Andy Miller Posted November 14, 2013 Posted November 14, 2013 I am planning out a galacticraft space ship launch pad and I would like to build it underground and of course cover it up on the surface. I would like to use MFFS to make a field that is camo'd like grass over the launch pad. My question is will the field let the ship and myself pass or will I explode into a million pieces and regret all my life decisions (particularly the design plan). Thank you for any help on this.
dwwojcik Posted November 14, 2013 Posted November 14, 2013 I don't think entities can move through force-fields. It would be smart to turn the shield off when you lift off. I wonder if flying rockets trigger tripwires?
phazeonphoenix Posted November 14, 2013 Posted November 14, 2013 Hey I can speak from experience on this one! You won't explode, but you won't get past the field either. The rocket will simply stop at the field like it was a ceiling. When I tried it I had to get out of the rocket, turn off the field, and the rocket continued without me. Don't remember if I ever tracked it down or not.
Andy Miller Posted November 14, 2013 Author Posted November 14, 2013 Wow, thank you guys!! phoenix I am so glad that not only it has been tested but some came up with the same half cocked idea, . dwwojcik, you bring up a good point, has anyone tested this with a tripwire??
phazeonphoenix Posted November 14, 2013 Posted November 14, 2013 Or you could do this the manual way, a switch placed near your launch pad wired to some circuitry to switch off the field for a couple minutes or so.
Andy Miller Posted November 15, 2013 Author Posted November 15, 2013 Neowulf, I never heard of this, but sure enough it is part of the 1.1.0 pack. I am very behind the times. Umm, care to share what kind of script/program needs to be made for that? Phoenix, that sounds like a good idea too. Would you just have it hooked up to a ton of repeaters with delayed time? Another idea I had is can the MFFS remote control be used to turn off while in the ship and then on while in launch? Just keeping my options open.
phazeonphoenix Posted November 15, 2013 Posted November 15, 2013 No you'd need more than just repeaters. You'd need to interrupt the redstone signal then re-enable it afterwords. You'd probably have an RS-Latch (set/reset switch) connected to a clock circuit. The Programmable Rednet Controller could do it a lot easier than vanilla minecraft redstone circuitry.
dwwojcik Posted November 15, 2013 Posted November 15, 2013 On the contrary, an RS-NOR latch is this easy.
Neowulf Posted November 16, 2013 Posted November 16, 2013 Neowulf, I never heard of this, but sure enough it is part of the 1.1.0 pack. I am very behind the times. Umm, care to share what kind of script/program needs to be made for that? OpenCCSensors has been in tekkit since tekkit lite I believe. Definitely part of the entire range of MC1.5.x tekkit versions. As for code, http://www.computercraft.info/wiki/index.php?title=OpenCCSensors The example at the bottom is exactly what you want. Trigger the forcefield projector on/off with a redstone signal based on player proximity and have the sensor near the roof of your launch tube. For bonus points you can alter it to check the target name and y position and only trigger for certain players in sensor range under a certain height. That way it doesn't open for random players walking ontop of your field.
phazeonphoenix Posted November 16, 2013 Posted November 16, 2013 That's a better solution if you can get it working. I'll just add a caveat and say that don't expect anything done with ComputerCraft to be anything near secure. Don't bother with keycode doors or passwords.
Neowulf Posted November 16, 2013 Posted November 16, 2013 Computercraft is just as secure as anything in minecraft can be, you just have to figure out how to not do things like a basic computer that controls your front door by waiting for a plain text password and outputting a redstone signal when it matches.
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