NicoA.D. Posted September 30, 2012 Posted September 30, 2012 Anchor in Science is a mod that adds Chemistry,Geology,and fair enough Technology. Link:http://www.minecraftforum.net/topic/1384712-pre01a-forge-anchor-in-the-science™-before-the-beginning-download/ Gasses mod is a mod that adds gasses and machine to play with the gass elements. Link:http://www.minecraftforum.net/topic/1454173-132-forgesmp-gasses-in-minecraft-v12/page__st__20__hl__ gasses#entry18301838 Edit* Anybody going to share there thoughts? Quote
atimeforglory Posted September 30, 2012 Posted September 30, 2012 I'd totally download the Chemistry/Geology one, except that it messes with iron and gold. I need iron too badly for IC2 to make it harder to get. As for the gases, meh. Cool, but useless as far as I can tell, with a side of dangerous. Quote
DhowatsonTV Posted October 1, 2012 Posted October 1, 2012 They both look pretty cool actually, the science one looks like it might mess with Iron too much to make it hard to get for IC2, but the gasses certainly seem fun to play with, if not a little bit pointless though. Quote
Jay? Posted October 1, 2012 Posted October 1, 2012 The gas one looks useful, but that depends on how they manage the instant death bit for neurotoxin. If it bypasses armor, it would be a great anti-quantum measure. Quote
Jorcer Posted October 1, 2012 Posted October 1, 2012 I'd totally download the Chemistry/Geology one, except that it messes with iron and gold. I need iron too badly for IC2 to make it harder to get. As for the gases, meh. Cool, but useless as far as I can tell, with a side of dangerous. They both look pretty cool actually, the science one looks like it might mess with Iron too much to make it hard to get for IC2, but the gasses certainly seem fun to play with, if not a little bit pointless though. These posts seem eerily simmilar... Quote
atimeforglory Posted October 1, 2012 Posted October 1, 2012 These posts seem eerily simmilar... I'd like to go on record as stating I said it first *copyright* =D Quote
Nod narb Posted October 1, 2012 Posted October 1, 2012 I'd be down for getting the science mod put into technic pack, it seems awesome. Gasses doesn't look developed at all. I would seriously get behind the science mod ^.^ Quote
Adlersch Posted October 1, 2012 Posted October 1, 2012 It's all too complex for my liking - I need simple (ish) play so that when I spend 12 hours at work and school and get home I can enjoy myself without having to continue scratching my head too much. Quote
NicoA.D. Posted October 1, 2012 Author Posted October 1, 2012 Gasses mod needs simplify in there machine counts. And i favor the chemistry in the anchor in science. Quote
bwillb Posted October 1, 2012 Posted October 1, 2012 I like the gasses one... pockets of flammable gas that explode when contacting a torch? That could be an interesting twist to the dull drudgery of mining... Quote
Sacrieur Posted October 1, 2012 Posted October 1, 2012 It would be nice to have a scuba tank, mask, and fins for underwater funs Quote
Adlersch Posted October 2, 2012 Posted October 2, 2012 I like the gasses one... pockets of flammable gas that explode when contacting a torch? That could be an interesting twist to the dull drudgery of mining... Try mining like this: No sounds enabled Low or moody brightness Fog on Fog gets closer as you approach bedrock Dark or otherwise moody texture pack (Isabella/JohnSmith Technician's Version... etc.) Hard difficulty All the way to mid-game on most of the mods you'll be using it'll not be fun for you. It's exactly how I mine and how I plan on mining in the future - when exploring a dark rift or stronghold it gets much more interesting with a real threat of death. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.