jakj Posted August 25, 2012 Share Posted August 25, 2012 Since Forge has now released a "featured" build of its 1.3.2 branch on Jenkins, I thought I'd go ahead and start looking at it, because continuing to work on 1.2.5 modding is fine for 1.2.5, but so much infrastructure has changed that every moment spent learning it (for someone like me) will be another spent unlearning it when switching to 1.3.2. Summary: Sweet blessed Agnira on a polka-dotted mule... So far, from tutorials all across the 'net, I'm swimming in a chunky mixture of pre-Modloader, ModLoaderMP, pre-1.3 Forge, and post-1.3 Forge, and I can make neither heads nor tails out of it. Forge, in particular, gave itself a root canal: ModLoader support now is legacy-only, and the actual FML isn't even in net.minecraft.src and uses compiler annotations and an event bus instead of overrides and hooks. My current plan is to just abandon the tutorials and start grokking the Forge sources. In the mean time, if anybody can provide a sort of vague outline of the old information, like "X and Y are useful, but U and V will just confuse you, so ignore those parts", that would be rather helpful. At least it's something to do while GW2 is down. ;-) Link to comment Share on other sites More sharing options...
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