (interact with anything, move mouse wheel, reconnect etc.) it will disappear.

I have also tested NoItem quickly and it have same behavior (or I am not able to configure it properly). It's just very costly for plugins to keep checking hotbar when nothing is happening.

Posted

That is true, but some items could ruin your map before the item is purged. I like NoItem because it can prevent people from doing things like wearing banned armor. I'm not sure if its the mod that auto-equips gear (InvTweaks), but players used to be able to equip it until we got NoItem.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...