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[32x] JohnSmith Technician's Remix: Back in Full Force!


LazDude2012

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JSL_banner.gif

Can't see the pictures? https://www.dropbox.com/sh/rvakgocz4sxlmmg/aoerwNzOoI

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achwx.png

m8mjm.jpg

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Credits:

JohnSmith

LazDude2012

Glowstrontium

Zicamox

Freakscar

JohnLemon

Until further notice, go here for downloads:

http://jstr.jslegacy.com/index.htm

YES, we know the text on some GUIs is hard to read, but NO, it's not our fault, and NO, it's not going to be changed. Any change we make would break the style of JSTR.

Hey Technic Forums, I'm back. Please direct any support questions/requests here, as the other thread has been abandoned. Remember, JSTR is a community pack, and we are always open to suggestions. :)

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  • 3 weeks later...

Mods that need support in the new tekkit:

MineFactoryReloaded

Galacticraft

Dimensional Anchors

Immibis Microblocks

EnderStorage

Greg's Lighting

Modular Powersuits (optional, most textures already high res)

Steve's Carts

OpenCCsensors

Nether Ores

Balkon's WeaponMod

Backpacks

Equivalent Exchange 3

Trade Booth

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Yeah, that's 1.5.1

That's going to take a long-ass time, sorry. Nothing we can really do about it.

I know it is going to take a long-ass time. Just letting you know specifically which mods need textures :P

EDIT: I can do conversions of 1.4.7 to 1.5 textures. I can also do chopjobs (mod support which doesn't require actual texturing, just heavy butchering of already existing textures in a way that actually makes it not look awful)

Pretty much anything on the technical side of image processing I can do. As soon as it comes to art, it starts looking like absolute ass.

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