Eternal Posted July 2, 2013 Posted July 2, 2013 When holding shift and hovering over some of the enchantments in the EnchantPlus enchanting table interface, some of the new enchantments have no description, and ask to be reporting. These are the ones that say it: Soul Tether, Reading, Cold Touch, Magnetization, Fiery Aura, Exude, Vitality, Blood, Afterlife. Quote
Mansworth Posted July 3, 2013 Posted July 3, 2013 Yeah, me and my friends have had trouble figuring out which enchantments do what. So far we've found that Soul Tether: Item comes back to you when you die Cold touch: Turns the water you're standing on into ice, allowing you to walk on water Magnetization: Pulls items on the ground to you. It's rather annoying when your inventory's full and you want to drop items. Fiery Aura: If a mob touches you, it catches on fire. Exude: I think it's if you have a negative effect (poison, darkness, ect.)it gives the effect to creatures around you.(I may be wrong) Afterlife: sometimes when you kill a mob, it drops a spawn egg. Idk what reading or blood (is it like bloodletting?) or vitality is. Quote
viesiu Posted July 3, 2013 Posted July 3, 2013 U can't expect the author of Enchanting+ to know and add description to every single enchantment that comes from different mods The following all come from Harken Scythe: Exude - chance to remove negative effects from you. Vitality - chance that recieving dmg will take away your hunger instead of life. Bloodletting - gives weapons other than glaive the ability to make mobs bleed. Soulsteel - allows reaping of souls for weapons other than scythe. Decapitate - self explanatory, rly but Harken Scythe adds much more heads to the game that are otherwise inaccesible (I think). I dont know if it works on wither skeletons. Afterlife - explained by Mansworth Quote
gentlepenguin Posted July 3, 2013 Posted July 3, 2013 reading is bibliocraft, supposed to be able to see labels pop on bibliocraft blocks i think. blood/soul attuned work like the sets i think and prevent negative effects from consuming. vitality is 5/10/15/20% Chance on Health damage to be converted to Hunger damage exude is a chance to reduce the damage from wither/poison per tick. Quote
gentlepenguin Posted July 3, 2013 Posted July 3, 2013 oh and, i can't get cold touch to work. it works fine when it comes on frezarite pieces, but putting it on the legendary sets is a no go, same with cloud boots. Quote
Eternal Posted July 5, 2013 Author Posted July 5, 2013 U can't expect the author of Enchanting+ to know and add description to every single enchantment that comes from different mods The following all come from Harken Scythe: Exude - chance to remove negative effects from you. Vitality - chance that recieving dmg will take away your hunger instead of life. Bloodletting - gives weapons other than glaive the ability to make mobs bleed. Soulsteel - allows reaping of souls for weapons other than scythe. Decapitate - self explanatory, rly but Harken Scythe adds much more heads to the game that are otherwise inaccesible (I think). I dont know if it works on wither skeletons. Afterlife - explained by Mansworth I posted it here because the tooltip that pops up says "Please report this". Quote
Dash16 Posted July 6, 2013 Posted July 6, 2013 I posted it here because the tooltip that pops up says "Please report this". It would probably be better to report that to the mod author of Enchanting Plus. Quote
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