NicoA.D. Posted September 30, 2012 Share Posted September 30, 2012 Anchor in Science is a mod that adds Chemistry,Geology,and fair enough Technology. Link:http://www.minecraftforum.net/topic/1384712-pre01a-forge-anchor-in-the-science™-before-the-beginning-download/ Gasses mod is a mod that adds gasses and machine to play with the gass elements. Link:http://www.minecraftforum.net/topic/1454173-132-forgesmp-gasses-in-minecraft-v12/page__st__20__hl__ gasses#entry18301838 Edit* Anybody going to share there thoughts? Link to comment Share on other sites More sharing options...
atimeforglory Posted September 30, 2012 Share Posted September 30, 2012 I'd totally download the Chemistry/Geology one, except that it messes with iron and gold. I need iron too badly for IC2 to make it harder to get. As for the gases, meh. Cool, but useless as far as I can tell, with a side of dangerous. Link to comment Share on other sites More sharing options...
DhowatsonTV Posted October 1, 2012 Share Posted October 1, 2012 They both look pretty cool actually, the science one looks like it might mess with Iron too much to make it hard to get for IC2, but the gasses certainly seem fun to play with, if not a little bit pointless though. Link to comment Share on other sites More sharing options...
Jay? Posted October 1, 2012 Share Posted October 1, 2012 The gas one looks useful, but that depends on how they manage the instant death bit for neurotoxin. If it bypasses armor, it would be a great anti-quantum measure. Link to comment Share on other sites More sharing options...
Jorcer Posted October 1, 2012 Share Posted October 1, 2012 I'd totally download the Chemistry/Geology one, except that it messes with iron and gold. I need iron too badly for IC2 to make it harder to get. As for the gases, meh. Cool, but useless as far as I can tell, with a side of dangerous. They both look pretty cool actually, the science one looks like it might mess with Iron too much to make it hard to get for IC2, but the gasses certainly seem fun to play with, if not a little bit pointless though. These posts seem eerily simmilar... Link to comment Share on other sites More sharing options...
atimeforglory Posted October 1, 2012 Share Posted October 1, 2012 These posts seem eerily simmilar... I'd like to go on record as stating I said it first *copyright* =D Link to comment Share on other sites More sharing options...
Nod narb Posted October 1, 2012 Share Posted October 1, 2012 I'd be down for getting the science mod put into technic pack, it seems awesome. Gasses doesn't look developed at all. I would seriously get behind the science mod ^.^ Link to comment Share on other sites More sharing options...
Adlersch Posted October 1, 2012 Share Posted October 1, 2012 It's all too complex for my liking - I need simple (ish) play so that when I spend 12 hours at work and school and get home I can enjoy myself without having to continue scratching my head too much. Link to comment Share on other sites More sharing options...
NicoA.D. Posted October 1, 2012 Author Share Posted October 1, 2012 Gasses mod needs simplify in there machine counts. And i favor the chemistry in the anchor in science. Link to comment Share on other sites More sharing options...
bwillb Posted October 1, 2012 Share Posted October 1, 2012 I like the gasses one... pockets of flammable gas that explode when contacting a torch? That could be an interesting twist to the dull drudgery of mining... Link to comment Share on other sites More sharing options...
Sacrieur Posted October 1, 2012 Share Posted October 1, 2012 It would be nice to have a scuba tank, mask, and fins for underwater funs Link to comment Share on other sites More sharing options...
Adlersch Posted October 2, 2012 Share Posted October 2, 2012 I like the gasses one... pockets of flammable gas that explode when contacting a torch? That could be an interesting twist to the dull drudgery of mining... Try mining like this: No sounds enabled Low or moody brightness Fog on Fog gets closer as you approach bedrock Dark or otherwise moody texture pack (Isabella/JohnSmith Technician's Version... etc.) Hard difficulty All the way to mid-game on most of the mods you'll be using it'll not be fun for you. It's exactly how I mine and how I plan on mining in the future - when exploring a dark rift or stronghold it gets much more interesting with a real threat of death. Link to comment Share on other sites More sharing options...
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