blackbelt352 Posted May 10, 2013 Posted May 10, 2013 Whenever I load up my world, the engines I have connected to my conductive pipes will operate, but not put power into the pipes. If I break and replace the pipes they start working again, but its a pain to have to do it and quite tedious.
cerevox Posted May 10, 2013 Posted May 10, 2013 Ditch the pipes, get redstone conduit. Its like building with magic and rainbows instead of mud and your own pre-masticated feces.
Lostonexxx Posted May 10, 2013 Posted May 10, 2013 Totally agree with ditching pipes in favour of redstone conduit. Its expensive compared to pipes, but infinitely better. Do you have wooden conductive pipes attached to the engines?
Robin^ Posted May 10, 2013 Posted May 10, 2013 Conduits may be more expensive than pipes, but as mentioned they're much better (conductivepipes can only handle up to about 25MJ/t before overloading), and if you cant afford to make loads of conduits, you might wanna re-plan your machines and wiring schematics ^.^
Calvariae Posted May 10, 2013 Posted May 10, 2013 I don't know about stone conductive pipes, but golden ones are suppose to be able to transport up to 10,000 MJ/t; so long as you don't have loops there should be no problem with overloading. As far as efficiency is concerned: golden pipes lose .5% per block whereas conduits lose a flat 5%, therefore it's safe to say that if your power has to travel <10 blocks conductive pipes are the way to go, but if your energy has to go >10 conduits are better (and if distance = 10 obviously it doesn't matter either way). Of course, all of this assumes that cost of materials is a nonfactor. As for the OP, you might try updating to 1.0.6, it has a number of BC3 fixes.
Timendainum Posted May 10, 2013 Posted May 10, 2013 The loss for tesseracts and conduits are adjustable as well if the loss is too much. We turned the loss factors down on our server to encourage people to use the conduits/tesseracts as opposed to the pipes as they are much better on the server than the pipes.
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