gavjenks Posted September 13, 2012 Share Posted September 13, 2012 I seem to remember hearing that half a stack of nukes at once or something WILL kill you, i.e. it doesn't block 100% of damage. But I can't seem to find it again. I'm interested in knowing, because I'm pretty sure I know how to make a reusable, non-nuke-related trap to kill somebody in full quantum if it isn't literally 100% Link to comment Share on other sites More sharing options...
SimpleGuy Posted September 13, 2012 Share Posted September 13, 2012 I want to say Quantum will block X damage within a short period of time, where X is a massively large number (hence the 32 nukes at once tries to overcome this barrier brute force in a small amount of time). If it falls below this threshold, the wearer's chest piece only loses a little bit of power instead. So if you are below this X value, you're going to have to damage them over an extremely long period of time. This is what I remember reading in the literature quite some time ago though, so things may have changed. Link to comment Share on other sites More sharing options...
Xylord Posted September 13, 2012 Share Posted September 13, 2012 The only way I know of to insta kill anyone in Quantum Armor is sadly a nuke related. Make a big, about 200 nukes high column and place redwire in a way so that every nuke will be activated at the same time at the flick of a switch. Then, activate them all and start counting. Right when they're about to explode, try starting to jump for better results. Also, be sure to be placed right over them. After the explosion, you'll have to wait a minute or two until your comp finishes processing all the explosions (Mine didn't, but it might crash some computers). Then, when the game resumes, you'll be about 30 kilometers high (I will mention that the nukes weren't even close to killing me) and falling. While you're becoming a living meteorite, you should have the time to read a few pages of a book. Then, the contact with the ground should kill you, sprawling the items of your inventory dozen of meters away in all directions. Congratulations! You managed to die in a quantum suit! P.S. This is all experimental data. ;D Link to comment Share on other sites More sharing options...
gavjenks Posted September 14, 2012 Author Share Posted September 14, 2012 Hm, so nobody really knows =P If it is in fact as simpleguy said, then it should be possible to make an electric fence that instakills a person in quantum, or at least kills them in under 10 seconds or so (short enough that pistons could push reinforced stone in front of them or something tand they wouldnt be able to figure out how to escape in time). Actually, it's possible to do this even if there is no maximum damage absorption, but it would require a stupid number of transformers. From my experimenting last night, it seems that about 1 unit of power on a quantum suit (out of a full 27) is lost for every 500,000 or so EU that flow past the person in an uninsulated wire at extreme voltage. So even if there is 100% damage absorption, if you can push about 13 million EUs past somebody in uninsulated hv cable stepped up to EV, they will die. Making that happen quickly is a matter of how many HV transformers you're willing to build. Setup: 2 MFSUs |-> HV trans -| | |-> HV trans -| |----->--> HV trans -|--> |-> HV trans -| |-> HV trans -| Then that single wire goes to the kill zone. Then on the other side: |-> HV trans -| |-> HV trans -| -->--> HV trans -|--> 2 MFSUs |-> HV trans -| |-> HV trans -| The first bank of transformers is given redstone current so it steps up to 2048 EU/tick (does more damage per EU in electrocution I think). Each transformer acts as an additional 1024 (?) EU/tick bandwidth upgrade, since it will draw an additional 512 from each MFSU. Thus, this setup allows a flow of an average of 5120 EU/tick through the single cable at the kill zone, in packets of 2048. Which is over 100,000 per second. Should drain the MFSUs and kill a quantum suited person in about 2 minutes. To kill in ten seconds, you would need about 120 HV transformers, 60 on each side... HOWEVER, if there is a maximum amount of damage per tick that a suit can absorb, then you may unexpectedly find that you can kill a quantum person in a single tick, at some smaller number of transformers. Perhaps 20 is enough to deliver so many hearts of damage in a single tick (with about 10,000 EUs screaming through the wire in some ticks), that it actually just kills the person instantly? NOTE: the wire will NOT burn up, because wire capacity is based on packet size, not on total EU/tick. This I have tested many times. Link to comment Share on other sites More sharing options...
gavjenks Posted September 14, 2012 Author Share Posted September 14, 2012 Edit: I actually started building it, and it is sadly limited by the number of MFSUs, too. They seem to only be able to output 512 EU/t, not just 512 size packets. Thus making the cost in MFSUs very very high. If you're willing to only kill people in quantum armor during the day, though, you dont need MFSUs, could just wire directly from HV solars, or from nuclear reactors =P Also, if you're missing a single piece of quantum armor (even just like... the boots), you will die instantly from even just 4000 or so EU/tick through uninsulated HV. The true invulnerability seems to only kick in for the full armor set, not just the chestplate. EDit 2: I built a system that went up to 20,000 EU/tick and it did not do any heart of damage (drains your suit pretty damn fast though). I suspect it is true invulnerability for any practical electrocution system. Because even if damage is determined in multiples of 4 (just like LV->MV->HV->Ev), this would be over 2 more steps beyond EV, so... Edit 3: It seems that after you get hit with a sum of damage, you are invulnerable to more until about .25 seconds later. Thus, in high energy systems, most of the electricity is not harming the player. If somebody can think of a way to coordinate all the energy to pulse through at super high voltage only once every 1/4 second, then you could kill with only 1/5 the energy usage... Link to comment Share on other sites More sharing options...
adgjlsfhk Posted October 16, 2012 Share Posted October 16, 2012 I believe a timer, with redstone should do the trick. I believe MFSU's don't output power when a redstone charge is applied. Link to comment Share on other sites More sharing options...
deerhunter101 Posted October 16, 2012 Share Posted October 16, 2012 Some related posts. http://forums.technicpack.net/threads/220-000-eu-tick-kills-quantum-armor-instantly.27472/#post-220886 http://forums.technicpack.net/threads/cheap-refined-quantum-armor-killing-machine.27664/ Link to comment Share on other sites More sharing options...
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