Jessica U. Ingmann Posted June 25, 2013 Posted June 25, 2013 Hi! Before I get all whiny about what isn't working, I just wanna say that this is one of the best compilation of mods I've seen made for Minecraft! I love love LOVE the weapon and tool customizations, the smelting stuff, the HUGE DUNGEONS, the added dimension, and all the mountains of content! All the people involved whether directly or indirectly in this mod pack should be happy they helped make this a possibility! The only thing I'd add is probably warhammers. But that's just me personally. Battlesigns are just as good in some cases though. X3 So that aside, on to the topic of the topic: blocks that don't react as expected when Treecapitated! Here's a list sorted by ID number. This took a while to compile. I know I could edit the config to suit myself easily enough (sort of), but I figured I'd toss this your folks' way as well!: All trees tested with grown saplings except where noted otherwise. * = Tested with manmade tree, so results may not be 100% accurate. @ = Intentionally disabled for performance/convenience issues. ---------- [NATURA] 1227 - Bloodwood@ 1234:3 - Fusewood Leaves 1235:1 - Fusewood 1238:0 - Redwood Leaves@ 1238:2 - Hopseed Leaves* 1247:0 - Maple Leaves 1247:1 - Silverbell Leaves 1247:2 - Amaranth Leaves 1247:3 - Tiger Leaves 1248:0 - Maple Wood 1248:1 - Silverbell Wood 1248:2 - Amaranth Wood 1248:3 - Tiger Wood 1251:0 - Redwood Bark@ 1251:1 - Redwood@ 1251:2 - Redwood Root@ 1255:2 - Bloodleaves@ 1255:3 - Willow Leaves 1258 - Willow Wood 1259:3 - Hopseed Wood* - [TWILIGHT FOREST] 1356:1 - Darkwood Leaves@ 1357:2 - Mangrove Leaves 1358:2 - Mangrove Wood 1359:1 - Leaves of Transformation 1359:2 - Miner's Leaves 1359:3 - Sorting Leaves 1360:1 - Transwood 1360:2 - Minewood 1360:3 - Sortingwood 1361:0 - Timewood Clock 1361:1 - Heart of Transformation 1361:2 - Minewood Core 1361:3 - Sortingwood Engine 1367:0 - Roots 1367:1 - Liveroots Sorry I don't have the data names for these as well. I didn't REALLY feel like sloggin' through what is it... 40-some? 50-some mods, trying to figure out what goes where? ;D It's also worth noting the mushroom blocks aren't compatible either: [MINECRAFT] 99 (0-10; 14-15) - Huge Brown Mushroom 100 (0-10; 14-15) - Huge Red Mushroom - [NATURA] 1241:0 - Green Glowshroom (?) 1241:1 - Blue Glowshroom (?) 1241:2 - Purple Glowshroom (?) Not anyone's fault as far as this modpack goes and it may just be a personal preference besides, but I think mushrooms should be able to be knocked down like trees too! Anyway, hope this helps in a future version! EDIT: So I did a little more digging around. Looks like I was wrong about some stuff! The ExtraBiomesXL Redwood trees and Leaves AND the Natura Darkwood and Ghostwood Leaves all work properly with Treecapitator. The Twilight Forest Darkwood leaves I believe were INTENTIONALLY disabled since they only spawn in Dark Forest biomes which are pretty much ONE GIANT BLOB OF TREES. I also marked the other trees and leaves that were left disabled on purpose for whatever reason. :3 Sadly, I still couldn't find a proper Hopwood Tree to test. The rest were tested in their natural habitats/biomes though!
Lethosos Posted June 25, 2013 Posted June 25, 2013 The cores of the special Twilight trees aren't meant to be cut down, I believe. I'll have to check to be sure what they do, but I recall that they lose their special properties if they get chopped down.
zbeeblebrox Posted June 25, 2013 Posted June 25, 2013 Oh man, if bloodwood blocks worked with treecapitator, I'd be dead so many times...
Jessica U. Ingmann Posted June 25, 2013 Author Posted June 25, 2013 I meant to mention that actually! It may NOT be a good idea to make Bloodwood Treecapitator-compatible for that reason. Or at least not the leaves. Then again, what kind of person hacks down a tree they're STANDING in to begin with? (Spoiler: Me.) The cores of the special Twilight trees aren't meant to be cut down, I believe. I'll have to check to be sure what they do, but I recall that they lose their special properties if they get chopped down. The four core blocks (Timewood Clock, Heart of Transformation, Minewood Core, Sortingwood Engine) turn into normal wood when chopped down normally, yes. At the very least, SOME of the time? Not sure how you reliably get 'em without Silk Touch or if you're supposed to either! Quite unfamiliar with most everything in this mod pack as a whole, but I'm watching someone play around in it. It's fun to watch! And fun to play! :3
Lethosos Posted June 25, 2013 Posted June 25, 2013 I do recall Minewood draws ores up to the surface over time, at the least.
CanVox Posted June 25, 2013 Posted June 25, 2013 Hi, bloodwood CAN'T work correctly, because of the way they're oriented, the cores shouldn't for various reasons, natura redwoods (not EBXL redwoods) can't work correctly because they're so massive that we had server crashes when we let them work normally in testing. That said, I see some in there (darkwood) that were working okay post-1.0.1 when I tested. I'll try them out, but are you sure there wasn't a bug with your axe instead of with the tree?
Jessica U. Ingmann Posted June 26, 2013 Author Posted June 26, 2013 I think there's two different kinds of Darkwood, sir! One that comes from a normal-looking sapling and one that comes from this dark purple-blue sapling. The Darkwood that doesn't work has a description on all its pieces. But like I said, I tested that particular Darkwood with a man-made tree rather than one grown from a sapling. (I couldn't get the damn sapling to grow for some reason!) But I DID try and make the trees look like trees. o.o
Jessica U. Ingmann Posted June 26, 2013 Author Posted June 26, 2013 Hey y'all! Sorry to double-post like this, but I updated the list in the first post! Turns out I was wrong about Natura Redwood and Ghostwood trees! The Twilight Forest Darkwood leaves still don't fall, BUT I'm sure that's intentional! Also found three more mushroom types I forgot. Thought about adding Firevine, but decided against it since vine-grabbing is disabled by default anyway. :3
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