Jump to content

Recommended Posts

Posted

Yes and no, logistic pipes have no way of telling how much of an item is inside an engine and will keep trying to input an item when filled with items and the items will pop out onto the ground. You can build a slightly elaborate system using redstone signals but frankly....

Applied Energistics has the ME Export Bus that when attached directly to the engine will export items in an ME system to the engine until full.

Posted

Yes and no, logistic pipes have no way of telling how much of an item is inside an engine and will keep trying to input an item when filled with items and the items will pop out onto the ground. You can build a slightly elaborate system using redstone signals but frankly....

Applied Energistics has the ME Export Bus that when attached directly to the engine will export items in an ME system to the engine until full.

LP Supplier Pipe can keep an exact quantity stocked in an adjacent inventory. Nothing pops out at all.

Set the Supplier Pipe to keep a stack of coal in each steam engine.

Posted

I did it, but how to make it to send coal or charcoal or fence ...

Hmmmm, that's a tricky one and I'm not sure it's possible. If I understand you correctly, you want to keep it stocked with coal OR charcoal etc etc

Posted

hopper connected to the steamengine and have the pipe connected to the hopper, control it with gates. Set the gate to send a red pipewire signal when it detects the hopper is empty. At the storage chest ad a autarchic gate that pulls when it gets the red pipewire signal. Bulletproof and cheap.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...