As you should know, you can edit your avatar and change it in your Minecraft Head, but as I see through the code, you are using Crafatar.com for the converting, but they no longer support ingame names. But you only allow IGN's on your website, so it doesn't work for me. Crafatar now only supports UUID, so you could use this little website https://mcuuid.net/?q= you could just read from this view-source:https://mcuuid.net/?q=hopfulldyingsoon (this is my profile) there you can read line 91 with the keyword: "value" (its always line 91) this line returns the UUID you can use for Crafatar, you just have to change the IGN.
I haven't seen this bug report yet, if there was one, then sorry, just delete it, if not, then happy fix it ❤️
I'm trying to play a mod pack with my friend, but he can't access the website and the launcher doesn't work for him. When trying to get to the website, it says "Error 1006 Access denied. The owner of this website (www.technicpack.net) has banned your IP address (his ip address)"
I was able to send him the launcher but it doesn't allow him any access. He's not using a VPN or anything and as far as I can tell he is just banned for whatever reason. I doubt that he has ever been to the site before, so who can we talk to, to get his address unbanned?
I hope this is the correct category for this issue.
So my problem is, I can't import a Solder modpack to the TechnicPack website.
I clicked "Create new modpack" -> "Import from Solder", I select my modpack from the list and it says
The modpack name you entered has a slug that already exists. So I thought OK, someone has modpack with same slug. So I changed it to something unique, hit F5 on the TechnicPack page, but the same thing happened.
Then I tried to do it the normal way, thinking I would link Solder later. Well, I either get "The name has already been taken." or "The modpack name you entered has a slug that already exists.".
Which is weird, because I'm using quite a unique name and when I tried search to see if someone really has it, it showed 0 results.
After that I tried to put "http://api.technicpack.net/modpack/ytgamers" directly into TechnicLauncher and it complained about "Broken API Link".
Could someone help me with this please?
Hi there, we're glad you are interested in playing our custom mod pack in our custom server too. Well, let me introduce you to "Forsaken Border's Trinity". Our new custom mod pack consisting of 146 mods with 133 Active Mods in it, including Optifine, NEI, and Inventory Tweaks to enhance client side game play.
What is Forsaken Border's Trinity?
It's a very open source custom mod pack made with the best known mods and a few obscure mods that need to be heard off, with a mix of 3 genres in it for "Trinity" we have Magic, tons of magic mods such as Thaumcraft, BloodMagic and more. We have technology mods, such as BuildCraft, Thermal Expansion, and tons tons more. Oh and let's not forget Nature, with mods such as TropicCraft, Biome's O' Plenty and much more. The goal of the pack is to have set up a original and unique home using our mods included, we do not want to see any 5 by 5 wooden homes, it just ruins the aspect of modded minecraft. Finally, having a simple but great community on here.
Yes sir, we have
-Essentials (For Homes, TPA, Warps, etc)
-Lockette (Chest protection, Furnace protection, Door protection)
-PEX (Many different job ranks included for level up)
-Dynmap (Check out the server world right in your browser!)
-Coreprotect (For any griefing or home rollback, incase it gets destroyed or damaged)
Wait, there is chest protection but no land claims?
Correct, we think it might be a little messy, players asking for more claim blocks, etc. In the end, its annoying. But since this is a white-listed server, we will only accept people who seem trust worthy and want to have some fun. But if anything does happen we can always fix it and roll the damage back!
What Mods are included in the modpack?
Here is the full list of mods,
-BiblioWoods (Biomes O Plenty Edition)
-BiblioWoods (Natura Edition)
-Biomes O Plenty
-Enhanced Portals 2
-Fossils Archaeology Revival
-4Space (Tons of new planets for Galactic Craft)
-Map Writer (Might Be Switched With JourneyMap)
-Not Enough Items
-Not Enough Keys
-Optifine (HD Edition)
-MC Heli (Realistic Planes, Jets, Fighter Planes)
How can I run this modpack correctly?
You'll have to download the pack through a Media Fire link which is completely safe, we are working on putting it in Technic Launcher too. Once you downloaded it, you must get Forge 1.7.10 Latest in order to work. You need to apply at the very least 2 GB of RAM to it. Just open the .zip and copy ALL the mods in the folder into your mods folder located in your .minecraft folder by typing %appdata% in your search bar.
Mod Pack Download: http://www.mediafire.com/download/cv3c0orkegyfxzo/FB_Trinity.zip
Forge 1.7.10: http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html
Server IP: Not just yet, apply in the "Applications" tab at the top of this website to get elected to join.
How do I join the server?
You need to hit the "Applications" Tab at the top of this website and fill the form out and just hit submit, it will take 1-2 days or actually 30 minutes or less if we are not busy to let you join. Once you are accepted, you will be put into the list of players in this forum thread and you will receive a message in your application with the IP and a welcome message with the rules.
Who are the players who have joined?
THIS MODPACK IS VERSION 1.7.10
Hope to see you on!