Railgun1 Posted April 28, 2013 Posted April 28, 2013 So. I've decided to make my own custom mod pack for me and a friend to play on. I'll get straight to the point. It's for 1.4.7. When I start the pack, it loads the Mojang screen, then gives me an error. Here's the link if anyone would like to have a look at it and see where I messed up: https://dl.dropboxusercontent.com/u/127199657/modpack.zip If someone could please have a look at it and see what's wrong, that would be greatly appreciated.
Reggie88 Posted April 30, 2013 Posted April 30, 2013 Can take a peek at it if you still need help:) Link is broken.
plokami666 Posted May 1, 2013 Posted May 1, 2013 Instead of posting just your zip, insert the error in a code bracket. Although without having even seen it, I'm betting on wrong version of forge.
Reggie88 Posted May 1, 2013 Posted May 1, 2013 Ok, the errors you are geting are ID conflicts, two mods are trying to use the same block.ID So there are some configurations to be made for it to work:)
Railgun1 Posted May 2, 2013 Author Posted May 2, 2013 Thank you.. I've been trying to use the Extra Bees mod but I keep getting an error.. I've posted it to pastbin.. http://pastebin.com/tpv7WXCg I've tried taking out Extra Bees and it works fine but I want to have the mod in my pack.
Railgun1 Posted May 9, 2013 Author Posted May 9, 2013 Don't worry about any more help. I've given up on my mod pack. Too many errors.. Thanks to the people that helped.
31trainman Posted May 9, 2013 Posted May 9, 2013 Id resolver is quite easy to install, download guiapi for 1.4.7 then id resolver for 1.4.7, then put both into the coremods folder, run pack. Profit?
lukeb28 Posted May 9, 2013 Posted May 9, 2013 Don't worry about any more help. I've given up on my mod pack. Too many errors.. Thanks to the people that helped. It really is not that hard. Give me a min and I'll tell you exactly how you can fix these issues. Edit: This is from my how to make a modpack guide. I hope you can gleam how to fix your problem from this! If you crash, it was probably due to an ID conflict. To help fix this, we are going to get an NEI Item ID Block dump! I got this from http://forums.technicpack.net/threads/how-to-create-and-use-a-block-id-dump.10289/ and I thank Yuriy very much for this little guide!!! If you did crash, remove the last mod you put in and launch the game (Without crashing hopefully) and follow this guide. Since we only just added two mods, we are going to remove one and launch with the other. It does not matter which. [Guide Stealing] To create the block ID dump, launch Technic and go into a world. Go into your inventory and into the options for NEI (bottom left corner). Then go to "Block/Item ID Settings". Then create the actual block ID dump by clicking "Dump ID Map Now" Once you complete this process, you will have a text document in your "%appdata%/Roaming/.techniclauncher/" Technic or Tekkit directory named "IDMap dump [date at time].txt" [/Guide Stealing] Now we are going to open the text file and be presented with a list of taken and untaken IDs. Minimise that for now and open the FML error report found in the tekkit lite folder near the bottom. Scroll down to the bottom and look for a section of code thats out of place. They normally show up as wider areas of text. Look for the part of that that says something like: “block ID xxxxx is already taken by Buildcraft.” Go into the config of the offending mod and change that ID to somthing available. You can tell what's available with the ID dump we just did. Continue to add your mods launching the pack every time and fixing ID issues as they come. Remember what configs you had to change to prevent having to add every single one. THIS WILL TAKE A LONG TIME!!!! PLEASE DO NOT WHINE ABOUT IT BEING SO LONG!! This is the longest way but eliminates the problem of not knowing what crashed your game. It is also a very good way to learn how to fix problems as they come.
Lethosos Posted May 9, 2013 Posted May 9, 2013 Id resolver is quite easy to install, download guiapi for 1.4.7 then id resolver for 1.4.7, then put both into the coremods folder, run pack. Profit? It tends to interfere with some mods, but as a starting point you can take the list it generates and manually adjust the configuration of other mods like an NEI ID dump.
Railgun1 Posted May 11, 2013 Author Posted May 11, 2013 So. I've given up on that mod pack but I've decided to give it one more go. This time I've made it for 1.5.1 and it all runs fine until a few seconds after fully loading to the menu. As I said after a few seconds I get and error saying, "Minecraft has stopped running because it encountered a problem; Updating screen events" Full error report here: http://pastebin.com/89DvCcQfModpack.jar here: https://dl.dropboxusercontent.com/u/127199657/modpack.zip
31trainman Posted May 11, 2013 Posted May 11, 2013 generate configs and it will work, I recommend using the technic pack vanilla with build 1.5.1 and putting everything where it needs to be.
31trainman Posted May 11, 2013 Posted May 11, 2013 ok I see the problem one of the mods you want to use doesn't like to work in singleplayer, I found the problem damage indicators mod doesn't want to work in singleplayer.
Railgun1 Posted May 12, 2013 Author Posted May 12, 2013 So if I take out Damage Indicators, will it work? If it does, that'll be awesome!
Railgun1 Posted May 12, 2013 Author Posted May 12, 2013 Okay.. I still need a little bit of help. I'm now making a server for my pack. I'm using the launch.bat as it causes less lag since I run the game and server on the same computer. When I run it it does stuff for about 30 seconds or so and then I get an error.. Here's the full error log: http://pastebin.com/AvrRcDcG
lukeb28 Posted May 12, 2013 Posted May 12, 2013 Take a look at this guide http://forums.technicpack.net/threads/custom-server-tutorial.44324/#post-365362
31trainman Posted May 12, 2013 Posted May 12, 2013 I was gonna suggest changing forges tick rate as error was with tick rate, But I couldn't recall what the file was called.
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