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Danners68

Voltztekk - No longer Voltz

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Server Is No Longer Voltz

Please Delete/Lock/Something

VoltzTekk: CURRENTLY: Online

VoltzTekk Is A Grief And Raid Server Open To All Should They Wish 24/7,

Fairly Active Staff

Only Crash Items Are Banned, There Are No Restrictions,

SPAWN IS MONITORED And Will Be Rejuvenated As Needed (Hopefully Never)

All Mods Are Installed And Online,

Easy Going Staff Members Just Trying To Play The Game,

Map Regenerations Will be As Rare As Possible

SERVER RULES

1. Don't Ask For Op/Creative/Spawned Items; You Won't Get Them

2. Be Responsible, Respectful And Ethical

3. Don't Use Hate Speak, Including but not limited to: Excessive Swearing, Discrimination, Trolling, Flaming, ETC

4. Don't Spam Or Advertise,

5. Don't Overdose Explosives, Including Grenades And Missiles, By All Means, Use Them, Just Don't Over Use Them,

6. Don't Abuse Glitches/Bugs, Including But Not Limited To: Dupe Glitches

7.(not really a rule, just a warning) We Will Treat Transparent Power-suits As Hacks,because of the nightmare they provide for admins

Plugins In Use

Essentials

Factions

Group Manager

World Guard+Edit

This List May Change At Any Time As We Add Some Favourites From The VoltzTekk Team And Possibly Some Approved Community Suggestions

Just Because There's No Staff Openings Doesn't Mean We Won't Offer You A Position With Us

New Forum Site (temporary Pending Website):http://w11.zetaboards.com/Voltztekk/

Bukkitforge link (c/o taa1taa): http://build.technicpack.net:8080/job/BukkitForge/

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For Voltz I Can't really say as we haven't really had any one connect, but as a server host on the whole they are very good, but that's not the question is it

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For Voltz I Can't really say as we haven't really had any one connect, but as a server host on the whole they are very good, but that's not the question is it

Yeah... I wonder if CPU will turn out to be more important than ram in Voltz.

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Yeah... I wonder if CPU will turn out to be more important than ram in Voltz.

So Far I've had very little issues with Clanslots, I crash my client before I get disconnected by lag, however that's with just 2 of the 25 possible,

Come Along, Give Us Ago, If We're On, We'll Lend A Hand, We've Just Reset The Seed After Pratting About (there's only 3 of us, we all agree'd its all good)

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Work On A Spawn Has Begun, Join Now And Message Me (Danners68) with the Essentials /Mail Commands For A Chance To Be On The Development Team,

Currently In Initial Design Stage

A Spawn Has Been Selected Closing All Dev Team Positions

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Server Is Currently Down Due To Maintainance Above My Control, When The Server Is Restored She Will Be 1.0.11

Planned Work For The VT Team Include Tweaking MCJobs (recently Added, not listed as not fully compat yet) and Choptree, Please Bear With Us

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mostly a bump post to say that the server will be back up in the next 5-10 mins tops, initial work will be to ease compatability of MCJ and CT2 although there is scope on the horizon for dropping one or the other,

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Just an update to say after a brief lull with spawn and plugin work we are back on track and gathering momentum, watch this space[ o<-<]

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just a point that the server will be open for access within the next 15 mins

server is up, working on a few minor fixes with plugins and such

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Server cannot be reached. Any solutions?

that issue is a Bad Ip on my part, the IP should end 225:27750 not 255, OP edited to fix further issues of this type

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WARNING!!!!: Server Access Is Bouncing While I Setup MFFS Spawn Protection,

MFFS installation failed and killed the server, restoring a previous spawn backup, player bases created before the crash should be unaffected

Server Should Be Up Soon, Thank You For Your Patience, [WATCH THIS SPACE]

MFFS work has been delayed for 9 hours minimum

Server is down due to complications above my control :(:( :(

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