gring0 Posted June 28, 2013 Posted June 28, 2013 Hi, i'm currently running Tekkit - a new frontier on my pc and my server and its a great collection of mods But today, i noticed the Voltz ICBM mod on youtube, for example I saw a battleship war with Rockets (my next projectwill be DEFINITIVLEY a submarine ). So i've downloaded the build 72 jars for Voltz ICBM (latest for minecraft 1.5.1, my tekkit launcher is running with). But it seems the Mod is not loaded. I even noticed a Voltz mod pack in the tekkit launcher, but i'm only interested in adding the ICBMs to the standard tekkit and continue my current map with it. If i copy the icbm.jar of the voltz mod folder to the mods folder of tekkitmain, the launcher won't start the game at all (without that i've noticed any errors). Any way i could manage it to add the ICBM mod to my tekkit pack? thanks gring0
jonjon1234 Posted June 29, 2013 Posted June 29, 2013 ICBM requires the UE API to run. Do a quick search on Universal Electricity API to see if it's for you.
gring0 Posted June 29, 2013 Author Posted June 29, 2013 Dosn't work at all I've downloaded: for universal electricity api (latest for 1.5.1): BasicComponents_v1.3.2.79.jar BCDev_1.3.2.79.jar UniversalElectricity_v1.3.2.79.zip for icbm (latest for 1.5.1): ICBM_API_1.1.2.72.zip ICBM_Contraption.jar ICBM_Explosion.jar ICBM_Sentry.zip Placed all of them in mods/ in the tekkitmain folder. If i place BasicComponents_v1.3.2.79 and BCDev_1.3.2.79 together i get an error saying multiple mods. If i run with only one of them, the launcher starts properly, but the voltz mods are not loaded. The Basic components seem to load fine, can see the ore and the generator, but the icbm mod isn't loading. In the ForgeModLoader-client-0.log, i only get two messages per icbm mod that could hint for a error: FML has found a non-mod file ICBM_Explosion_v1.1.2.72.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. and [ForgeModLoader] The mod container ICBM_Explosion_v1.1.2.72.jar appears to be missing an mcmod.info file Any ideas?
Al3xthegre4t Posted June 30, 2013 Posted June 30, 2013 The dev version has the ue api in the modpack because they added atomic science as this is another energy scource for galacticraft machines and plus it adds in WAY cooler reactors than ic2 could ever do
gring0 Posted July 2, 2013 Author Posted July 2, 2013 Got a soloution: I've tried another version. The 79er Universal Electricity and the 68er ICBM build works fine with A New Frontier :)
yessssqi Posted July 9, 2013 Posted July 9, 2013 Got a soloution: I've tried another version. The 79er Universal Electricity and the 68er ICBM build works fine with A New Frontier Hi I'm new to the mod pack and wondered if you could explain step by step how to add ICBM to tekkie a new frontier (even though i'm on a mac) that would be a great help because i've been searching all over the place for someone that even got close to doeing it successfully and you are the only one I could find. So pleas help me out of my misery xd thanks
nextcode Posted July 10, 2013 Posted July 10, 2013 Hi You can use the mecanized modpack instead. We have all the universal electricity mods and most of the tekkit mods combined. http://www.technicpack.net/modpack/details/mecanized
yessssqi Posted July 10, 2013 Posted July 10, 2013 Thank you, me and my friends will play that instead until we find a way to combine tekkit a new frontier with ICBM, we want to nuke the moon :D
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