dragonwolf2 Posted August 15, 2016 Posted August 15, 2016 Hello, I am having issues with the Build-Your-Own-Modpack 1.7.10, which will load past the Mojang screen, and while it activates the mods it will crash to the launcher. I assume there are conflicting mods that are causing this issue, however I'm not sure which ones and have no experience with code or reading anything on the console/technic logs. I am using a 2012 Macbook running version OS X 10.9.5, with a 2.9 GHz Intel Core 17 and an HD Graphics 4000 1024 MB, and it has 8 GB of RAM. This is not the first time it has refused to load mod packs, however I had been using this specific one for a good three months with no lag, FPS drops or crashes until I added several new mods and attempted to visit the Nether. I have updated Java, as well as added the Legendary Java Fixer mod to the Build-Your-Own Mod pack v. 1.7.10. The paste bin for the latest crash is below, and any information on why this happens/how to fix it would be absolutely wonderful. Pastebin Thank you for your time. Quote
JaariAtmc Posted August 15, 2016 Posted August 15, 2016 5 hours ago, dragonwolf2 said: Hello, I am having issues with the Build-Your-Own-Modpack 1.7.10, which will load past the Mojang screen, and while it activates the mods it will crash to the launcher. I assume there are conflicting mods that are causing this issue, however I'm not sure which ones and have no experience with code or reading anything on the console/technic logs. MCAnim has not been included in the modpack, which is a dependency for Monster Hunter Frontier Craft. Grey download button, not the big orange one. https://minecraft.curseforge.com/projects/minecraft-animated/files/2312032 Quote
dragonwolf2 Posted August 15, 2016 Author Posted August 15, 2016 Quote MCAnim has not been included in the modpack, which is a dependency for Monster Hunter Frontier Craft. What would I need to remove with Monster Hunter Frontier Craft if I wished to remove that mod? Quote
JaariAtmc Posted August 15, 2016 Posted August 15, 2016 2 hours ago, dragonwolf2 said: What would I need to remove with Monster Hunter Frontier Craft if I wished to remove that mod? mhfc-VersionNumberHere.jar needs to be removed if you want to play, or you need to add MCAnim. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.