Stone Rhino Posted July 31, 2013 Posted July 31, 2013 Well the unthinkable happened. Some git lit off a red matter explosive. After multiple attempts to persuade the player against using it, he did so when nobody (so he thought) was on. No real destruction except in the middle of the ocean. For his crimes he was issued a temp ban for 2 days and fined 5 stacks of emeralds while i figure out how to get rid of the ever lasting black hole without having to resort to mcedit. Or worse, a backup restoration meaning the loss of 12 hours of work for most folks. I changed the radius setting so its super tiny, but its making a mess of things. Frankly, I'd like to ban the item all together.
theprolo Posted July 31, 2013 Posted July 31, 2013 I think Antimatter bombs, missiles and bullets can deactivate a Red Matter explosion. It might not be every time though - if it doesn't work (or makes it worse), try again. Once it's gone, just let off a couple of rejuvenation explosives (I think that's the name) to reset the chunks it's damaged.
hobby_boy Posted August 1, 2013 Posted August 1, 2013 You can disable the crafting recipe of any of the ICBM blocks/items, and the explosives working in the ICMB config file
Stone Rhino Posted August 6, 2013 Author Posted August 6, 2013 You can disable the crafting recipe of any of the ICBM blocks/items, and the explosives working in the ICMB config file Excellent, Ill check that out. This on the server I assume?
Bothal Posted August 7, 2013 Posted August 7, 2013 Excellent, Ill check that out. This on the server I assume? Yes I have done this on mine - Red/Anti matter explosives and those types of missiles as well you can disable almost everything in the config file!
Stone Rhino Posted August 12, 2013 Author Posted August 12, 2013 Cheers mates! Thats just what the doctor ordered!
Rhino7 Posted August 15, 2013 Posted August 15, 2013 Another Red Matter explosion will send both black holes flying into the sky. EDIT-Phew, did not see the dates posted. ._.
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