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badkruka

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Everything posted by badkruka

  1. Harvester seems to be bugging. My non upgrades harvester has an enormous range. It was cutting trees over 20 blocks away.
  2. Why build a chest bridge instead of just put the tesserect ontop of the quarry or ontop of the bc pipe? You can still have itemducs on the other tesseract.
  3. I'm tretty sure you have forgotten to put up a chunkloader on the otherside of the tesseract. Tesseracts and phased pipes only works if the chunks on both sides are active.
  4. I forgot to post the color api. http://computercraft.info/wiki/Colors_%28API%29 Here is an example on how you can count the redstone pipe signal. The number 1 in (rs.testBundledInput("back", 1) ) is the white colour on the rednet cable. If you use another colour then use the right number shown in the colors api page i posted. "back" are for if you have connected the rednet cable on the backside of the computer. you alost have "top", "bottom", "right" and "left" a = 0 while true do if rs.testBundledInput("back", 1) == true then a = a + 1 print(a) while rs.testBundledInput("back", 1) == true do sleep(0.01) end end sleep(0.01) end
  5. Instead of digging into rednet controller I suggest trying to learn how to use computers + rednet cable instead using the red stone api and color api. http://computercraft.info/wiki/Redstone_%28API%29 http://computercraft.info/wiki/Colors_%28API%29
  6. Go to the wiki and do the math since all engines have a fixed power output. Turbine seems to be the only one hard to determine how much they produce but hook up toons of rec and se how much power they store. For determine on how much stuff flows throu your pipe it should be possible using rednet cable + computer + redstone transport pipe. Since you seem going big I'm counting on that you go for a large storage using Deep Storage Unit's. Since you need to build a filter for DSU storage you can use a redstone transport pipe as a last pipe going into the DSU. Since redstone pipe will emit a redstone signal when something go throu it a computer can count how many times the pipe emit a signal hooking up a rednet cable from the computer to the pipe using the rednet api. http://computercraft.info/wiki/Redstone_%28API%29
  7. Best way farming ore are laser drills. Focus on getting a powerplant that covers your powerneed + 200Mj/tic. Laser drills need 200Mj/tic to work at max and you can stop using quarry after that. Laser drill convert power to ores and doesnt destroy the environment and it can create all ores you need. Add to that sludge boiler and Igneous Extruder and you completly absolete the quarry.
  8. We have an underwater building made of stone and blue coloured glass containing our machine park, powerplant and storage. Hight above that we have a skycity and a tower between connecting those to eachother. We have our lasers up in the skycity so we have 4 beams going from high up down throu the ocean down to the bedrock and those can be viewed from the underwater building.
  9. Maybe you should add some more info on what happens when you try to download it then just saying it doesnt work. Noone can help you with this little info. Maybe post screens or try to explain more.
  10. It would be very stupid of them if the combability goes backward instead of forward for the new version of Tekkit. I hope it's something they will fix before it goes live. BC are the backbone mod in everything I build so I realy hope they will fix it.
  11. Using tesseracts and gates works like a charm aswell. http://forums.technicpack.net/threads/need-help-with-teleporting-redstone-signals.55128/#post-451726
  12. I put alot of effort in trying to make a large scale sealing. It ended up so we almost had to delete the moon because as soon anyone activated the chunks I had the sealers on it crashed the server. Since they are working on 1.6.4 now I suggest that you go with oxygen tanks and wait for the next version of tekkit before using seals. I'm counting of a very improved oxygen system in the next version of tekkit. Seals and oxygen bubbles puts an enorm emount of stress on the server anyway. But I can give you an cosmetic tip. If you Digg down the sealers 2 blocks you can put a trapdoor above them and it looks like ventilaton wholes on the ground and they still seals. :)
  13. All engines but redstone engine, Bio fuel Generator and turbines can be used to create power for your power consuming stuff in Tekkit.
  14. Best way is to get a powerplant that can produce atleast 200Mj/tic more then you need and use that to power a Laser Drill. Laser Drill basicly convert power to ores.
  15. Use print() everytime you need text on a new row istead of read(). It jumps down one row and you can skip term.setCursorPos() For you error, I can't help you. :(
  16. We play with the original config aswell but the config solution was aimed for Shivaess who had built with hardened glass. Building on moon with glass are a pain since the meteors smash them all the time. So a possile workaround could be adding hardened glass in the config so it seals too. but I'm only guessing since we play with standard config aswell.
  17. Normal glass seals. https://github.com/agaricusb/AAConfigPack/blob/master/config/Galacticraft/core.conf Im pretty sure you can add hardened glass to be sealable if you write in the id in the config part I have quoted.
  18. You can use gates to controll the engines. Config them so the gate/s at the Redstone Energy Cell/s is to detect if they are full to sends a pipewire signal to the gate/s at your engines. Config those to send a redstone signal when they get a pipewire signal.
  19. I have the same problem and now my architect plays BF3 (That bastard ) so Im just digging myself down when I need new space cause I'm totaly lost when it comes building eyecandy. :)
  20. This is just a loongshot. Try and smack upp riftdoors on them, then go inside the dimpocket, go out and break the doors and then remove the rift. If you are lucky this can work depending on how the rift system are coded. With some luck putting upp doors on them and goinside will create a new rift on the same spot and that one will be possibly be 100% removable but like I said, this is just a guess.
  21. I know it can be much easier build then I am currently using. My first setup had a straight line between the farm and the biofuel system and the gates at the biofuel controlled the farm. But what I love with Tekkit is problemsolving and I realy love to see how far I can stretch stuff and try to mix mods with eachother. I have a tunnel between the farm and the biofuel plant and was gonna use Steve's Cart's to ship the seeds and the sapplings by rails but since Steve's Cart's chunk loader are bugging I must wait for the next Tekkit release before I can implement that. What many ppl here have missed are gates and pipewire. Spend some time and learn how they works and you will see how powerfull they are from building complex system to be able to build realy easy solutions then not using gates. ME are realy good for routing items and it's powerfull mod for that. But what I don't like are that it oversimplyfies to much and removes to much of the problemsolving I like. In the end, ME just ends up to be config problem solving and all the builds are more or less the same. When tekkit goes 1.6 or higher we can start to fully controll ironpipes with gates and colour labeling stuff for better routing solutions. Realy looking forward for that. :)
  22. If you use BC pipes put a gate on the conductive pipe closesed to the quarry. Config the gate: "Work Done" - "Red Pipe Signal" or "Redstone signal" Use pipewire or rednet to connect the engines and the gate. If pipewire config the gates on the engines to send a redstone signal when reciving a pipewire signal. If you use rednet cable connect the rednet cable between the gate on the quarry and the engines and config the engines to turn off when getting a redstone signal. For ME put a sandstone pipe (sandstone gate doesnt attatch itself to the quarry and no blocks will go out from the quarry throu the pipe) on the quarry with a gate on it. Config the gate: "Work Done" - "Redstone signal" and connect the gate with the engines using rednetcable and config the engines to turn off when getting a redstone signal.
  23. If you lol at BC I pretty sure that your know how with BC are pretty limited. I have a farm run by BC that supplys my 32 bio reactors. I use it at my farm for shipping 9 different seeds/sapplings to the main storage and controlling the farm so it doesn't overproduce. My storage at my mainfacility where my bio reactors are automaticly resupplys itself by requesting from the mainstorage that are over 1200 blocks away using phased pipes to send it there, all controlled with BC. It controlls four turtles that pull seeds/sapplings from the storage and refill the bio reactors when they need to be resupplyed with no loss at all at any part from farm to reactors. And that is just for the power system. ME are a pretty neat and simple item routing addon good for getting things to work. But BC are way more powerfull since it gives you the controll to build the solution you want and it can be build in far more ways then ME can. I havent even started to look at logistic pipes yet and I guess BC are gonne get even more powerful using that addon. BC are easy to learn but way harder to master.
  24. Nice. Aqueous accumulator only needs water on two sides so you should be able to double the amount of accumulators or cut the rooms size in half. The sensor ontop of the computer looks neat. What is it and are the some prewritten api that you can use? Am still a noob on coding and having a tekkit break playing other games atm but would be nice to have some new stuff to try when I get back to tekkit.
  25. I bet that you dont have an acnhor on the other side of the phased pipe that keeps it alive. A phased pipe can't connect to another phased pipe in an unloaded chunk. I only use BC pipes and I can tell you that only waterproof phased pipe are buggy. BC works like a charm and in this package BC > TE. If you whant them to get equal you must change the TE config since tesseract have lower rate it can send power and a higher loss.
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