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badkruka

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Everything posted by badkruka

  1. Good to hear. I'm realy looking forward to play Tekkit again.
  2. It has gone along time now and I have seen no sign of life in this mod pack. Is this it with Tekkit or will there come new updates to this pack in the future?
  3. Doesn't mean that Tekkit must be that aswell. Since you place Laser Drill in limited and Tekkit already have that only makes a stronger case for magical crop to be added to Tekkit. Since ore gathering is just a small part of the game and not even a hard part, magical crops is still not gonna affect the game play that much and it will only give the players more options to gather ores. I have noticed when you make large holes in the world I start to get x-ray problems on those areas. That is one of the reasons I realy don't like quarry and go for laser drill as fast as I can.
  4. It is realy anoying that you have made it forced on top when it is starting up or patching itself. Pls remove that.
  5. I realy think that magic crops have a place in Tekkit since it should have good synergy with planter/harvester, farming turtle and Steve's Carts. It is not a gamebreaker in anyway and it is so optional that it's so easy not to use in game if you doen't like it. When it comes to custom mods I haven't got a singel clue how it works and because of life I can't take the time to learn so I'm stuck with modpacks how they come.
  6. Magical crops seems intresting. I guess that what Sky Factory 2 are using for ore generating. Maybe it's something for Tekkit aswell for aditional ore generating. I always go for Laser Drill for ore generating since I realy doesnt like quarry or mining. Farming crops for ore could realy be intressting aproach to get the ore you whant.
  7. I have started a new world where I decided not to use quarry, laser drill and some other things I think is to OP. I quickly realised how much I realy doesnt like to mine. So for now I probably will go with programing mining turtle/s to do it. But the problem with that are they will leave big wholes that you can refill but not that intressted in that solution. Then I realised that I can create diamonds from trees using minium stone and accualy get some charges over to be able to create other stuff. Not the most efficient way but it works so I am gonna try and see how I best can "missuse" that to create ores from trees. But there is still alot of ores I can't create using minium stone. So here I would like to get some help with tips how you can create stuff without mining and not using Laser Drill. Would be realy nice if there is a possible ways to replace Laser Drill with other solutions and completly make mining obsolete like Laser Drill does.
  8. The only pictures I have are these but none that show the base. In the bioreactor room you see litle of the undergound base. The rest of the pictures are beneeth the bioreactor room, under all the water. We also had four laser drills upp in the skycity and you could see the beams from the underwater base, We had bluestained glass in the water so you couldn't see the glass in the water, keeping the water away from the laser beams. http://imgur.com/a/Cz72D
  9. Can't find any pictures but on our former world we had and an underwater base for the factory, storage and powerplant. Above that almost at the top of the buildable sky we had a skycity and a pillar between the underwater base and the skycity connecting them together. We used dimdoors as "elevator" in the pillar. We also had an underwater glassed tunnel with rails inside connecting our starting base where we kept our farms for the bioreactor with the underwater base. The tunnel was around 1500 blocks long.
  10. Doesn't take that long to get a fusion powerplant running and then have a laser drill at full speed. But you can go for and early laser drill and power it with lowtech power and still generate ores. More power you start to add = faster ore generating.
  11. Did you know that you can produce alot more mob essence then the cost to spawn a cloned version of a large slime in an auto-spawner, by letting diamond sword turtle/turtles first attacking them into small slimes and let a grinder kill the small ones and mfr sewers make mob essence of the exp balls comming from turtle killing large and medium slimes.
  12. Well the power of the server ain't the problem for sure and we don't have any lag problem. It's just that over time with a chunkloader on space station or mars the server starts to responds slower and slower untill it completly dies. It doesnt krasch just that it you can't connect to it anymore untill it have been restarted and then it works fine again. If we don't use chunkloader there we doesn't get this problem but then the active time of these dimentions are pretty low compared with always on 24/7 with chunk loader. But anyhow this post was to see if this is a common problem or something just our server have.
  13. misstyped, mars or spacestation. So this is a Minecraft vanilla problem then? How is it with chunkloaders on mystcraft worlds?
  14. Smacking a chunkloader on mars or spacestation = slowly killing the server. It just get slower and slower. Have no clue on moon since I haven't tryed to put a loader there. Am I alone with this or do more ppl have this problem?
  15. Build an interface that allows you to send information between a computer on earth to a computer in another dimention.
  16. so when Tekkit adds CC 1.6 I can't update it to that version since I have used alot of builds with computer controlling machines with rednet cables? Or are there other bundled cables I can use instead? I use colors(API) and Redstone(API) with rednet cables. What I love with rednet cables is that there are 16 different redstone channels in the same cable so it is perfect for kontrolling machines and gates with rednet power.
  17. Can someone pls explain what will happen when Tekkit applies CC 1.6. For the moment I use alot of Computers and rednet cable and as it seems that will not work when Tekkit starts using CC 1.6 or have I missunderstood it?
  18. When I was testing if GC Launch controller bug was fixed (it is) I noticed I couldn't land the rocket on launching pads. The rocket couldn't connect to it and instead hovering above them. The Cargo rocket had no problem at all to land on them. I only tryed it in creative mode thou.
  19. One laser gives your around 600-700 refined metal ores/day and alot of all the others. 25 lasers gives alot more. Next misson for you is to find a way to put all that ores to use from your lasers without tossing any of them away throu a void pipe or somethig like that.
  20. Put your backuped world in dropbox or something like that and post the download link here and I will take a look into it when I have time. I was sure this was more or less a bullet proof way to save crashed worlds.
  21. Tekkit (current version) is a game based on minecraft 1.6.4 as a core and 109 mods that together makes the game Tekkit. So to be able to play on your tekkit server you need to start the game tekkit from your Technic Launcher. Not Tekkit Lite or Tekkit Classic, just the one named Tekkit. And when you have started Tekkit you can then connect to your server. But if you are the only one playing then I suggest you just use singel player since Tekkit server and client consumes alot of memory.
  22. If I got this right you downloaded the Tekkit servern and tryes to connect to it with Vanilla Minecraft? You need to connect to the server with Tekkit client from technic launcher.
  23. This is one way to fix a broken world. It can take some time but it will probably fix your broken world. In your case I would start with the Dimensional Doors mod. You must remove the mods from client and server. Make a copy of your world and then remove one mod you know you have used from the folder "mods" and then start the game. If you can enter then you know that mod had a broken block in your world and now are gone. If you still can't enter the world then close the game and remove another mod you have used from the "mods" folder. Do so untill you can enter again the world again. The last mod you removed will be the one that had a broken block in your world. Now copy back the backup world and move back all mods you had removed all but the one you know caused the problem. Now enter the world and all blocks from that mod will be gone. Save and exit the game and move back the last mod and now you should have a working game again. Just enter creative mode and create all the missing blocks and you are back. in tekkit client and server folder you have a folder named "mods". In "mods" folder are all the mods. If you for an example whant to remove the mod minefactory you move the file "minefactoryreloaded-2.7.8-482" out from "mods" folder. If you then start the game and enter the world all minefactory blocks will be removed and you cant create/build minefactory stuff. Stop the game and move back "minefactoryreloaded-2.7.8-482" to the "mods" folder and the minefactory mod will now be back when you start the game and enter the world all minefactory block will still be gone but now you can build/create new ones.
  24. If for example 2 RS books are inserted will those two signal strength combine into one stronger or will it just emit the signal strength from one of the books?
  25. Then hook the rednet cable to a computer and then you can write your own programs to make even more intresting builds.
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