Brave Sir Wobin Posted May 25, 2013 Share Posted May 25, 2013 Hey guys. When i play in singleplayer, and log out, then when i relog, all my conductive pipes has stopped working. It needs to be replaced then it works fine after. In multiplayer this happens when the server is reset, which it is every nigth, and it's getting pretty annoying to replace all my pipes every play day. The phased pipes has stopped working alltogether after the restarts Does anyone have any tips or solutions to this issue, i would be thrilled. Sincerely. Link to comment Share on other sites More sharing options...
Discord Moderator plowmanplow Posted May 25, 2013 Discord Moderator Share Posted May 25, 2013 Never use conductive pipes or phased pipes. Ever. They suck. Always use Thermal Expansion's Redstone Energy Conduits and Tesseracts. (also, change the tesseract energy loss in the config to 5% to match phased pipes or convince your server owner to do so to discourage phased pipe use since they suck so hard and are currently broken as you have seen) Link to comment Share on other sites More sharing options...
Brave Sir Wobin Posted May 25, 2013 Author Share Posted May 25, 2013 Hmm, i'm actually not familiar with those. Does they work in the same way? Link to comment Share on other sites More sharing options...
Calvariae Posted May 25, 2013 Share Posted May 25, 2013 Hmm, i'm actually not familiar with those. Does they work in the same way? Nope, they don't bug out every 5 minutes. They are a lot more expensive though. Also, all BC energy pipes and phase pipes broke in the 1.0.6 update. Link to comment Share on other sites More sharing options...
Brave Sir Wobin Posted May 25, 2013 Author Share Posted May 25, 2013 The price is not a problem. Do they work with gates aswell? Link to comment Share on other sites More sharing options...
Calvariae Posted May 25, 2013 Share Posted May 25, 2013 I honestly have never used any gates before, so I couldn't tell you. The FTB Wiki article has a subsection on conduit interactions with gates, but you might have to experiment in creative to check and see if it works. Link to comment Share on other sites More sharing options...
Brave Sir Wobin Posted May 25, 2013 Author Share Posted May 25, 2013 Can the redstone energy circuits drag out MJ from an energy cell? Link to comment Share on other sites More sharing options...
Calvariae Posted May 25, 2013 Share Posted May 25, 2013 Yep, and for future reference, a big emphasis on this release of Tekkit was on compatibility; essentially everything in this mod is designed to work with everything else. Plus Conduits and Cells are from the same mod. Link to comment Share on other sites More sharing options...
Brave Sir Wobin Posted May 25, 2013 Author Share Posted May 25, 2013 So. With conductive pipes, i needed a wooden for dragging the MJ out of the redstone energy cell, then add golden afterwards With Conduits, i just add them to the energy cell and it can add power to stuff? Link to comment Share on other sites More sharing options...
weirleader Posted May 25, 2013 Share Posted May 25, 2013 So. With conductive pipes, i needed a wooden for dragging the MJ out of the redstone energy cell, then add golden afterwards With Conduits, i just add them to the energy cell and it can add power to stuff? in short, yes. And they (redstone energy conduits) do a good job of bleeding off energy when a system is at capacity so that engines don't overheat (at least, my magmatics don't). Link to comment Share on other sites More sharing options...
Brave Sir Wobin Posted May 25, 2013 Author Share Posted May 25, 2013 Thanks for all your help guys I still can't make the conduits get MF from the redstone energy cell though. I migth be doing something wrong Link to comment Share on other sites More sharing options...
weirleader Posted May 25, 2013 Share Posted May 25, 2013 did you make sure that (a) the orange arrow is pointing out (as opposed to a blue arrow pointed in) -- if not, right-click with the wrench so it's in output mode, and ( maybe this is silly to point out, but is your redstone energy cell set to require a redstone signal? (EDIT: oh, just occurred to me that orange/blue might simply be my texture pack; but there should be some sort of arrows indicating directionality) Link to comment Share on other sites More sharing options...
Brave Sir Wobin Posted May 25, 2013 Author Share Posted May 25, 2013 Already checked the redstone signal It's not that. What arrows are those you are mentioning? Link to comment Share on other sites More sharing options...
weirleader Posted May 25, 2013 Share Posted May 25, 2013 right at the juncture between conduit and energy cell should be something indicating direction; whacking it (right-clicking) with the wrench will toggle it to IN or OUT. I'd share a pic, but I've never posted images on this forum and I know they have some specific way you're supposed to do it. If you continue to struggle with it, I'll see about uploading a pic. Link to comment Share on other sites More sharing options...
Calvariae Posted May 25, 2013 Share Posted May 25, 2013 Yea, the conduits have color coding, the output must be set to orange and the input to blue. People talk about seeing arrows on the conduits but I don't see them, could just be me though. Ninja'd. If you give me a minute, I'll upload a picture for you two. Link to comment Share on other sites More sharing options...
weirleader Posted May 25, 2013 Share Posted May 25, 2013 think this image will work; let me know if it doesn't. [EDIT: guess I can see for myself] [EDIT #2: orange arrow point out (right), blue arrow pointing in (also right, in this case)] Link to comment Share on other sites More sharing options...
Calvariae Posted May 25, 2013 Share Posted May 25, 2013 Here's a pic without a texture pack, as with Weirleader's pic the cell on the left is outputting to the cell on the right: Link to comment Share on other sites More sharing options...
Brave Sir Wobin Posted May 25, 2013 Author Share Posted May 25, 2013 Ohh, never mind, i figured it out.. Thanks Link to comment Share on other sites More sharing options...
Brave Sir Wobin Posted May 25, 2013 Author Share Posted May 25, 2013 You guys are just great! Thanks alot everyone Link to comment Share on other sites More sharing options...
weirleader Posted May 25, 2013 Share Posted May 25, 2013 Here's a pic without a texture pack, as with Weirleader's pic the cell on the left is outputting to the cell on the right: The "arrows" in this example, are the six 'pixels' adjacent to the orange/blue bars. in both cases, they sort of 'point' right. Link to comment Share on other sites More sharing options...
Brave Sir Wobin Posted May 25, 2013 Author Share Posted May 25, 2013 On a completly different note, what texturepack is that? Link to comment Share on other sites More sharing options...
weirleader Posted May 25, 2013 Share Posted May 25, 2013 I grabbed it from this post (see the last post for the link). It seems it's based on Sphax 128, but may have some modifications. Link to comment Share on other sites More sharing options...
Calvariae Posted May 25, 2013 Share Posted May 25, 2013 The "arrows" in this example, are the six 'pixels' adjacent to the orange/blue bars. in both cases, they sort of 'point' right. Lol, yea I see those, but I definitely wouldn't call those arrows. Link to comment Share on other sites More sharing options...
weirleader Posted May 25, 2013 Share Posted May 25, 2013 I know, it's a stretch of the imagination. Link to comment Share on other sites More sharing options...
Brave Sir Wobin Posted May 25, 2013 Author Share Posted May 25, 2013 On a completly different note, what texturepack is this? Link to comment Share on other sites More sharing options...
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