AnotherFineMess Posted November 17, 2013 Share Posted November 17, 2013 Please note: This post is NOT about the lack of uranium in world creation. It's about the logic to the default being set to false. My attitude may seem strange here but I'm very new to even vanilla MC as well as any mods. I may not understand how this community disseminates information and thus I'm missing the obvious so I'm sorry to repost if this has been asked but I was unable to find anyone addressing my question. I was, however, able to find the "solution" to my problem of there being no uranium in my worlds. I believe there are two changes to make in the config for atomicscience. One allows ore to exist and the other makes it radioactive. I'll switch those to true and get to digging in a new chunk. What I have not been able to wrap my head around is why at least non-radioactive uranium ore is not set to true by default. I work from the assumption that the makers of the mod allow for tweaking values that can change the balance of game play and that maybe repackagers like technicpack may tweak again due to rebalance the game play in light of the other mods they know they have included. Sounds cool to me. I always like to play a mod "as shipped" thinking it is how the mod designers first wanted me to experience the new world. For example, when I play console games, I try to start on what the designers made for "normal" or "hard" play. I can adjust up or down after first seeing the game as they first delivered. I'd hate to find I have to go into a preference setting on a new game and turn on "weapons do damage", for example. If I had found some sort of official "getting started" text on the web site for the atomic science mod that said "when you ready to play with our mod, you will first have to switch on uranium ore creation and radiation by...." Someone on a forum suggested that it was an oversight in SSP because so many developers test and debug with a focus on multiplayer. I fetched the server version but even there the ore and radiation are turned off as delivered. I feel like I really tried hard to find some statement from the actual author(s) to explain why it's off by default. Instead I can only find guidance from fans of the mod telling me what change I needed to make and this seems strange to me. That's why I ask about this default setting before I casually switch it on. What can anyone tell me about this? Can anyone give me any pointers to other mods included as standard in tekkitmain that need intervention before useful? Link to comment Share on other sites More sharing options...
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