awesomebilly Posted March 26, 2012 Posted March 26, 2012 Hello again, My server is focused on pvp and we use factions and world guard to protect the spawn. The problem is the red matter weapons ignore the savezone areas and the kids destroy spawn in seconds. Has anyone else had this happen? Does anyone have a resolution? Is it possible to add red matter to worldguard area protect list?
freakachu Posted March 26, 2012 Posted March 26, 2012 you may be able to fix this if you block the fake user EE uses from destroying blocks in that area. I don't know the exact name of this user, it may be [EquivalentExchange] but don't quote me on it. I don't use either of those plugins but I would assume you could setup the permissions such that that user doesn't have permission to break blocks.
awesomebilly Posted March 26, 2012 Author Posted March 26, 2012 so maybe I should add the Tekkit user names and take away faction permissions?
awesomebilly Posted March 26, 2012 Author Posted March 26, 2012 Also what protection are you using to prevent grief? I dont mind if faction homes are grieffed, - I just need to protect spawn and shops.
awesomebilly Posted March 26, 2012 Author Posted March 26, 2012 Nukes and destruction catalyst are still destroying spawn. I guess I may have to disable them also. I wish I could protect them against spawn since they are fun.
awesomebilly Posted March 27, 2012 Author Posted March 27, 2012 I have been at this for the past few days (20+ hours) I can't get the items protected in areas. I guess there is no hope.
DantexPain Posted March 31, 2012 Posted March 31, 2012 Dude, I have the same problem. Another issue is that hawkeye doesn't even seem to detect the special abilities of red matter weapons, making it very hard to find the people who are responsible.
Forum Administrators KakerMix Posted March 31, 2012 Forum Administrators Posted March 31, 2012 http://forums.technicpack.net/index.php/topic,3248.0.html Dear billy: Use your goddamned edit button.
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