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What permissions do/would you give to Mods, Admin and Donors?


William Elsender

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Hi all,

I have my own VPS that i runn a tekkit server on.... its starting to become a nice little community and its time that i look at getting some mods/admin. But i don't really know what permissions i should give to the Mod, admin and Donors.

Could any one suggest what they have set up or would set up if they were me? I have the following plugins on my server:

BOSEconomy

Disablecraft

EMCshop

Essentials

LWC

World Edit

Worldguard

CoreProtect

mcMMO ( once i have the config files sorted for tekkit items and ores)

Any help or suggestions would be great!!

Cheers!

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Admin:

  • Full Economy management
  • I am guessing Disable craft blocks certain stuff like nukes, so give them everything but quarries and nukes
  • Full EMCshop access
  • Full Essentials access except for anything too destructive
  • LWC admin
  • Almost full WE access but put a edit limit size on and limit what blocks they may edit
  • Full WorldGuard
  • Full CoreProtect (great choice for rollback plugin) except for rollbacks that are too big
  • mcMMO management

This is assuming you have extremely responsible admins and it depends on how much you trust your admins to not abuse their powers

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Mod:

  • Full Economy management
  • Give them full Disabelcraft minus gem armor, nukes, quarries, reactors, anything destructive
  • Full EMCshop
  • Everything in essentials minus gamemode, item spawning, destructive stuff
  • LWC moderator
  • Small WE edits and limited blocks when editing
  • Full WorldGuard
  • Coreprotect small-medium rollbacks and lookups
  • mcMMO management

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Give mods everything that helps manage the crowds but doesn't allow them to cheat. Don't give mods access to spawning items, doing rollbacks, using worldedit etc. Reserve all those cheating methods for admins only. Do give mods banning, kicking, muting, jailing, lwc moderating, protection bypassing, teleporting and other things they need to pwn misbehaving people.

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