SemiPr0 Posted January 12, 2013 Share Posted January 12, 2013 Dimensional Anchors don't seem to be right for the purpose for keeping chunks loaded. Whats everyone switching over to? Link to comment Share on other sites More sharing options...
Mooseman9 Posted January 12, 2013 Share Posted January 12, 2013 I've always used teleport tethers, and if Tekkit Lite has chickenchunks (I'm not sure), I sometimes use that, as it's highly configurable. Link to comment Share on other sites More sharing options...
SemiPr0 Posted January 12, 2013 Author Share Posted January 12, 2013 Teleport Tethers don't seem to work as chunk loaders. Dimensional Anchors set to 9x9 aren't working either. Seems we just got F'd in the A, if you were using Railcraft world anchors to maintain pumps outside your chunk loading area, you're now completely fucked. What a fantastic release this is. Link to comment Share on other sites More sharing options...
Vergessen Posted January 12, 2013 Share Posted January 12, 2013 Dimensional Anchors don't seem to be right for the purpose for keeping chunks loaded. Whats everyone switching over to? I'm kinda new here, so what's wrong with Dimensional Anchors? Link to comment Share on other sites More sharing options...
SemiPr0 Posted January 12, 2013 Author Share Posted January 12, 2013 They're not working. I have two of them set up, one at my geothermal plant, the other at a lava chamber under a volcano about 150m away, both are set to 9x9, simple facts are if I go to the pump the pump pipe fills with lava, if I go about 32 blocks away from the pump the lava in the pipe disappears, back at my geothermal plant, no lava is being pumped to my tanks. As of yesterday using world anchors I had 4 tanks full of lava, as of installing 0.5.2 I now have no lava whatsoever and I can't keep the pump chunk and my power system chunk loaded at the same time. Link to comment Share on other sites More sharing options...
SemiPr0 Posted January 12, 2013 Author Share Posted January 12, 2013 This is pretty much a game breaking disaster. Neither Tethers nor Dimensional Anchors work for keeping chunks loaded. Unless you're generating power directly in the chunk you're in, you have no power period. You can't even pump in oil or lava from remote locations via pipes because the pumps don't stay loaded. 0.5.2 is a fucking broken modpack. ForgeEssentials isn't even in it, theres no fucking permissions system to manage your server with at all, Theres no way to reliably keep chunks loaded on the server at all. You can't do anything with BC or IC2 unless you're literally doing it all in the same chunk on the server. They need to roll back this release, its fucked. Link to comment Share on other sites More sharing options...
Mooseman9 Posted January 12, 2013 Share Posted January 12, 2013 The release is fine. Teleport tethers and dimensional anchors work just fine. They got rid of ForgeEssentials, because most server owners either didn't want it, or didn't know how to use it, and it fucked up their server. What you need to do, is calm your tits, and actually fix YOUR broken game. Link to comment Share on other sites More sharing options...
SemiPr0 Posted January 12, 2013 Author Share Posted January 12, 2013 I've installed the install exactly as its in the update, neither tethers nor dimensional anchors work. And I'd rather have ForgeEssentials than NOTHING. Now EVERYONE has to be an op or no one can do anything. Link to comment Share on other sites More sharing options...
Mooseman9 Posted January 12, 2013 Share Posted January 12, 2013 That's not how servers work. You obviously borked something up. Link to comment Share on other sites More sharing options...
SemiPr0 Posted January 13, 2013 Author Share Posted January 13, 2013 I just blank reinstalled it. I also had to fully reinstall my client launcher as well today cause it wouldn't let me communicate with Minecraft.net at all til I did. Link to comment Share on other sites More sharing options...
SemiPr0 Posted January 13, 2013 Author Share Posted January 13, 2013 Actually now that I've reinstalled it again...its crashing and its crashing because of the Dimensional Anchors I placed.....argh. ---- Minecraft Crash Report ---- // Why is it breaking Time: 1/12/13 6:13 PM Description: Exception in server tick loop java.util.ConcurrentModificationException at java.util.HashMap$HashIterator.nextEntry(Unknown Source) at java.util.HashMap$KeyIterator.next(Unknown Source) at immibis.chunkloader.DimensionalAnchors.loadForcedWorlds(DimensionalAnchors.java:189) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.serverStarting(Loader.java:700) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:309) at ho.c(DedicatedServer.java:198) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Linux (amd64) version 2.6.32-279.14.1.el6.x86_64 Java Version: 1.7.0_06, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 2224351040 bytes (2121 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB) JVM Flags: 3 total; -Xmx3072M -Xms3072M -XX:UseSSE=3 AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 58 mods loaded, 58 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatPamsHarvestCraft [MFR Compat: HarvestCraft] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available NetherOres [Nether Ores] (NetherOres_2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available StevesCarts [steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ImmibisCore [immibis Core] (immibis-core-52.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Errored EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IronChest [iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Tubestuff [Tubestuff] (tubestuff-52.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 60; [] Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt) Link to comment Share on other sites More sharing options...
Mooseman9 Posted January 13, 2013 Share Posted January 13, 2013 I'd suggest posting that in the Tekkit Lite Bug board. More people will see it and probably help you there. I'm not that good at comprehending and pointing out issues with bug reports, but I'll try and see what's wrong. EDIT: I'm not too sure, but I think you've got a corrupted map. Link to comment Share on other sites More sharing options...
SemiPr0 Posted January 13, 2013 Author Share Posted January 13, 2013 Yeah its the dimensional anchors that I placed while testing, they're causing a chunk exception with the fresh install. A completely fresh world loads just fine. Just means everything we worked for in the 0.5.1 Lite release is now gone. And without ForgeEssentials I can't change the world spawn, its back to square one for everything now. Link to comment Share on other sites More sharing options...
Mooseman9 Posted January 13, 2013 Share Posted January 13, 2013 You can always install ForgeEssentials manually. Link to comment Share on other sites More sharing options...
SemiPr0 Posted January 13, 2013 Author Share Posted January 13, 2013 They don't have a 1.4.7 version on the github yet. And yeah manual install is a no go ---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! Time: 1/12/13 6:39 PM Description: Exception in server tick loop java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at com.google.common.base.Throwables.propagate(Throwables.java:160) at com.ForgeEssentials.core.moduleLauncher.ModuleContainer.runInit(ModuleContainer.java:335) at com.ForgeEssentials.core.moduleLauncher.ModuleLauncher.load(ModuleLauncher.java:93) at com.ForgeEssentials.core.ForgeEssentials.load(ForgeEssentials.java:134) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657) at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94) at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:350) at ho.c(DedicatedServer.java:135) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.ForgeEssentials.core.moduleLauncher.ModuleContainer.runInit(ModuleContainer.java:330) ... 32 more Caused by: java.lang.RuntimeException: IO Exception: "java.net.UnknownHostException: dal21.dallas-idc.com: dal21.dallas-idc.com: Name or service not known" [90028-170] at com.ForgeEssentials.permission.SqlHelper.connect(SqlHelper.java:538) at com.ForgeEssentials.permission.SqlHelper.<init>(SqlHelper.java:134) at com.ForgeEssentials.permission.ModulePermissions.load(ModulePermissions.java:67) ... 37 more A detailed walkthrough of the error, its code path and all known details is as follows: Link to comment Share on other sites More sharing options...
Maxis010 Posted January 13, 2013 Share Posted January 13, 2013 And without ForgeEssentials I can't change the world spawn, its back to square one for everything now. Actually, the help of 0.5.2 shows this command /spawnpoint, /spawnpoint [player], /spawnpoint [player] [x] [y] [z] Link to comment Share on other sites More sharing options...
SemiPr0 Posted January 13, 2013 Author Share Posted January 13, 2013 That works for individual players, not for the world spawn. Fine for single player, not so good for multiplayer servers. Link to comment Share on other sites More sharing options...
GreenWolf13 Posted January 13, 2013 Share Posted January 13, 2013 Obviously, you borked something up. What that is, I don't know. I do inow that Dimensional Amchors works fine, and in fact works better than world anchors, because it bypasses chunk limits (chunk limits are a built i limit on chunkloaders that limits the number of chunks that can be loaded by chunk loaders. By default, chunk limits ae set low enough that most servers reach and exceed them easily.) Link to comment Share on other sites More sharing options...
SemiPr0 Posted January 13, 2013 Author Share Posted January 13, 2013 I got no results from either Tethers or Dimensional Anchors I'm afraid, then my server install got borked out by having them placed (in fairness one of them I'd made in 0.5.1 maybe that cause that problem I dunno). It'll be awhile before I can confirm or deny their functionality in SMP again...cause I currently don't have anything and seems like every new world I generate has no IC2 energy sources...I can't even find a rubber tree. Perhaps we're supposed to set the generation percentages ourselves in a config....which would have been good to know before updating I think. Link to comment Share on other sites More sharing options...
Jivaii Posted January 13, 2013 Share Posted January 13, 2013 I'm manually cycling back to 0.5.1, just so I can keep the world anchors. Railcraft as a whole isn't used too much, beyond the tanks and anchors on my server. Link to comment Share on other sites More sharing options...
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