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Missing descriptions for enchantments, says "Please Report This"


Eternal

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When holding shift and hovering over some of the enchantments in the EnchantPlus enchanting table interface, some of the new enchantments have no description, and ask to be reporting. These are the ones that say it:

Soul Tether, Reading, Cold Touch, Magnetization, Fiery Aura, Exude, Vitality, Blood, Afterlife.

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Yeah, me and my friends have had trouble figuring out which enchantments do what. So far we've found that

Soul Tether: Item comes back to you when you die

Cold touch: Turns the water you're standing on into ice, allowing you to walk on water

Magnetization: Pulls items on the ground to you. It's rather annoying when your inventory's full and you want to drop items.

Fiery Aura: If a mob touches you, it catches on fire.

Exude: I think it's if you have a negative effect (poison, darkness, ect.)it gives the effect to creatures around you.(I may be wrong)

Afterlife: sometimes when you kill a mob, it drops a spawn egg.

Idk what reading or blood (is it like bloodletting?) or vitality is.

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U can't expect the author of Enchanting+ to know and add description to every single enchantment that comes from different mods :P

The following all come from Harken Scythe:

Exude - chance to remove negative effects from you.

Vitality - chance that recieving dmg will take away your hunger instead of life.

Bloodletting - gives weapons other than glaive the ability to make mobs bleed.

Soulsteel - allows reaping of souls for weapons other than scythe.

Decapitate - self explanatory, rly :P but Harken Scythe adds much more heads to the game that are otherwise inaccesible (I think). I dont know if it works on wither skeletons.

Afterlife - explained by Mansworth

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reading is bibliocraft, supposed to be able to see labels pop on bibliocraft blocks i think.

blood/soul attuned work like the sets i think and prevent negative effects from consuming.

vitality is 5/10/15/20% Chance on Health damage to be converted to Hunger damage

exude is a chance to reduce the damage from wither/poison per tick.

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U can't expect the author of Enchanting+ to know and add description to every single enchantment that comes from different mods :P

The following all come from Harken Scythe:

Exude - chance to remove negative effects from you.

Vitality - chance that recieving dmg will take away your hunger instead of life.

Bloodletting - gives weapons other than glaive the ability to make mobs bleed.

Soulsteel - allows reaping of souls for weapons other than scythe.

Decapitate - self explanatory, rly :P but Harken Scythe adds much more heads to the game that are otherwise inaccesible (I think). I dont know if it works on wither skeletons.

Afterlife - explained by Mansworth

I posted it here because the tooltip that pops up says "Please report this".

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