atheneftw Posted November 16, 2012 Posted November 16, 2012 whats new in tekkit 3.1.3? seems exactly the same as 3.1.2 Quote
Omicron Posted November 16, 2012 Posted November 16, 2012 A few mods got bugfix updates and such. Check the changelog on the Tekkit website. Quote
VideoBoy Posted November 16, 2012 Posted November 16, 2012 whats new in tekkit 3.1.3? seems exactly the same as 3.1.2 As far as I can tell the only worthwhile addition is the CC update which brings melee turtles and fueled turtles. Turtles are no longer OP, yay. I haven't checked the IC2/Railcraft changelogs but I'm pretty sure IC2 hasn't added any new stuff because I'm running the MC1.4 version in singleplayer. Well, besides the overhauled nuclear reactor system... for which there isn't a manual anywhere by the way. I wonder why ccSensors is still in the modpack even though it's unusably broken at the moment... Quote
Omicron Posted November 16, 2012 Posted November 16, 2012 Well, besides the overhauled nuclear reactor system... for which there isn't a manual anywhere by the way. Erm... except for the multiple page long one posted by the mod author himself, as a sticky on the nuclear engineering section of the official IC2 forums? http://forum.industrial-craft.net/index.php?page=Thread&threadID=7659 There's a new thread with recommended designs as well. Quote
VideoBoy Posted November 16, 2012 Posted November 16, 2012 Erm... except for the multiple page long one posted by the mod author himself, as a sticky on the nuclear engineering section of the official IC2 forums? http://forum.industrial-craft.net/index.php?page=Thread&threadID=7659 There's a new thread with recommended designs as well. Albaka y u no update wiki? Quote
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