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Batbox issues (not charging)


RegeM
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I've done a search on the forums and on google but couldn't seem to find much about this, so anyway:

My current set up is a couple of HV-Solar Arrays leading into an MFSU which I then stepped down (HV > MV > LV transformers) so that they can lead into a couple of batboxes and then power a couple of induction furnaces.

The MFSU is charging up fine and a couple of batboxes are connected up and charging just fine, it's just another 2 that I'm having issues with. I've replaced the transformer and the batbox and sometimes they'll fill up but soon after they'll stop charging. So I believe I've got them set up right.

Is it just a glitch that I'll have to work around or is it something you guys have come across and know what to do with?

Thanks for the help.

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There are a couple of posts reporting the same thing and it does seem to be a bug, but you don't need the HV transformer in your setup (MV transforms from HV to MV if it's around the right way). The other question is what cables are you using once it's LV and how far from the LV transformer are the batboxes?

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Thanks for the help. Yeah I always muck up with which transformers I need.

I'm using glass fibre primarily because of the looks as there's only 1 cable length between the batbox and transformer. Although I have re-arranged the heights of the transformers and batboxes etc. and now it seems to have fixed the problem. Might just have been a problem with the original arrangement causing a couple of problems or something.

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Could you post a screenshot of your setup?

Also, you don't need LV transformers for induction furnaces, they can accept MV just fine. Be aware, though, all the other advanced machines (Rotary macerators, centrifuge extractors, singularity compressors) can accept MV, but will be VERY inefficient until you put transformer upgrades in them.

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Couldn't seem to get it to link properly but here is a screenshot of the setup.

http://imgur.com/GFTqS

The bottom 3 on the left are the transformers connected to the batboxes. They were the ones working just fine. The top two on the right are the new placement of the transformers for the previously unworking batbox set, they then go to the batboxes. It's a temporary fix at the moment because I don't like the current look of it.

I didn't know that about the induction furnaces or the other advanced machines, always played it safe from when I didn't really have the resources to waste. I assume that once I've got the transformer upgrade for the other advance machines that will mean I can put in more over clockers? (As they'll be receiving more EU/t that with LV?)

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About advanced machines: yes, you can overclock them. MV makes it easier.

About the setup: oh god, I've never played with sphax. I can't make head or tails of that contraption - where are the transformers, where are the batboxes, which sides are input, which sides are output?

I did but he is using alt textures so even I can't help.

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Derp! I didn't even think of that, just so used to using the texture pack.

Anyway, the boxes along the bottom and the top right hand 2 are the LV transformers. The input is the red dot.

The top left 3 boxes are batboxes. Although currently it's all working fine, but would using that many batboxes and transformers be causing the problem?

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Man I'm just making things worse I think, I'm crap with explaining these things (Sorry!). In the current set up the top two transformers are hooked up to batboxes that are on the next floor. However it's hooked up to the right inputs and outputs as far as I know. As the issue was that sometimes they would fill up fine, but then they'd stop filling up. Which is why I add the extra transformers etc. so more eu/t is going to each batbox, if that makes sense?

Basically each transformer is connected to 1 batbox and the batbox powers 1 machine (wires seperated via the paint rollers). Which means a lot of batboxes and transformers.

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Yeah was just waiting for the server to come back up.

http://imgur.com/ayVCY

http://imgur.com/ftt6D

The first image is just a different angle to the textured pack image. The second one is the floor above, where the transformers on the right from the first image are connected to the batboxes on the second floor.

In the original the right 2 transformers and batboxes were further up, so the transformers were where the batboxes are now and the batboxes were just above them, than I have them now, but still no where near the limit of the cables.

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Methinks you might be accidentally applying a redstone signal to either the transformers, or the batboxes, as I see redstone engines running right by the batboxes. Don't forget, a redstone signal shuts off the batboxes, and inverts the transformers (i.e. transforms from lower to higher).

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Methinks you might be accidentally applying a redstone signal to either the transformers, or the batboxes, as I see redstone engines running right by the batboxes. Don't forget, a redstone signal shuts off the batboxes, and inverts the transformers (i.e. transforms from lower to higher).

Didn't realise that they could do that, but that sounds like it probably is the problem. Especially seeing as I've got levers all over the place temporarily to test things out. Would explain why when I moved then away from the mess it sorted itself out a bit. Thanks for the help guys, and thanks for the hints and tips about the other stuff =]

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So, random question, why are you using so many LV transformers? Wouldn't using one and then wiring that one to all the batboxes work just as well and simplify the whole setup?

Also, the blue dots in the glass cable.. what are they? obviously they stop the cable connecting to the one next to it but I've never seen them before

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So, random question, why are you using so many LV transformers? Wouldn't using one and then wiring that one to all the batboxes work just as well and simplify the whole setup?

Also, the blue dots in the glass cable.. what are they? obviously they stop the cable connecting to the one next to it but I've never seen them before

It's mainly going to be for the looks, also I'm probably wrong but it means each batbox gets the maximum eu/t?

As to the blue dots, it's with the paint rollers. When you paint 2 parallel cables different colours it seperates them from each other.

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Technically that won't give you anymore power.

IC2 power works by transmitting power in packets of a certain size. Now, while you can't put larger packets through a LV system you can put unlimited packets of the maximum size through the system. Converting from 128EU/t to 32EU/t takes 1 128 sized packet and converts it into 4 32EU/t packets.

It's still the same total power if you run 5 transformers and or just 1, the output of the 1 transformer setup just has 5 times as many packets going through it's wiring

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