Al3xthegre4t Posted June 18, 2013 Share Posted June 18, 2013 Does anybody know if you can have the same ME network across dimensions, i have a base in a mystcraft world and in the overworld, but i cant link my two networks together, is this possible? Link to comment Share on other sites More sharing options...
TokiWartooth Posted June 18, 2013 Share Posted June 18, 2013 not really, it's possible to bridge it with logistics pipes but they won't true be linked but logistics pipes are they way to do that. Link to comment Share on other sites More sharing options...
Al3xthegre4t Posted June 18, 2013 Author Share Posted June 18, 2013 Ok, I have no idea how to use logistic pipes so ill just use one me network in the over world Link to comment Share on other sites More sharing options...
funknapkin Posted June 18, 2013 Share Posted June 18, 2013 You can also send item with tesseracts and enderchests. It's not really a true cross-dimensional network, but it's possible to send item between multiple networks that way. If you can keep your interactions simple (i.e. a farm/quarry sending items to your storage), it's possible to use those. It should also be noted that cross-dimensional networks are on the to-do list for applied energistics. It might be possible in the future, though most likely not any time soon. Link to comment Share on other sites More sharing options...
TokiWartooth Posted June 19, 2013 Share Posted June 19, 2013 Funk, also with a really simple LP system added to an ME network you can request from anywhere that items in the ME network be sent to an enderchest, carry a corresponding ender pouch and poof accses your me network from anywhere, only thing is you cannot auto craft from the interface only access what you have but still very handy. Link to comment Share on other sites More sharing options...
funknapkin Posted June 19, 2013 Share Posted June 19, 2013 I haven't tried LP personally, but that sounds very handy indeed. Might try it once the next stable version of Tekkit is released. Logistics pipes aren't in 1.0.6 unfortunately. Link to comment Share on other sites More sharing options...
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