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whats new in tekkit 3.1.3? seems exactly the same as 3.1.2

As far as I can tell the only worthwhile addition is the CC update which brings melee turtles and fueled turtles. Turtles are no longer OP, yay. I haven't checked the IC2/Railcraft changelogs but I'm pretty sure IC2 hasn't added any new stuff because I'm running the MC1.4 version in singleplayer. Well, besides the overhauled nuclear reactor system... for which there isn't a manual anywhere by the way.

I wonder why ccSensors is still in the modpack even though it's unusably broken at the moment...

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