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Posted

I have had myself and other players disconnecting from my server for seemingly no reason. We've tried to isolate what the problem could be, but based on the server log, it may have something to do with Java, but I'm not sure what I can do to fix it.

Here is a copy/paste of the log:

2013-06-25 09:15:38 [iNFO] [sTDERR] java.net.SocketException: Software caused connection abort: recv failed

2013-06-25 09:15:38 [iNFO] [sTDERR] at java.net.SocketInputStream.socketRead0(Native Method)

2013-06-25 09:15:38 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source)

2013-06-25 09:15:38 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source)

2013-06-25 09:15:38 [iNFO] [sTDERR] at java.io.FilterInputStream.read(Unknown Source)

2013-06-25 09:15:38 [iNFO] [sTDERR] at org.bouncycastle.crypto.io.CipherInputStream.nextChunk(Unknown Source)

2013-06-25 09:15:38 [iNFO] [sTDERR] at org.bouncycastle.crypto.io.CipherInputStream.read(Unknown Source)

2013-06-25 09:15:38 [iNFO] [sTDERR] at java.io.FilterInputStream.read(Unknown Source)

2013-06-25 09:15:38 [iNFO] [sTDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:144)

2013-06-25 09:15:38 [iNFO] [sTDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:327)

2013-06-25 09:15:38 [iNFO] [sTDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:547)

2013-06-25 09:15:38 [iNFO] [sTDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile:94)

2013-06-25 09:15:38 [iNFO] [Minecraft-Server] Toktyn lost connection: disconnect.genericReason

2013-06-25 09:15:38 [iNFO] [sTDOUT] Unloading Player: Toktyn

2013-06-25 09:20:40 [iNFO] [sTDERR] java.net.SocketException: Connection reset

2013-06-25 09:20:40 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source)

2013-06-25 09:20:40 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source)

2013-06-25 09:20:40 [iNFO] [sTDERR] at java.io.FilterInputStream.read(Unknown Source)

2013-06-25 09:20:40 [iNFO] [sTDERR] at org.bouncycastle.crypto.io.CipherInputStream.nextChunk(Unknown Source)

2013-06-25 09:20:40 [iNFO] [sTDERR] at org.bouncycastle.crypto.io.CipherInputStream.read(Unknown Source)

2013-06-25 09:20:40 [iNFO] [sTDERR] at java.io.FilterInputStream.read(Unknown Source)

2013-06-25 09:20:40 [iNFO] [sTDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:144)

2013-06-25 09:20:40 [iNFO] [sTDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:327)

2013-06-25 09:20:40 [iNFO] [sTDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:547)

2013-06-25 09:20:40 [iNFO] [sTDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile:94)

2013-06-25 09:20:40 [iNFO] [Minecraft-Server] BobbyBirdseed lost connection: disconnect.genericReason

2013-06-25 09:20:40 [iNFO] [sTDOUT] Unloading Player: BobbyBirdseed

This happens everytime when someone crashes like this.

Any idea what this is?

Posted

Hi, that message just means that the other side of the wire stopped talking to you unexpectedly. The "real" error would be in the log on the other side of the wire.

Posted

You will need a log from the server itself it will tell you in the console that they where dropped because ___. IT happens either the server load is to high for the memory in the server or the player has corrupt/missing/ununiformed files. Basically the only thing you can do it just wait for hexxit and minecraft to get along... if you are really worried about it tell your players not to load chunks if X people are online and increase the memory of the server from 2-3 to 4-6 and if your ballsie and rich 9-16 because with 16 gigs of ram that thing will never lag.

[DISCLAMER]

Please don't use 9-16 unless you have a computer with 16+ gigs in it and it is ONLY running the server. If you don't it will do horrible things to your computer including but not limited to not working and or melting your computer.

Posted

You will need a log from the server itself it will tell you in the console that they where dropped because ___. IT happens either the server load is to high for the memory in the server or the player has corrupt/missing/ununiformed files. Basically the only thing you can do it just wait for hexxit and minecraft to get along... if you are really worried about it tell your players not to load chunks if X people are online and increase the memory of the server from 2-3 to 4-6 and if your ballsie and rich 9-16 because with 16 gigs of ram that thing will never lag.

[DISCLAMER]

Please don't use 9-16 unless you have a computer with 16+ gigs in it and it is ONLY running the server. If you don't it will do horrible things to your computer including but not limited to not working and or melting your computer.

I have overclocked 16 GB with liquid cooling and such, so I'll perhaps bump it up and see what happens.

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